Detroit: Become Human

Detroit: Become Human

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Lag spikes in transition from gameplay to cutscene.
I can run the game perfectly fine at high settings, at 60+ FPS, but whenever a cutscene is loading to be played, my FPS tanks to 4-5, and usually takes about 10 seconds to recover. Has anyone experienced this? Anyone know for a fact what causes it? I suspect its that im loading it on a relatively cheap SSD rather than on my M.2 NVME, but i want to know for sure before uninstalling, allocating space, and reinstalling. Another thing i suspect it might be is that my screen Is set to 100Hz refresh. The fact that Detroit is poorly optimized, and only allows 60FPS max makes me think that could also be the culprit.
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Showing 16-25 of 25 comments
Sam I Jam Aug 9, 2021 @ 9:48pm 
I have a 3080 and experiencing the same massive lag spikes between scenes. I'm just going to move on to my other games in the queue and revisit when this has been patched by Quantic. Sounds like over the many driver updates out there, the game has broken over time.

The best driver for this game was released before the 30 series drivers existed so it won't be an option for me since those drivers are incompatible with this card. :/
Last edited by Sam I Jam; Aug 9, 2021 @ 9:49pm
infestator May 23, 2022 @ 4:24pm 
hey guys, if you have nvidia GPU, you might want to try this solution:
https://www.thenerdmag.com/how-to-fix-detroit-become-human-fps-issues-on-pc-nvidia/
it worked for me

the game behaves weird, i believe there's some integration issue with the nvidia's driver, cause first time after installation game runs smooth (the time when it compiles shaders for a while in the beginning), but right after that it starts to lag.

setting that threaded optimization flag makes it work much better, but even with i observe lags sometimes, though they are tolerable.
RemingtonRyder May 23, 2022 @ 5:25pm 
If you update your GPU drivers, there's the possibility that when you launch Detroit afterwards, the 'quick' shader compilation process won't give you shaders that work optimally in all situations. I had the same problem as you when I got to a particular part of the game.

What worked for me was deleting the contents of the ShaderCache folder (look in the game installation folder) and then relaunching the game to let it do a full recompile of shaders. Annoying and time-consuming, but, it worked.
Kelrycor Jun 26, 2022 @ 12:19pm 
For me, I played the whole game in 60 FPS without stutterings on "high" settings (whch was default for me). I only changed the FPS from 30 to 60 at the very beginning. This was the only thing I did changed in the video settings back then.

But after I tried to run some settings at "ultra" the game became very stuttery when loading in cutscenes. But when I return to the old settings, it does not change anymore. The stuttering still persists. There was nothing else changed (GPU driver) and I restartet the PC also. No effect.

My wild guess is that my game needs to recompile the shaders like other games do when you change video settings. But this game does not offer any option for that.

Does anyone know how to force a recompilation of the shaders?
Last edited by Kelrycor; Jun 26, 2022 @ 12:20pm
Kelrycor Jun 26, 2022 @ 1:18pm 
Originally posted by Kelrycor:
For me, I played the whole game in 60 FPS without stutterings on "high" settings (whch was default for me). I only changed the FPS from 30 to 60 at the very beginning. This was the only thing I did changed in the video settings back then.

But after I tried to run some settings at "ultra" the game became very stuttery when loading in cutscenes. But when I return to the old settings, it does not change anymore. The stuttering still persists. There was nothing else changed (GPU driver) and I restartet the PC also. No effect.

My wild guess is that my game needs to recompile the shaders like other games do when you change video settings. But this game does not offer any option for that.

Does anyone know how to force a recompilation of the shaders?

Found a fix.

It is indeed connected to the shader precaching. As soon as you mess up with video settings it may happen that you get corrupted shaderfiles. Then the game does cache on-the-fly with ugly performance.

To fix this, just delete your shaderfiles in the game installation folder and let it rebuild the files (can take some time), but after this it works like a charm again with the video settings you wanted.

