Necromunda: Hired Gun

Necromunda: Hired Gun

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Asking for quick tips for the game
I'm about to start a new game and wanted to ask for some quick tips to make the game enjoyable. You don't have to put a lot of detail into the tips. I'm hoping to avoid any gameplay actions that would waste my time.

I started playing Hired Gun last October, then walked away from it to play Doom Eternal, which I finally completed up to the DLC2 on Nightmare difficulty.

Since I got thru DE on Nightmare, what's a good difficulty I should play Necromunda at?
I plan to play the Necromunda: Hired Gun's campaign and all the optional side missions.

In return for your time to provide the tips, here's a video of me getting thru one of the tougher encounters in Doom Eternal DLC2 on nightmare with no super weapons. I'm not a pro player, but just hope you find the video entertaining, despite my mistakes. It will also help gauge what difficulty level I should try Necromunda: Hired Gun at.

https://www.youtube.com/watch?v=94dSX4r7sSI
FYI, this video was recorded in HDR format, so should display in HDR if your phone or monitor supports it.

If you haven't tried Doom Eternal I hope my video gives you an incentive to pick it up, as it's an awesome and engrossing title. Thanks.
Last edited by GrenadeMagnet6; Aug 14, 2022 @ 11:06pm
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Showing 1-15 of 121 comments
RENGOKU Aug 14, 2022 @ 11:11pm 
I mean honestly if you beat doom eternal on nightmare you probably set for any difficulty course I only started switching up difficulties after I had everything but a lot of the same rules apply use your abilities use your momentum and all that stuff.

And if not you can switch a difficulty at any time so no loss.
GrenadeMagnet6 Aug 19, 2022 @ 11:54pm 
Originally posted by RENGOKU:
I mean honestly if you beat doom eternal on nightmare you probably set for any difficulty course I only started switching up difficulties after I had everything but a lot of the same rules apply use your abilities use your momentum and all that stuff.

And if not you can switch a difficulty at any time so no loss.
Thanks for the tip. Disappointed I'm not seeing more tips, but that's like due to everyone off playing new games, now. It's a shame the developers have not provided any new gameplay content, since that strategy worked out well for Doom Eternal with the extra two DLC's they provided.

I reviewed the guides here from from Major Tom and Incredibly Average (on weapons), which were both pretty good.

I started the first mission on "Hard" difficulty and began dashing around and "glory-killing" a lot of enemies, like I used to do in Doom Eternal, but found my health stayed low doing this technique. I also dashed off a few ledges at times and fell to my death (lol) and used up all my stims. The beginning weapons are weak, which is to be expected. But using the grenades, melee-kills and the Mastiff help one get thru the mission safely.

I missed three of the chests, so will have to do a better job spending time looking for chests in upcoming missions. I'll start over the game again and work on not being so aggressive to take out opponents, and find all the chests.

I reviewed some of the augments you can upgrade. I won't be using the augments that slow down time, or auto-aim your gun, as that would likely make combat too easy. Perhaps during those situations facing a crowd I'll switch to area-effect weapons.

So for my playstyle that means I'll likely be taking more damage. So I should pick some augments that make my character tanky, or build up healty/armor/shields?

What other augments should I focus on, if not the time-slowing and auto-aim ones?
Last edited by GrenadeMagnet6; Aug 20, 2022 @ 12:35am
RENGOKU Aug 20, 2022 @ 12:22am 
Well in all honesty you’re never really going to be full health you are always going to be taking some kind of damage which is fine because that’s how you heal yourself as far as abilities haywirepulse is pretty much a must have because it will knock out someone’s void shield making them much easier to kill and the abilities that make you more durable at lower health and health regeneration are obviously a must have.

And his other abilities crush blast are also a must have but haywirepulse is good right away blast and crush are not something I used a lot during my regular Playthrough until I unlocked everything which gives you a huge bonus in a bunch of stuff and makes it so blast and crush are instant kills and pretty much every ability is useful in someway shape or form the auger ability actually shows you where chest are on the map the slow down and auto aim or something I always used in tandem with each other and the strength booster is not something I use a whole lot compared to the others but if you’ve got a couple of chieftains it can be a quick way to knock them all out and it makes you super fast if you want to sprint through something real quick.



