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See:
https://themetalmuncher.github.io/fov-calc/
I actually wish we could make the FOV a bit lower, as the current FOV makes everything look zoomed out. I often like to play with a horizontal FOV of 85-90.
The people complaining about a "narrow" FOV (especially in response to YouTube gameplay videos) seem to be fooled by the game's rather large weapon models, because the overall "main camera" FOV is very high. I guess some people don't realize that camera FOV and viewmodel FOV (which affects the size of your arms/weapons, and can't be changed in this game) are two entirely different things.
It just feels.... squished. I dunno.
I think what's throwing everyone off the most is that the weapons models are pretty big AND they are not rendered using the same perspective as the rest of the scene, to avoid distortions. So even with an insane FOV they will look the same.
Also we will be allowing lower vertical FOVs for ultrawide setups in the future since 78° vertical does indeed result in a huge horizontal FOV on such setups
indded, your game looks like crap on uw resolutions. this is why i do not buy it.
if you accept me to continue my bluntness, it puts the studio into a really bad light. even most decade old games support uw better and certainly almost all new games do (aside from cutscenes which apparently nobody gets right).
in any case, it should be such an easy fix. the engine certainly supports it, its just that the required settings are outside the allowed range in game. fixing this would probably take minutes.
there is no excuse really.
edit:
fixing stretching in uw res via fov alone is a sloppy fix anyhow. why not propperly support different aspect ratios? again, someting almost all modern 3d games do.
Are you going to allow lower vertical FOVs in general? Because the game has a pretty crazy fisheye effect whenever you move the camera and it's kind of nauseating (and i'm someone who doesn't normally have this issue)
I don't suppose you'll ever add a viewmodel fov option or the option to adjust the scale of weapons?
Either one of those would be a godsend, because the guns are way too huge in this game.
Having them take up a third of the screen makes it very annoying to aim.
On 32:9 78 vdeg this game results in 140 hdeg, which gives a ridiculous fisheye effect, as well as making aiming much more inaccurate.
The only game where people use such FoVs because it gives them a competitive edge are Mordhau and Chivalry, which are mainly melee. Even they acknowledge it looks ♥♥♥♥♥.
So no, people aren't asking for ever higher FoVs. They are asking for not ridiculously narrow FoVs as most console ports have.