Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Especially when if you let her get "captured" and it goes into extreme derp mode. Not that the game's plot is all that great to begin with, but this was just a lazy try-hard attempt at edginess by borrowing from a dark period of history where it makes no sense.
Now I'm in my second playthrough and I felt happy when Todd killed both of them due to Kara staying in the room. I was expecting that Todd only killed Alice since Kara was an obedient android, but well, can't expect common sense from a depressed drug addict, can I?