Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And if not you can switch a difficulty at any time so no loss.
I reviewed the guides here from from Major Tom and Incredibly Average (on weapons), which were both pretty good.
I started the first mission on "Hard" difficulty and began dashing around and "glory-killing" a lot of enemies, like I used to do in Doom Eternal, but found my health stayed low doing this technique. I also dashed off a few ledges at times and fell to my death (lol) and used up all my stims. The beginning weapons are weak, which is to be expected. But using the grenades, melee-kills and the Mastiff help one get thru the mission safely.
I missed three of the chests, so will have to do a better job spending time looking for chests in upcoming missions. I'll start over the game again and work on not being so aggressive to take out opponents, and find all the chests.
I reviewed some of the augments you can upgrade. I won't be using the augments that slow down time, or auto-aim your gun, as that would likely make combat too easy. Perhaps during those situations facing a crowd I'll switch to area-effect weapons.
So for my playstyle that means I'll likely be taking more damage. So I should pick some augments that make my character tanky, or build up healty/armor/shields?
What other augments should I focus on, if not the time-slowing and auto-aim ones?
And his other abilities crush blast are also a must have but haywirepulse is good right away blast and crush are not something I used a lot during my regular Playthrough until I unlocked everything which gives you a huge bonus in a bunch of stuff and makes it so blast and crush are instant kills and pretty much every ability is useful in someway shape or form the auger ability actually shows you where chest are on the map the slow down and auto aim or something I always used in tandem with each other and the strength booster is not something I use a whole lot compared to the others but if you’ve got a couple of chieftains it can be a quick way to knock them all out and it makes you super fast if you want to sprint through something real quick.
And yeah this community is pretty dead the interaction I’ve seen on this community since the game came out was people making fun of that dingdong who is acting like his graphics card getting hotter than 50° was causing it to melt but I hang around to answer any questions I am able.
you are the biggest fool i ever meet here you troll ! i wrote it was dx 12 and v sync and you still talk garbage i also wrote the support solved it with me who do you think you are :-D
No that just proves you’re an idiot because you didn’t bother trying the few things everybody knows make a huge difference.
-If you can afford it, visit the artificer before each mission; he'll allow you to customize your weapon in different ways, and these customizations will affect your weapon in different ways.
-The medicae will allow you to upgrade your augments, which also improves your cybernetic abilities.
-If you're going up against House Escher gangs, be prepared for a LOT of psykers and plasma weapons; they specialize in that.
Yeah the grappling hook is really good for tearing away people shealds I completely forgot about that entire aspect and as far as psykers honestly I just quick kill them with E
Ok, I checked out the Artificer a little bit (the Mechanicus dude?). I saw he can help apply upgrades so will start working with his offerings.
Escher sounds pretty challenging, can't wait to mix it up with them.
So it’s not really like the meathook there’s no momentum for swinging mechanics its really is like a point and click it it just to help you get over ledges and steal shields and pull you towards enemies it’s kind of got a cone radiating out from you that I’ll pick something to grab onto.
You ping-pong around like crazy it’s actually kind of hilarious but it’s also part of the reason why I believe people struggle with this game on occasion is that you are supposed to be using all of your abilities your momentum everything and some people just treat it like call of duty.
Ah, OK - I thought the clan name sounded familiar. They weren't too bad.
In Martyr's End I figured out how to equip and configure my weapons, and tried to go on the next mission. But I was confused by the Mission selection interface and accidentally picked the first mission all over again, not realizing that's what it was (face-palm). I tried to cancel out of the first mission but did not see a way.
And going thru the first mission again I found it let you loot the chests all over again, and I came away 22,000 credits richer, as my blessed items gave better loot outcomes. I assume you could farm the first mission repeatedly to earn enough credits to upgrade all of your augmentations and your Mastiff's as well before going on new missions.
Anyhow, I'll start over the game again so to have an adequate challenge in context of the game's progress and difficulty. I was able to try the Blast augment on the first map and that was pretty effective to take out small shielded groups at close range.
The starting pistol Iron Hand is definitely terrible, so I'll focus on upgrading the Escher's Kiss and the Epitaph (with flechettes) when I can. I assume cycling thru weapons is faster than reloading so will have to practice getting good at that. Wish I could suppress the Iron Hand but I have read most of the threads complaining about it, so will just deal with the "dead weight".
Was disappointed to read the Bolter-class weapons are not that great, being those are staple weapons of the Adaptus Astartes. Looking forward to the point in the game I can try them out to judge for myself.
It's odd the developers allowed the loose credits to respawn every time you appear in Martyr's End. But I'll put those to good use with every visit, despite being an oversight.
But the pistol i used a lot early game and the bolter rifle is my primary now.