Necromunda: Hired Gun

Necromunda: Hired Gun

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Baklavah May 31, 2021 @ 4:32pm
WHY "Vertical FoV"?
Why not just a standard FoV Slider? The screen is so squished in. I would love to be able to have my 95 degrees...
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Showing 1-15 of 19 comments
Chubzdoomer May 31, 2021 @ 4:35pm 
You do realize vertical FOV is greater than horizontal, right? The game's default (and lowest) of 78 is equivalent to 110 horizontal, which is incredibly high compared to most other games (which seem to default around ~80 horizontal, give or take).

See:
https://themetalmuncher.github.io/fov-calc/

I actually wish we could make the FOV a bit lower, as the current FOV makes everything look zoomed out. I often like to play with a horizontal FOV of 85-90.

The people complaining about a "narrow" FOV (especially in response to YouTube gameplay videos) seem to be fooled by the game's rather large weapon models, because the overall "main camera" FOV is very high. I guess some people don't realize that camera FOV and viewmodel FOV (which affects the size of your arms/weapons, and can't be changed in this game) are two entirely different things.
Last edited by Chubzdoomer; May 31, 2021 @ 4:39pm
Baklavah May 31, 2021 @ 4:39pm 
Originally posted by Chubzdoomer:
You do realize vertical FOV is greater than horizontal, right? The game's default (and lowest) of 78 is equivalent to 110 horizontal, which is incredibly high compared to most other games (which seem to default around ~80 horizontal, give or take).

I actually wish we could make the FOV a bit lower, as the current FOV makes everything look zoomed out. I often like to play with a horizontal FOV of 85-90.

The people complaining about a "narrow" FOV in the YouTube gameplay videos seem to be fooled by the large weapon models, because the overall "main camera" FOV is very high. I guess some people don't realize that camera FOV and viewmodel FOV (which affects the size of your arms/weapons) are two entirely different things.

It just feels.... squished. I dunno.
This is how games are meant to be played. Hope more games do this in the future.
Chubzdoomer May 31, 2021 @ 4:41pm 
Originally posted by Baklavah:
Originally posted by Chubzdoomer:
You do realize vertical FOV is greater than horizontal, right? The game's default (and lowest) of 78 is equivalent to 110 horizontal, which is incredibly high compared to most other games (which seem to default around ~80 horizontal, give or take).

I actually wish we could make the FOV a bit lower, as the current FOV makes everything look zoomed out. I often like to play with a horizontal FOV of 85-90.

The people complaining about a "narrow" FOV in the YouTube gameplay videos seem to be fooled by the large weapon models, because the overall "main camera" FOV is very high. I guess some people don't realize that camera FOV and viewmodel FOV (which affects the size of your arms/weapons) are two entirely different things.

It just feels.... squished. I dunno.
It's gotta be the huge weapon models that are throwing everyone off. To me the FOV of the main camera is noticeably zoomed WAY out compared to every other game even at the lowest possible setting. It makes the enemies look really thin/small unless you're right on top of them. It's not a dealbreaker for me, but it definitely makes me wish they'd allowed for a wider range of FOVs. There's so much visual noise in the environments as is, when you pair that with the small enemies as a result of the high FOV it can often be difficult to see/track them amidst the carnage. (Not once do I ever recall having that issue in Doom Eternal.)
Last edited by Chubzdoomer; May 31, 2021 @ 4:43pm
Mister Macaroni May 31, 2021 @ 6:14pm 
I'm not convinced it's actually vertical fov, or if it is something is really borked about it. Even cranked up to 90 it feels quite low to me.
Menthalion Jul 6, 2021 @ 7:51am 
The FoV is based on a fixed ratio, not screen res. So if you have an ultrawide / super ultrawide screen the FoV is broken, insane fisheye effect.
Streum_Smiton Jul 6, 2021 @ 10:08am 
Essentially the first answer is correct.

I think what's throwing everyone off the most is that the weapons models are pretty big AND they are not rendered using the same perspective as the rest of the scene, to avoid distortions. So even with an insane FOV they will look the same.

Also we will be allowing lower vertical FOVs for ultrawide setups in the future since 78° vertical does indeed result in a huge horizontal FOV on such setups
Last edited by Streum_Smiton; Jul 6, 2021 @ 10:08am
motorbit Jul 6, 2021 @ 10:31pm 
Originally posted by Streum_Smiton:
Essentially the first answer is correct.
Also we will be allowing lower vertical FOVs for ultrawide setups in the future since 78° vertical does indeed result in a huge horizontal FOV on such setups

indded, your game looks like crap on uw resolutions. this is why i do not buy it.
if you accept me to continue my bluntness, it puts the studio into a really bad light. even most decade old games support uw better and certainly almost all new games do (aside from cutscenes which apparently nobody gets right).

in any case, it should be such an easy fix. the engine certainly supports it, its just that the required settings are outside the allowed range in game. fixing this would probably take minutes.

there is no excuse really.

edit:
fixing stretching in uw res via fov alone is a sloppy fix anyhow. why not propperly support different aspect ratios? again, someting almost all modern 3d games do.
Last edited by motorbit; Jul 6, 2021 @ 10:35pm
Cutedge Jul 13, 2021 @ 12:53am 
Originally posted by Streum_Smiton:
Essentially the first answer is correct.

