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Alice's complaints about the cold are legitimate though. In fact they're probably THE most legitimate complaints she makes. And while she can have her ability to feel the cold switched off, it doesn't prevent her biocomponents being damaged due to the cold.
Not sure if you've got all the endings... but if you get the boat escape scene with Kara & Alice, not only can you check the water and get undeniable confirmation in dialogue that cold temperatures can cause biocomponent shut-down... BUT if Alice ends up in the water at any point, she dies. Kara can survive the river IF she isn't injured... but will also freeze to death if she got shot at all.
... Unfortunately this is completely undermined by the Jerrys... who apparently are immune to the cold with no explanation. But then the Pirate's Cove chapter is full of utterly weird nonsense anyway.... and this IS a David Cage game. Consistency is optional.
Anyway, I found Alice's moralising earlier on MUCH more annoying. "Don't steal clothes, Kara! That's bad!" and "Don't rob a shop at gun-point, Kara! That's bad!" ... So in response, after getting everything required to stay in the Motel, I forced Alice to sleep in the abandoned car anyway.
.... Anyway... last time I saw this come up, apparently the reason given why Alice turned out to be a droid was because seeing a human child suffer physical and emotional abuse, as well as possibly dying, would not be socially acceptable in real life... ... but it is totally okay if she isn't a real human... no matter how much that COMPLETELY violates the entire moral of the game.
Oh, yeah.
I was actually stumped when she started doing that. My first reaction was actually... I wanted to beat her up! I am very sorry for feeling that way, and child abuse is never OK etc. etc.
But... instead of being forever grateful to your life-saver that she does what needs to be done, you're pulling these stunts? In DBH's "Sadism City", the cashier could shoot Kara's head off unprovoked and the police would probably laugh about it while mutilating her remains afterwards, and you dare to say hur dur, stealing is wrong, Kara!?! And just a few meters away from the store to boot?!
I wish Kara would be able to respond with something like "so is kidnapping, maybe it's time to bring you back to dad".
One would think living with someone like Todd would teach her some facts of life, but she behaves like some spoiled daddy's princess.
In fact, Alice behaving that way made me rethink Todd. As horrific as it sounds (I know!), maybe he had his reasons...
I can totally see Alice pulling the same ♥♥♥♥ with him all the time. Like Todd honestly trying to find a job, money is running out, he does some shady, but ultimately harmless deal that saves them both from homelessness for yet another month and she thanks him with a "but daddy, selling drugs is wrong!"-rant. Passive-aggressively driving him more and more into madness.
She is a total liability. I wouldn't be surprised if she would spill the beans sooner or later on Kara in Canada, "but Kara, lying is wrong!"
Also, Alice's affection towards Kara seemed always fake to me. Not in a "simulated android love"-way, but the very opposite of it: A very cunning child manipulating someone too benign for his or her own good.
Alice knows with certainty that Kara thinks that she's a human, because Kara told that in front of Alice to Zlatko. So, after witnessing how Kara again saved her life in the mansion (Kara could have easily escaped the house without her), what does she do just a few hours later? Playing needy in the car, again.
Letting Kara run into potentially hazardous situations searching for shelter in that creepy amusement park, again, even though it's clear that Kara and Luther (and Alice, if she would say the truth) could reach Rose by foot, because Luther says it.
Not once does she even try to alleviate Kara's hardships, which are almost always caused directly by Alice in some form. She plays that to the very end, causing nothing but trouble for her adoptive mother.
The most common explanation of her behavior seems to be that she's afraid that Kara wouldn't love her anymore after finding out the truth, but exactly this sounds very calculated. If she would truly love her with all her heart, she would trust her (how many life-savings do you need for that?), without having potential consequences in mind.
But Alice's well-being seems to be priority number one for Alice - is that true love?
Ugh, that Alice-meter was something else. Yes.
I found it so much out there, that I couldn't even find the right words to rant about it in my mega-thread.
That meter is truly the product of people who might have read about hardships but didn't experience any.
I do agree that making Alice an android is a dumb move, both in terms of plot consistency and character development.
I totally agree with you, I too would have liked a story in which Kara would have mothered a little girl and not an android, I didn't find the plot forced but the question I'm asking myself is: would Kara have done all those things even if Alice had been human?
I'm usually not immersed in a game and this one made me feel such strong feeling that it really destabilized me.
I killed the father to "save" the girl ... and i think i stooped soon after the scene in the robot graveyard
I've always wanted to play that game again when i would be emotionally stronger because of how it made me feel the first time, reading this post now shatter everything... i'm actually glad i didn't had to experience the drop of this realization in game.