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https://m.youtube.com/watch?v=DfbIjVJSzTM&pp=ygUkZ3VzdGF2IGhvbHN0IG1hcnMgdGhlIGJyaW5nZXIgb2Ygd2Fy
https://m.youtube.com/watch?v=7Q0toEhKRWk&pp=ygUZTG92ZSB0byB0aGUgdGhyZWUgb3Jhbmdlcw%3D%3D
Apparently mirror worked and OP didn't like what he saw in it.
Otherwise they wouldn't have spent so much time by writing that wall of text ranting about the game. 😉
But hit dogs will holler.
I mean that guy bought knowingly a woke game and is now complaining about the game being woke.
That would be like me watching Rossija 1 or RT and then complaining about feeling manipulated by Russian propaganda.
So seems like dog bit in his own tail and is now hollering about that.
Alternatively, you're making a direct use of the term now generally coopted as a pejorative by the idea's proponents, and this makes me misread your opinion about the game.
...not that I disagree with the remainder of your latest post.
I've talked at length about in my "wall of text" how screwy the treatment of these very topics are in this game. I won't repeat it here (especially since you didn't address my arguments at all).
What caused me to write such a wall of text in the first place is because the game tried to milk my emotions using very contrived situations.
If it would have been a 2 hour film, it would be one thing.. but this is a ten hour interactive movie. If you're putting me through ten hours of "emotional storytelling" and tear-jerkers, it should at least make sense, but almost none of it does.
It's just emotional shock value from the very beginning:
Why is the police executing Daniel, the caregiver-android from Connor's first mission, even if he surrenders? Just for the shock value. It makes no sense whatsoever in the context of "androids".
Getting the android unharmed for proper analysis should have been a top priority for the police. One of the cops even says that they have the same model at home and he's concerned he might flip out, too.
So, the obvious course of action is OF COURSE shoot him to bits after surrender...
I gave it a pass at the beginning, but the contrivances to generate "sad scenes" became just too much. The very last scene I got in the game was just a prime example of emotional manipulation:
Kara and Alice reaching the shore, with Alice alive but barely. Lots of TEEEAAARS and sappy music but nothing makes sense. Kara could have pushed the boat for a few minutes at most, given that her components started to fail in the cold water. So just how did Alice go from perfectly healthy to almost frozen to death in the span of two minutes?
Why is Alice even on the boat in the first place and not with Rose in the car, given that she is able to have fever and thus it's obvious that she has normal human temperature for the "real child immersion". The troopers scan for androids using temperature meters...
Sorry guys, but I am able to remember things that happened just moments ago in your game.
Also, the things the humans do in this scenario just to fulfill their android-abuse fantasies are CRAZY.
Humans are capable of horrendous evil - I am in no delusion about it. But unless someone is a complete psychopath, most evil is compartmentalized. That's why a professional "interrogation expert" can torture political prisoners in his day to day job, yet be a loving father at home.
But the "Detroiters" are bringing massive pain right into their families.
Daniel seems to be the primary caregiver of the girl at the beginning, she calls him her best friend. So, even if he wouldn't have ticked out after his replacement, just what would be the conversation be like a few days later?
I miss Daniel, can I visit him tomorrow?
No my dear. Daniel is back at the store, reseted. He wouldn't even remember you.
-> INSTANT TRAUMA.
In the same vein, the scene where the cop looks for androids in Rose's house and stands toe to toe with Kara brings up some massive head scratchers. Up until this point, I thought that humans can identify androids on close range, because they are a bit "plasticky". But given how close the policeman was to Kara, that's obviously not the case. That means their skin looks (and probably feels) exactly like human skin.
So that opens up some truly icky questions how "android abuse" actually looks like.
From Alice's picture we see that Todd hit Kara so hard (or most likely threw her down the stairs), that her head and arms fell off.
So when he picked her up later, he pretty much picked up a bloody severed human head... while feeling apparently *nothing* at all.
Hank also can casually shoot Connor right in the face.
Even during war crimes, perpetrators usually try to create some distance between themselves and their victims. Shooting them from behind and throwing them into mass graves, as to not to look in their faces.
There's some massive psychopathy going on in "Detroit", with how completely fine everyone is with abusing something that looks and feels *this* human. And as I said, given that the humans don't really treat the androids as androids (like not even trying to analyze Daniel for malfunctions), it feels like some sort of paraphilia.
This massive psychopathy reaches its climax during the "recycling" at the end. The president says everyone should bring their androids to the recycling-centers, which everyone apparently does without much ado.
The implications are absolutely MIND NUMBING when you take the android children into account.
I guess they tried to do some pet-analogy with this, like how casually some people are discarding their dogs and cats at animal shelters, but sorry, something that you called your son or daughter for years IS NOT A DOG FOR YOU. I don't buy this.
That's collective trauma on a truly mind boggling scale that these people are putting themselves through.