And yeah this community is pretty dead the interaction I’ve seen on this community since the game came out was people making fun of that dingdong who is acting like his graphics card getting hotter than 50° was causing it to melt but I hang around to answer any questions I am able.
Colledge Aug 20, 2022 @ 4:18pm 
Originally posted by RENGOKU:
Well in all honesty you’re never really going to be full health you are always going to be taking some kind of damage which is fine because that’s how you heal yourself as far as abilities haywirepulse is pretty much a must have because it will knock out someone’s void shield making them much easier to kill and the abilities that make you more durable at lower health and health regeneration are obviously a must have.

And his other abilities crush blast are also a must have but haywirepulse is good right away blast and crush are not something I used a lot during my regular Playthrough until I unlocked everything which gives you a huge bonus in a bunch of stuff and makes it so blast and crush are instant kills and pretty much every ability is useful in someway shape or form the auger ability actually shows you where chest are on the map the slow down and auto aim or something I always used in tandem with each other and the strength booster is not something I use a whole lot compared to the others but if you’ve got a couple of chieftains it can be a quick way to knock them all out and it makes you super fast if you want to sprint through something real quick.



And yeah this community is pretty dead the interaction I’ve seen on this community since the game came out was people making fun of that dingdong who is acting like his graphics card getting hotter than 50° was causing it to melt but I hang around to answer any questions I am able.

you are the biggest fool i ever meet here you troll ! i wrote it was dx 12 and v sync and you still talk garbage i also wrote the support solved it with me who do you think you are :-D
RENGOKU Aug 20, 2022 @ 4:34pm 
Originally posted by Colledge:


No that just proves you’re an idiot because you didn’t bother trying the few things everybody knows make a huge difference.
Last edited by RENGOKU; Aug 20, 2022 @ 5:04pm
Valden21 Aug 20, 2022 @ 5:36pm 
-The harpoon is good for more than just getting around; some of the enemies carry riot shields, and the harpoon rips those shields away, allowing you to hurt them.

-If you can afford it, visit the artificer before each mission; he'll allow you to customize your weapon in different ways, and these customizations will affect your weapon in different ways.

-The medicae will allow you to upgrade your augments, which also improves your cybernetic abilities.

-If you're going up against House Escher gangs, be prepared for a LOT of psykers and plasma weapons; they specialize in that.
RENGOKU Aug 20, 2022 @ 5:38pm 
Originally posted by Valden21:
-The harpoon is good for more than just getting around; some of the enemies carry riot shields, and the harpoon rips those shields away, allowing you to hurt them.

-If you can afford it, visit the artificer before each mission; he'll allow you to customize your weapon in different ways, and these customizations will affect your weapon in different ways.

-The medicae will allow you to upgrade your augments, which also improves your cybernetic abilities.

-If you're going up against House Escher gangs, be prepared for a LOT of psykers and plasma weapons; they specialize in that.


Yeah the grappling hook is really good for tearing away people shealds I completely forgot about that entire aspect and as far as psykers honestly I just quick kill them with E
GrenadeMagnet6 Aug 20, 2022 @ 5:41pm 
Originally posted by Valden21:
-The harpoon is good for more than just getting around; some of the enemies carry riot shields, and the harpoon rips those shields away, allowing you to hurt them.

-If you can afford it, visit the artificer before each mission; he'll allow you to customize your weapon in different ways, and these customizations will affect your weapon in different ways.

-The medicae will allow you to upgrade your augments, which also improves your cybernetic abilities.

-If you're going up against House Escher gangs, be prepared for a LOT of psykers and plasma weapons; they specialize in that.
Ah, ok, thanks. In Doom Eternal I used the Meathook a lot, so this Harpoon sounds similar, so will be sure to get good with it.

Ok, I checked out the Artificer a little bit (the Mechanicus dude?). I saw he can help apply upgrades so will start working with his offerings.

Escher sounds pretty challenging, can't wait to mix it up with them.
RENGOKU Aug 20, 2022 @ 5:50pm 
Originally posted by GrenadeMagnet6:
Originally posted by Valden21:
-The harpoon is good for more than just getting around; some of the enemies carry riot shields, and the harpoon rips those shields away, allowing you to hurt them.

-If you can afford it, visit the artificer before each mission; he'll allow you to customize your weapon in different ways, and these customizations will affect your weapon in different ways.

-The medicae will allow you to upgrade your augments, which also improves your cybernetic abilities.

-If you're going up against House Escher gangs, be prepared for a LOT of psykers and plasma weapons; they specialize in that.
Ah, ok, thanks. In Doom Eternal I used the Meathook a lot, so this Harpoon sounds similar, so will be sure to get good with it.