I think what's throwing everyone off the most is that the weapons models are pretty big AND they are not rendered using the same perspective as the rest of the scene, to avoid distortions. So even with an insane FOV they will look the same.

Also we will be allowing lower vertical FOVs for ultrawide setups in the future since 78° vertical does indeed result in a huge horizontal FOV on such setups

Are you going to allow lower vertical FOVs in general? Because the game has a pretty crazy fisheye effect whenever you move the camera and it's kind of nauseating (and i'm someone who doesn't normally have this issue)
Kickfister Jul 16, 2021 @ 3:50am 
Originally posted by motorbit:
Originally posted by Streum_Smiton:
Essentially the first answer is correct.
Also we will be allowing lower vertical FOVs for ultrawide setups in the future since 78° vertical does indeed result in a huge horizontal FOV on such setups

indded, your game looks like crap on uw resolutions. this is why i do not buy it.
if you accept me to continue my bluntness, it puts the studio into a really bad light. even most decade old games support uw better and certainly almost all new games do (aside from cutscenes which apparently nobody gets right).

in any case, it should be such an easy fix. the engine certainly supports it, its just that the required settings are outside the allowed range in game. fixing this would probably take minutes.

there is no excuse really.

edit:
fixing stretching in uw res via fov alone is a sloppy fix anyhow. why not propperly support different aspect ratios? again, someting almost all modern 3d games do.
I had an ultrawide for about a year or so and not gonna lie, this is the first time I've seen someone ask for a lower FOV on one. I think 78 vertical is roughly what I shot for funny enough (admittedly that is a very high minimum value). Of course, you're free to have preferences and all that, just something I find amusing since that community spends their entire time asking for higher fov options.
Icewind Dale Wilson Jul 16, 2021 @ 10:01am 
Originally posted by Streum_Smiton:
Essentially the first answer is correct.

I think what's throwing everyone off the most is that the weapons models are pretty big AND they are not rendered using the same perspective as the rest of the scene, to avoid distortions. So even with an insane FOV they will look the same.

Also we will be allowing lower vertical FOVs for ultrawide setups in the future since 78° vertical does indeed result in a huge horizontal FOV on such setups

I don't suppose you'll ever add a viewmodel fov option or the option to adjust the scale of weapons?
Either one of those would be a godsend, because the guns are way too huge in this game.
Having them take up a third of the screen makes it very annoying to aim.
Menthalion Jul 17, 2021 @ 5:34am 
Originally posted by OopyDoopy:
just something I find amusing since that community spends their entire time asking for higher fov options.

On 32:9 78 vdeg this game results in 140 hdeg, which gives a ridiculous fisheye effect, as well as making aiming much more inaccurate.

The only game where people use such FoVs because it gives them a competitive edge are Mordhau and Chivalry, which are mainly melee. Even they acknowledge it looks ♥♥♥♥♥.

So no, people aren't asking for ever higher FoVs. They are asking for not ridiculously narrow FoVs as most console ports have.
Last edited by Menthalion; Jul 17, 2021 @ 6:12am
Doktor Cr@ck Jul 17, 2021 @ 12:58pm 
I was just thinking about to buy this game but i have an ultrawide...sounds like it is bedder to wait for an update... :cozyprodman:
chrunchyhobo Jul 18, 2021 @ 8:29am 
Originally posted by Streum_Smiton:
Essentially the first answer is correct.

I think what's throwing everyone off the most is that the weapons models are pretty big AND they are not rendered using the same perspective as the rest of the scene, to avoid distortions. So even with an insane FOV they will look the same.

Also we will be allowing lower vertical FOVs for ultrawide setups in the future since 78° vertical does indeed result in a huge horizontal FOV on such setups
Weapon sizes SERIOUSLY need to be adressed, reloading the Bolter fills the entire screen for example.
Originally posted by Cutedge:
Originally posted by Streum_Smiton:
Essentially the first answer is correct.

I think what's throwing everyone off the most is that the weapons models are pretty big AND they are not rendered using the same perspective as the rest of the scene, to avoid distortions. So even with an insane FOV they will look the same.

Also we will be allowing lower vertical FOVs for ultrawide setups in the future since 78° vertical does indeed result in a huge horizontal FOV on such setups

Are you going to allow lower vertical FOVs in general? Because the game has a pretty crazy fisheye effect whenever you move the camera and it's kind of nauseating (and i'm someone who doesn't normally have this issue)
This. I had to return the game. I honestly don't know what's going on with the FOV. I'm not a camera guy. All I know is, I was getting extremely seasick in a very short time frame.
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