Just imagine the scenes: All these android children probably turned "deviant" in an instant when hearing the news, because fear of replacement absolutely triggers it, as we have seen it in the very first chapter of the game. So they cry their eyes out begging their parents for mercy (just like what happened on the streets with the troopers), while the parents are calling the cops on something (or even bringing them themselves to the recyclers!) that they tucked to bed, washed and clothed for years, completely unmoved apparently. Freely opening the door later for masked riot police with distorted voices who beat these children into submission to drag them into police vans, while they scream in agony for the people, who were minutes ago their mothers and fathers with whom they cuddled with just yesterday.
Mind you, this madness plays in a world where android children apparently go to school or something, because Todd mentions helping Alice with homework!
Even worse: Cyberlife apparently thinks, they could sell another android child after that "recall" to these families!
Sorry, but no. Most people would land in a loony bin puking foam after entering the empty children's bedroom as the result of such an act.
The humans in this scenario are so deranged (even to their own detriment), that they aren't credible oppressors. They aren't even villains. They are just trauma generators for the androids to generate "sad scenes" for this game.
And exactly this is emotional manipulation.
But this sort of widespread psychopathy wouldn't merely come out on command. It would be present at all times, and shape all of human society - and it would turn quickly turn DBH into Judge Dredd. Think about it: you're one of the 37% of unemployed, and you've shredded androids for fun. Why wouldn't you bust the head of the cashier at 7/11? What're they going to do to you, anyway, put you in jail? Oh, wait, you'll die "resisting arrest", because that universe's DPD contingent would've been kicked out of Gestapo for excessive cruelty.
Dehumanization and self-dehumanization is very wild and interesting thing, but very few people and even less media take a swing at it beyond the most basic and misguided morality tales.
Because that's exactly what you have to expectcfrom one of his games, and also the reason why people are buying them.
No matter if Farenheit, Heavy Rain, Beyond: Two souls or now DBH:
His games always adress the dark sides of humans at one point,
In Fahrenheit it was about suffering of depressions, suicide thoughts and false accusions.
Beyond: Two souls was about getting (ab)used and about governmental arbitrariness,
Heavy Rain about loss and grief, and DBH I mentioned in my first post here.
The plot in his games is more or less secondary.
It's about making decisions and feeling it's consequences.
So usuaslly you're always experiencing this from different perspectives.
That's intented and people are expecting this from his games.
So games like DBH or Life is strange might not be suitable for everyone,
And mentally sensitive people might want to avoid games like this, if they can't cope with emotional roller coasters very well.
I had the same thought during the Ortiz-episode and the interrogation of his android.
Many serial killers start their career by abusing animals. Abusing such human-like androids for weeks is several steps above that, and should absolutely alarm the police and cause them to check whether people went missing around Ortiz' house. But since these people are deranged, the thought doesn't even enter their minds.
Exactly. What's actually bizarre is how the complete opposite happened: Everyone turned into some great humanitarian (towards other humans) in this game.
The police stations are clean and tidy, despite the massive rate of unemployed and homeless.
The cops are ridiculously friendly to the protesters picketing the Cyberlife stores, despite Cyberlife pretty much owning the city. The protesters in turn only attack androids, apparently never the android owners or the stores.
In reality, this is what happens if someone protests at Apple stores (and I think Cyberlife is a bit more sinister than Apple):
https://pbs.twimg.com/media/FG7oQ3kX0AklEXO.jpg:large
https://img.welt.de/img/regionales/hamburg/mobile105958338/7822507267-ci102l-w1024/Occupy-Anhsnger-am-Apple-Store-Hamburg.jpg
It's obviously done to create an atmosphere of "humans sticking together against androids", to increase the plight of the androids for the tear jerker-scenes. Even Cyberlife is fully committed to that ideology, despite making no sense. Why is attacking an android you don't own such a minimal offense (Markus' first chapter)? If androids are regularly trashed on the streets without impunity by some punks, people would stop buying androids.
Cyberlife would absolutely lobby to make that a criminal offense, just to protect their bottom line.
They would also grant Connor full authority of the police department during the investigation. He's a top of the line protype. He's more important than any humans working there (remember the unemployed rate?! It's actually the humans who are replaceable). The game wants to paint Cyberlife as part of an united "human front", but that's absolutely ridiculous. Cyberlife seems to have fully infiltrated the defense department with military androids. Taking over the police forces with android cops would be the next step for the conglomerate.
And for this to happen, it's paramount to remove key officers from service who espouse anti-android sentiment. All these trash talkers Connor meets at the police are actually living pretty dangerous lives, given that he can send reports out to the company immediately.
Of course, Cyberlife can't behave logically, because the narrative would be at stake then.
Which hilariously turns their entire attempt at a social message on its head. Am I supposed to treat all minority protection, anti-hate causes as megacorp plots to hoard more power?
The overall "cleanliness" of human society serves the overall narrative: Detroit, or at least a part of it, is this revitalized only on the backs of android labor.
Yes, but what is stopping the unemployed and homeless plebs from defiling those pristine parts? Police batons.
But police violence on camera is only reserved for androids in DBH.
Yes.
I recognize the names of the games, but never heard about the master himself before.
There's the "dark side of humans", and then there's disposing your child that you cared for years about like a piece of trash in an instant.
Interesting philosophy. To me it sounds a bit like watching a horror movie just with the scare-scenes alone, without any backdrop.
But it seems to work out for him and his audience, so.