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Not sure if I'll finish it; I'm on the mission with the bizarre junk-landscape and the Wall of Miniguns, and it's not obvious what I'm supposed to do with the Mechanicus robot there, and honestly, that level's just not terrifically fun thus far, as it's consisted of waves and waves of enemies, frustrating attempts to use the grapnel, etc. that kind of sucked a lot of the joy out of it.
I really enjoyed the train mission, because of the huge levels, if nothing else, though it would've been so much more fun if stealth worked.
And yes, I'm sure that if I really loved DOOM Eternal style play and waves of enemies, I'd be much more thrilled. That's definitely a matter of taste; I'd rather have no waves except for a few setpieces, but double the damage, both for the player and enemies, so that combat felt more risky and less like a gradual grinding-down of my health bar.
I would address more of the stuff you brought up but you brought up so much I really don’t even know where to start
Edit so I just saw that you really don’t like doom eternal if you can still refund it do it, because if you don’t like doom then you will not like this game because that’s what this game is
I won't refund it, though; I prefer to support the developers and who knows, maybe their next game will be in the same setting but allow for more diverse playstyles :)
To me they both kind of have the same learning curve hired gun not as much but people were really complaining how difficult this gane got In later levels at least as far as the bounties were concerned and that’s because you really do have to use everything to your advantage which is something I genuinely like I feel like this game is a lot more forgiving than doom tho.
As far as your like description of what you want to be enemies health to be do you mean more like COD style thing where you have to be more tactical and the enemies can kill you as fast as you can kill them type of game?
I’m not really sure that is something Warhammer is really ever going to get it even if you’re planning as an imperial guard who is just human the stuff you fight on a normal basis is so bad $&@! crazy would be kind a hard to make that possible
I totally understand that if you're fighting something crazy-powerful (for the Necromunda setting) like a Space Marine or an Ork, they should be bullet sponges; I was even OK with having to shoot the Mechanicus robots in the face 50 times, until I realized that this was going to happen over and over and over again, rather than being an occasional setpiece.
But stuff like plasma guns that don't one-shot unshielded people? Nah. I'm not a big fan of making a game "harder" by limiting ammo and requiring the player to put millions of rounds into targets, personally; it would have played with a lot better tension if it took just a few hits to kill the player, their Refractor Shield was their equivalent to COD's magically-regenerating-health system, and you really wanted to avoid fights against multiple enemies, especially on the harder levels, because enemies became more accurate or started using weapons that could take you out in a hit or two, putting the emphasis on killing quickly and quietly, rather than jumping in to CQB with power-up mechanics.
Note, I'm not saying any of what was done is necessarily *bad* per se. It just didn't quite gel for me. After finishing the train, I didn't feel the urge to keep going and see one more level, because how it was playing out was pretty obvious (enemies will get more hitpoints, you'll need to find a gun with higher damage stats and stack armor and use the Bionics to get kills up close) just wasn't my cup of tea. That's just too bad, considering that I really was enjoying the scenery.
Fair enough if the gameplay doesn't click for you, but feel you've maybe jumped the gun if you thought everything was going to become bullet spongey - it's just ogryns, ambots, and bosses.
I agree with your points re: stealth though, silencers are more useful for keeping your vision clear rather than stealth kills which is a shame. The Wolfenstein reboots did a good job of incorporating a stealth playstyle into a movement-based shooter, so I think it is possible to the marry the styles. The most you can get for a 'tactical' playstyle in Necromunda is making use of the grappling hook to reach some nice sniping positions to pick off enemies.