Ok, I checked out the Artificer a little bit (the Mechanicus dude?). I saw he can help apply upgrades so will start working with his offerings.

Escher sounds pretty challenging, can't wait to mix it up with them.

So it’s not really like the meathook there’s no momentum for swinging mechanics its really is like a point and click it it just to help you get over ledges and steal shields and pull you towards enemies it’s kind of got a cone radiating out from you that I’ll pick something to grab onto.
GrenadeMagnet6 Aug 20, 2022 @ 6:28pm 
Originally posted by RENGOKU:
So it’s not really like the meathook there’s no momentum for swinging mechanics its really is like a point and click it it just to help you get over ledges and steal shields and pull you towards enemies it’s kind of got a cone radiating out from you that I’ll pick something to grab onto.
Thanks for clarifying. For the jumping/ledge mechanics there are some similarities to Doom Eternal and Dash, at least while mid-air. Just now on the starting mission I was able to get to that one chest that's high up (i.e Chest #3), using some creative dash-jumping and a few attempts. I can't imagine how insane the dashing and jumping performance must get whenever I get augmentations to enhance them.
RENGOKU Aug 20, 2022 @ 6:37pm 
Originally posted by GrenadeMagnet6:
Originally posted by RENGOKU:
So it’s not really like the meathook there’s no momentum for swinging mechanics its really is like a point and click it it just to help you get over ledges and steal shields and pull you towards enemies it’s kind of got a cone radiating out from you that I’ll pick something to grab onto.
Thanks for clarifying. For the jumping/ledge mechanics there are some similarities to Doom Eternal and Dash, at least while mid-air. Just now on the starting mission I was able to get to that one chest that's high up (i.e Chest #3), using some creative dash-jumping and a few attempts. I can't imagine how insane the dashing and jumping performance must get whenever I get augmentations to enhance them.


You ping-pong around like crazy it’s actually kind of hilarious but it’s also part of the reason why I believe people struggle with this game on occasion is that you are supposed to be using all of your abilities your momentum everything and some people just treat it like call of duty.
DukeoftheAges Aug 22, 2022 @ 7:52am 
do lots of side missions for easy money to upgrade
Valden21 Aug 24, 2022 @ 12:22pm 
OP, you already have fought House Escher; they were one of the two groups you fought in the first level.
GrenadeMagnet6 Aug 27, 2022 @ 4:47pm 
Originally posted by DukeoftheAges:
do lots of side missions for easy money to upgrade
Ok, good idea: reading up on the side missions this weekend.

Originally posted by Valden21:
OP, you already have fought House Escher; they were one of the two groups you fought in the first level.
Ah, OK - I thought the clan name sounded familiar. They weren't too bad.

In Martyr's End I figured out how to equip and configure my weapons, and tried to go on the next mission. But I was confused by the Mission selection interface and accidentally picked the first mission all over again, not realizing that's what it was (face-palm). I tried to cancel out of the first mission but did not see a way.

And going thru the first mission again I found it let you loot the chests all over again, and I came away 22,000 credits richer, as my blessed items gave better loot outcomes. I assume you could farm the first mission repeatedly to earn enough credits to upgrade all of your augmentations and your Mastiff's as well before going on new missions.

Anyhow, I'll start over the game again so to have an adequate challenge in context of the game's progress and difficulty. I was able to try the Blast augment on the first map and that was pretty effective to take out small shielded groups at close range.

The starting pistol Iron Hand is definitely terrible, so I'll focus on upgrading the Escher's Kiss and the Epitaph (with flechettes) when I can. I assume cycling thru weapons is faster than reloading so will have to practice getting good at that. Wish I could suppress the Iron Hand but I have read most of the threads complaining about it, so will just deal with the "dead weight".

Was disappointed to read the Bolter-class weapons are not that great, being those are staple weapons of the Adaptus Astartes. Looking forward to the point in the game I can try them out to judge for myself.

It's odd the developers allowed the loose credits to respawn every time you appear in Martyr's End. But I'll put those to good use with every visit, despite being an oversight.
Last edited by GrenadeMagnet6; Aug 27, 2022 @ 4:49pm
RENGOKU Aug 27, 2022 @ 6:10pm 
The bloter weapons are good except for the heavy bolter it’s got far too much kick.
But the pistol i used a lot early game and the bolter rifle is my primary now.
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