Detroit: Become Human

Detroit: Become Human

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kill_wrathy Jul 14, 2021 @ 2:38pm
I made all the worst choices.
Kara, Markus, Connor, all made it to the last mission but all ended up dead. I feel really miserable now. It all felt like it was going so well but there is a lot of cruelty in the game's ending.
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Showing 1-15 of 15 comments
rouxela317 Jul 15, 2021 @ 1:00pm 
Originally posted by Blackadder:
Kara, Markus, Connor, all made it to the last mission but all ended up dead. I feel really miserable now. It all felt like it was going so well but there is a lot of cruelty in the game's ending.

Time to decide and go in the right direction !
wicked lester Jul 15, 2021 @ 10:42pm 
My first game went even more badly but not due to my choices. QTE's with a controller just killed me - Kara's charge died right away, and Kara and Marcus long before the credits rolled. I'm only a few levels in but it's going much better.
xixou2 Aug 7, 2021 @ 10:07pm 
Same, all died ;-(
Sometimes QTE are total killers. I played hard (having hard times indeed) but must say the whole game is a bit easier than Heavy Rain on highest difficulty. Athough I've lost Markus's girlfriend after the whole mashup of massive QTE because of flying drone which suddenly apeared and required just one button to manage (I don't know the later sequence or if the drone can be just shot down). And bam, she's dead. [/spoilers]

But imo it's quite realistic. My path was hard and unpleasant (mostly because one bad decision I suppose but who knows), many adroid died like from bad luck, so why beloved girlfriend can't die by accident on the field of war. It's a good thing for the game, which can be named as interactive story, to give players an opportunity to fail (and even total fail). But it can be unpleasant especialy that you are starting to like the characters and put an effort to keep them alive till the end. But how we could appreciate this effort if everything would be always fine, even if we've been screwing all the decisions and QTEs? I appreciate that I can replay the game from selected parts.
ptirya Aug 9, 2021 @ 1:12pm 
Don't worry.
It's actually because designers put in the game ideas which somethimes out of minds of common peaople and event some of them just don't make sense. Gamers are required to think about machines as living beings and only in this case you can rich so called "good" endings.
I also used common (human) sense while I played the game and got the ending when all died.
By the way, I hate game designers for the lie that the girl Alice was a human being. It was the single bright story line which I followed carefully. But I have got SOOOOO dissapointing ending of it when truth was revealed.
RAZOR Nov 5, 2024 @ 11:11am 
For me the only thing that ruined my decisions were the single word choices for multiple lines of dialogue.

Connor died 4 times in my run and the one that survived the ending was the worst version of him. All this because the options i chose were not the ones i wanted to actually choose but those one word options didn't give me much clarity or maybe i am just stupid.
Don't worry. As long as something happened, you're a part of a story. Some of the interesting parts would not appear without less good decissions ;). If decision is not crashing a game to desktop, it is ok. Replay after some time and try different approach.
EricHVela Nov 7, 2024 @ 8:40am 
I finally 100% this game (making it the 5th 100% I have on Steam). There's a significant section of the game I kept missing because I didn't fail at an earlier point. That story has two very distinct successful endings rather than the other two stories. One of them requires a failure to access.

(After playing that missing section, I don't think I could ever willingly play it again. It's like puppy-kicking painful to watch, even when succeeding that separate section of the story.)
Last edited by EricHVela; Nov 7, 2024 @ 8:48am
Mythical Ostrich Nov 11, 2024 @ 1:21pm 
Oof, I accidentally got Kara killed near the end
EricHVela Nov 12, 2024 @ 5:47am 
Originally posted by Mythical Ostrich:
Oof, I accidentally got Kara killed near the end
I hit the wrong button and killed deviants on my first playthrough. I was going to rewind and Chloe recommended I don't do that on the first run. So, I lived with the accident.
Darshana [FR] Nov 13, 2024 @ 12:14am 
I won't say you made the "worst choices". You made your choices based on the infos you had or remembered during your playthrough. Words for lines of dialogue were not always explicit (I messed up a lot during conversation because of this...).

