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Although you seem like you might disagree with these, and if you're willing to convince me otherwise, hey I appreciate the sentiment.
But the company is pretty much known for its jank at this point so that something you just have to know going in the menu pops up so bit of a weird one most the complaints I hear most of the time is people complaining it’s not like borderlands because they can’t pick up a piece of gear and switch out midmission the way the gear system works is you collect everything during the mission get to the end a menu pops up you scroll through everything and pick what you want to keep.
The the only pop ups i can think of during gameplay are pulling up your ability and weapon wheel which either you could have slow down time or not not.
And the wall running yeah they pretty much decided to take every momentum thing from every popular game from the last 10 years and added you’ve got double jumps sideways dash a slide grappling hook some of you one of the abilities is just a teleport that kills everything at the end they weren’t really concerned with balance more what was fun.
Which is a shame because their environment design team in this and SH: Deathwing are top notch. If they were just in charge of building the environments then they'd be head of the class.
Dude wherever you've read this BS, you need better sources.
These dudes kicked ass with:
- Syndicate Black Ops
- EYE Divine Cybermancy
- Space Hulk: Deathwing
All of which received a lot of praise and were kickass shooters or tac games (Space Hulk, which was more of a tactical game and had more basic gunplay due to the setting).
This is no different - it's awesome.
This game though is much closer to the what I wanted from DE: basically 2016 DOOM with the grappling hook and cool abilities as a bonus.
if that's the case, I might as well go back to the titanfall 2 campaign and play Dusk on easy mode.
Well...I found the game on sale at GOG, then watched no less than 5 'review' videos. Came here after still hoping to see some reason to throw $20 at these devs.
But none of the reviewers found the game near "awesome." In fact they all showed things like enemies spawning on top of the player, in front of the player, clipping through environments, getting stuck in environments, screen tearing, crashes, one reviewer used the word "janky," another used "clunky," broken missions, bad audio, and on.
While the game still looked kinda fun, unless all of those issue are patched, I'm good keeping my dollars.
ACG, Skill Up and Mandalore were pretty positive.
Wouldn't know about broken missions or bad audio. The problem with the voices being too quiet was patched pretty quickly.
I have been getting occasional crashes, but none on my first playthrough. Framerate was always jumping around quite a lot, but locking it to 60 fps seems to have helped. You'll occasionally get stuck in the environment, especially due to the grapple, but it's usually easy enough to get out of there again.
> buy it
> play it for less than 2 hours in the next week
> decide if you want to keep it
Cheers.