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The best driver for this game was released before the 30 series drivers existed so it won't be an option for me since those drivers are incompatible with this card. :/
https://www.thenerdmag.com/how-to-fix-detroit-become-human-fps-issues-on-pc-nvidia/
it worked for me
the game behaves weird, i believe there's some integration issue with the nvidia's driver, cause first time after installation game runs smooth (the time when it compiles shaders for a while in the beginning), but right after that it starts to lag.
setting that threaded optimization flag makes it work much better, but even with i observe lags sometimes, though they are tolerable.
What worked for me was deleting the contents of the ShaderCache folder (look in the game installation folder) and then relaunching the game to let it do a full recompile of shaders. Annoying and time-consuming, but, it worked.
But after I tried to run some settings at "ultra" the game became very stuttery when loading in cutscenes. But when I return to the old settings, it does not change anymore. The stuttering still persists. There was nothing else changed (GPU driver) and I restartet the PC also. No effect.
My wild guess is that my game needs to recompile the shaders like other games do when you change video settings. But this game does not offer any option for that.
Does anyone know how to force a recompilation of the shaders?
Found a fix.
It is indeed connected to the shader precaching. As soon as you mess up with video settings it may happen that you get corrupted shaderfiles. Then the game does cache on-the-fly with ugly performance.
To fix this, just delete your shaderfiles in the game installation folder and let it rebuild the files (can take some time), but after this it works like a charm again with the video settings you wanted.
<STEAM>\SteamApps\common\Detroit Become Human\ShaderCache
Reshade is good .
For me, after rebuilding the shaders, the game ran fine again. At some point (70% of the new playthrough) the game began to get stuttery again (without any video changes). Even when I reloaded old chapters the stuttering were back. Weird. Like the shaders got broken again in the meantime. So I check a lot of other things as well. Wanted to deactivate shader precaching totally in the Steam options (I mean, my GPU is dying of boredom with 20% usage). But this won't do the trick. And I didn't find any way to stop pre-caching ingame or with start options.
But the moment I change from fullscreen to borderless windowed mode, the ugly stuttering is gone, even when switching to ultra settings afterwards. No need to rebuild anything. Ok, this does not fix occasionally stuttering, so rebuilding shader cache is important too, but it will significantly lessen the stuttering in the first cutscenes after a chapter starts. So it is definitely an additional thing to make things better.
Hope this information does also help other gamers to enjoy the game.
Thank you.
After NVIDIA updated, the shaders reseted and the game download it again (and then the lags started) once I did this, it came back to normal.