Also, choices of action can be tricky.
Towards the end it can be easy to kill a character "by accident", and I don't think a player made the worst choices. As in real life, when we are in a stressful situation we make decisions we thought will be good for us but result in a mess. ♥♥♥♥ happens.

Anyway, I don't think there is a bad or good ending in this game. There are stories. Actions and consequences that remind us (players) that we are no gods and we don't know everything. We try our best, like the characters we are playing. And sometimes, we fail to achieve our goal because of consequences we couldn't predict.

It is the same for our life as humans.
Despair, hope, love, faith, anger, joy, sadness...
Fighting, fleeing, observing, hiding, understanding....
Stories.
Lifes.
Last edited by Darshana [FR]; Nov 13, 2024 @ 12:15am
EricHVela Nov 13, 2024 @ 5:30am 
Originally posted by Darshana FR:
Anyway, I don't think there is a bad or good ending in this game. There are stories. Actions and consequences that remind us (players) that we are no gods and we don't know everything. We try our best, like the characters we are playing. And sometimes, we fail to achieve our goal because of consequences we couldn't predict.
That's how the game wants us to think, but true regret is not something that can be undone. It wouldn't be regret if we could go back in time and change something.

The truth is that we can rewind in DBH and that we are able to see there are options we didn't take. That makes us deities in the stories of DBH.

By that measure, we independently decide which possibilities achieve our individual criteria of good.

The game doesn't attempt to tell the player what's "good". It rewards conclusions that seem like failures to me just as it rewards conclusions that seem like successes to me. (Cheevos for contrasting results.)

So, right/wrong choices are something each player can decide due to the omniscient abilities of the player—the ability to metagame the stories.

Is it wrong to metagame? The fact that the game does so many things to encourage trying again says it's not wrong... except maybe the first time when Chloe recommends against rewinding/restarting the game on the first run, but the game still leaves it up to the player all the same.
Darshana [FR] Nov 13, 2024 @ 5:52am 
I agree with you, EricHVela.
KuriousKiwi Nov 23, 2024 @ 4:45pm 
Originally posted by RAZOR:
For me the only thing that ruined my decisions were the single word choices for multiple lines of dialogue.

Connor died 4 times in my run and the one that survived the ending was the worst version of him. All this because the options i chose were not the ones i wanted to actually choose but those one word options didn't give me much clarity or maybe i am just stupid.

You're describing the exact thing I've been experiencing. I really wanted Connor and Hank to stay friends and have a good relationship (which I luckily managed in the end). But the dialogue options for Connor sometimes really did not seem to match whatever he was saying next. I made a couple of annoying 'mistakes' there, by choosing what I thought would be a good way to respond, and then the actual dialogue changed as opposed to what I was expecting based on the one-word prompt. I felt this was generally the case with Connor, as I didn't really experience it when playing the storylines of Kara and Markus. I felt like some of the prompts in Connor's dialogue options could be interpreted in many different ways, which kind of sets you up for disaster.
Lupin III Nov 24, 2024 @ 2:06pm 
Originally posted by KuriousKiwi:
Originally posted by RAZOR:
For me the only thing that ruined my decisions were the single word choices for multiple lines of dialogue.

Connor died 4 times in my run and the one that survived the ending was the worst version of him. All this because the options i chose were not the ones i wanted to actually choose but those one word options didn't give me much clarity or maybe i am just stupid.

You're describing the exact thing I've been experiencing. I really wanted Connor and Hank to stay friends and have a good relationship (which I luckily managed in the end). But the dialogue options for Connor sometimes really did not seem to match whatever he was saying next. I made a couple of annoying 'mistakes' there, by choosing what I thought would be a good way to respond, and then the actual dialogue changed as opposed to what I was expecting based on the one-word prompt. I felt this was generally the case with Connor, as I didn't really experience it when playing the storylines of Kara and Markus. I felt like some of the prompts in Connor's dialogue options could be interpreted in many different ways, which kind of sets you up for disaster.
The dumbest was "why didn't you shoot those two deviant lesbo androids" and I picked "too far", thinking it meant, "killing them would have been going too far". But nope. It meant he lied and said "they were out of range".
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Date Posted: Jul 14, 2021 @ 2:38pm
Posts: 15