<STEAM>\SteamApps\common\Detroit Become Human\ShaderCache
LowEndBust Jul 2, 2022 @ 11:34am 
Originally posted by Kelrycor:
Originally posted by Kelrycor:
For me, I played the whole game in 60 FPS without stutterings on "high" settings (whch was default for me). I only changed the FPS from 30 to 60 at the very beginning. This was the only thing I did changed in the video settings back then.

But after I tried to run some settings at "ultra" the game became very stuttery when loading in cutscenes. But when I return to the old settings, it does not change anymore. The stuttering still persists. There was nothing else changed (GPU driver) and I restartet the PC also. No effect.

My wild guess is that my game needs to recompile the shaders like other games do when you change video settings. But this game does not offer any option for that.

Does anyone know how to force a recompilation of the shaders?

Found a fix.

It is indeed connected to the shader precaching. As soon as you mess up with video settings it may happen that you get corrupted shaderfiles. Then the game does cache on-the-fly with ugly performance.

To fix this, just delete your shaderfiles in the game installation folder and let it rebuild the files (can take some time), but after this it works like a charm again with the video settings you wanted.

<STEAM>\SteamApps\common\Detroit Become Human\ShaderCache
Thanks this resolved the issue for me as well; running smooth again after forcing the rebuild.
rouxela317 Jul 2, 2022 @ 1:15pm 
Originally posted by LowEndBust:
Originally posted by Kelrycor:

Found a fix.

It is indeed connected to the shader precaching. As soon as you mess up with video settings it may happen that you get corrupted shaderfiles. Then the game does cache on-the-fly with ugly performance.

To fix this, just delete your shaderfiles in the game installation folder and let it rebuild the files (can take some time), but after this it works like a charm again with the video settings you wanted.

<STEAM>\SteamApps\common\Detroit Become Human\ShaderCache
Thanks this resolved the issue for me as well; running smooth again after forcing the rebuild.

Reshade is good . :Stable:
Kelrycor Jul 2, 2022 @ 7:54pm 
I also have another minor solution.

For me, after rebuilding the shaders, the game ran fine again. At some point (70% of the new playthrough) the game began to get stuttery again (without any video changes). Even when I reloaded old chapters the stuttering were back. Weird. Like the shaders got broken again in the meantime. So I check a lot of other things as well. Wanted to deactivate shader precaching totally in the Steam options (I mean, my GPU is dying of boredom with 20% usage). But this won't do the trick. And I didn't find any way to stop pre-caching ingame or with start options.

But the moment I change from fullscreen to borderless windowed mode, the ugly stuttering is gone, even when switching to ultra settings afterwards. No need to rebuild anything. Ok, this does not fix occasionally stuttering, so rebuilding shader cache is important too, but it will significantly lessen the stuttering in the first cutscenes after a chapter starts. So it is definitely an additional thing to make things better.

Hope this information does also help other gamers to enjoy the game.
Last edited by Kelrycor; Jul 3, 2022 @ 9:30am
Son of An4rchy Oct 26, 2024 @ 10:44pm 
Originally posted by Kelrycor:
Originally posted by Kelrycor:
For me, I played the whole game in 60 FPS without stutterings on "high" settings (whch was default for me). I only changed the FPS from 30 to 60 at the very beginning. This was the only thing I did changed in the video settings back then.

But after I tried to run some settings at "ultra" the game became very stuttery when loading in cutscenes. But when I return to the old settings, it does not change anymore. The stuttering still persists. There was nothing else changed (GPU driver) and I restartet the PC also. No effect.

My wild guess is that my game needs to recompile the shaders like other games do when you change video settings. But this game does not offer any option for that.

Does anyone know how to force a recompilation of the shaders?

Found a fix.

It is indeed connected to the shader precaching. As soon as you mess up with video settings it may happen that you get corrupted shaderfiles. Then the game does cache on-the-fly with ugly performance.

To fix this, just delete your shaderfiles in the game installation folder and let it rebuild the files (can take some time), but after this it works like a charm again with the video settings you wanted.

<STEAM>\SteamApps\common\Detroit Become Human\ShaderCache

Thank you.
After NVIDIA updated, the shaders reseted and the game download it again (and then the lags started) once I did this, it came back to normal.
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Date Posted: Jul 9, 2021 @ 8:20am
Posts: 25