Necromunda: Hired Gun

Necromunda: Hired Gun

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Geez, I read some of the reviews and the overall impression I'm getting is that this game tried to market to the recent doom eternal fans, but this game was made by people who had little to no experience in the genre. Alot of odd choices in gameplay that don't fit the formula well.
Last edited by StuckInWashingMachine; Jun 1, 2022 @ 1:38pm
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Showing 1-15 of 17 comments
RENGOKU Jun 1, 2022 @ 2:07pm 
Define formula for me even eternal has old-school boomer shooter fans who hate the hell out of it because it messed with the formula the devs here we’re kind of more concerned with just giving you the ability to have a power fantasy in the Warhammer 40k universe and taunt their art skills like usual.
Originally posted by RENGOKU:
Define formula for me even eternal has old-school boomer shooter fans who hate the hell out of it because it messed with the formula the devs here we’re kind of more concerned with just giving you the ability to have a power fantasy in the Warhammer 40k universe and taunt their art skills like usual.
idk read the negative reviews, few complaint I heard were consistent menu usage during combat that slow down pacing, poor optimisation and performance, uninspired wall running that does little to add elements of gameplay, stuff like that.

Although you seem like you might disagree with these, and if you're willing to convince me otherwise, hey I appreciate the sentiment.
Last edited by StuckInWashingMachine; Jun 1, 2022 @ 2:12pm
RENGOKU Jun 1, 2022 @ 2:22pm 
The performance stuff yeah that’s unfortunately pretty spot on over the time of its release it’s ping-pong all over the place.
But the company is pretty much known for its jank at this point so that something you just have to know going in the menu pops up so bit of a weird one most the complaints I hear most of the time is people complaining it’s not like borderlands because they can’t pick up a piece of gear and switch out midmission the way the gear system works is you collect everything during the mission get to the end a menu pops up you scroll through everything and pick what you want to keep.
The the only pop ups i can think of during gameplay are pulling up your ability and weapon wheel which either you could have slow down time or not not.

And the wall running yeah they pretty much decided to take every momentum thing from every popular game from the last 10 years and added you’ve got double jumps sideways dash a slide grappling hook some of you one of the abilities is just a teleport that kills everything at the end they weren’t really concerned with balance more what was fun.
Fungineering Jun 1, 2022 @ 3:02pm 
Streum On Studios design philosophy seems to be making the most average experience possible. Not horrible, not going to win any awards. It's a game you'll forget about.

Which is a shame because their environment design team in this and SH: Deathwing are top notch. If they were just in charge of building the environments then they'd be head of the class.
[ACPL] Jon Jun 1, 2022 @ 5:26pm 
Originally posted by Kix:
(...) but this game was made by people who had little to no experience in the genre.
u fokin wot m8

Dude wherever you've read this BS, you need better sources.

These dudes kicked ass with:
- Syndicate Black Ops
- EYE Divine Cybermancy
- Space Hulk: Deathwing

All of which received a lot of praise and were kickass shooters or tac games (Space Hulk, which was more of a tactical game and had more basic gunplay due to the setting).

This is no different - it's awesome.
Last edited by [ACPL] Jon; Jun 1, 2022 @ 5:26pm
Alex_x86 Jun 2, 2022 @ 7:12am 
In my opinion DOOM Eternal is much worse game since you cannot have with weapons: you constantly running out of ammo, you constantly need to shoot specific enemy types with specific enemies into highlighted zones, constantly forced to melee indefinitely spawning "lesser enemies". And those Mario-like sections? It was horrible.

This game though is much closer to the what I wanted from DE: basically 2016 DOOM with the grappling hook and cool abilities as a bonus.
Originally posted by Alex_x86:
In my opinion DOOM Eternal is much worse game since you cannot have with weapons: you constantly running out of ammo, you constantly need to shoot specific enemy types with specific enemies into highlighted zones, constantly forced to melee indefinitely spawning "lesser enemies". And those Mario-like sections? It was horrible.

This game though is much closer to the what I wanted from DE: basically 2016 DOOM with the grappling hook and cool abilities as a bonus.
so it's essentially a run of the mill action game designed for casuals?
if that's the case, I might as well go back to the titanfall 2 campaign and play Dusk on easy mode.
Originally posted by ACPL Jon:
These dudes kicked ass with:
- Syndicate Black Ops
- EYE Divine Cybermancy
- Space Hulk: Deathwing
*snags list of games
Devil Dog Jun 2, 2022 @ 12:59pm 
Originally posted by ACPL Jon:
This is no different - it's awesome.

Well...I found the game on sale at GOG, then watched no less than 5 'review' videos. Came here after still hoping to see some reason to throw $20 at these devs.

But none of the reviewers found the game near "awesome." In fact they all showed things like enemies spawning on top of the player, in front of the player, clipping through environments, getting stuck in environments, screen tearing, crashes, one reviewer used the word "janky," another used "clunky," broken missions, bad audio, and on.

While the game still looked kinda fun, unless all of those issue are patched, I'm good keeping my dollars.
Sev3nBelow Jun 2, 2022 @ 9:04pm 
i bought on launch on console. the aiming was so damn clunky. I loved looking at the environments more than anything else. aiming and shooting was just annoying as.
SmellofNapalm Jun 3, 2022 @ 12:26pm 
Originally posted by Devil Dog:
Originally posted by ACPL Jon:
This is no different - it's awesome.

Well...I found the game on sale at GOG, then watched no less than 5 'review' videos. Came here after still hoping to see some reason to throw $20 at these devs.

But none of the reviewers found the game near "awesome." In fact they all showed things like enemies spawning on top of the player, in front of the player, clipping through environments, getting stuck in environments, screen tearing, crashes, one reviewer used the word "janky," another used "clunky," broken missions, bad audio, and on.

While the game still looked kinda fun, unless all of those issue are patched, I'm good keeping my dollars.

ACG, Skill Up and Mandalore were pretty positive.

Wouldn't know about broken missions or bad audio. The problem with the voices being too quiet was patched pretty quickly.

I have been getting occasional crashes, but none on my first playthrough. Framerate was always jumping around quite a lot, but locking it to 60 fps seems to have helped. You'll occasionally get stuck in the environment, especially due to the grapple, but it's usually easy enough to get out of there again.
Rayge Jun 4, 2022 @ 8:56am 
Decidedly mediocre game with an abysmal UI.
[ACPL] Jon Jun 8, 2022 @ 1:16am 
Yo, here's an idea. Refund policy is there for a reason.

> buy it
> play it for less than 2 hours in the next week
> decide if you want to keep it

Cheers.
Last edited by [ACPL] Jon; Jun 8, 2022 @ 1:16am
Originally posted by ACPL Jon:
Yo, here's an idea. Refund policy is there for a reason.

> buy it
> play it for less than 2 hours in the next week
> decide if you want to keep it

Cheers.
2 hours is hardly enough time to dictate that decision.
AHordeofBunnies Jun 15, 2022 @ 10:20am 
Originally posted by Rayge:
Decidedly mediocre game with an abysmal UI.
This, 1000%
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Date Posted: Jun 1, 2022 @ 1:38pm
Posts: 17