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Повідомити про проблему з перекладом
Unfortunately that's not possible since I have a 30 series card, older drivers do not support this card.
That and the fact people have to do this indicates something's still wrong and needs to be fixed.
This is the irony that makes it so damn annoying.
Though Nvidia did specifically target the game with a driver update shortly after the game came out, which no doubt helped. It's almost like they've done the opposite with Detroit...
But TBH at least I was actually still able to play and complete Detroit on PC. Don't think the same can be said of someone attempting to run Cyberpunk on PS4...
Hey - It does. At least one game made good on its promise that your choices in-game will deeply affect the rest of the story...
[clue: It wasn't Cyberpunk 2077]
This game at least delivered what it promised.
Again, not even remotely true. I managed to run Detroit: Become Human at 5120x2880 at a solid 60fps, whereas Cyberpunk needs DLSS just to run smooth-ish. I got Cyberpunk to run at 5120x1440 at maybe 40fps.
This is on an Intel 10700K overclocked to 5.1Ghz, and an Asus 3080 ROG strix OC.
Cyberpunk runs much better for me on ultra without Ray tracing of course.
No it doesn't. I ran Detroit at DOUBLE the resolution with every graphic option maxed out and it still ran at a better frame rate. It isn't utilizing more resources than it needs. The texture detail is very high which is why it uses a lot of VRAM. Plus, DLSS is a crutch to try and get games that aren't that well optimised to run at better frame rates, which is the only reason Cyberpunk is playing even relatively well.
And anyway, most of the ray-tracing features from Cyberpunk are rather lackluster at best, and don't really provide any better lighting for most of the game.
I think the comment is likely based on CPU utilisation. Detroit seems to use an awful lot of CPU (certainly with ryzen not sure about intel) relative to the computational resource you'd expect for this kind of game.
I think the GPU performance is very good but the game became CPU bottlenecked when I was running with a 2700k on a couple of scenes (large and lots of npcs). this has gone away since I changed to a 5800x but really surprising those scenes max a 2700x which handles cyberpunk easily.
to be fair though, Quantic dream had little experience with PC porting, so in all, i think it was a very good first effort and I'm sure they learnt a lot. now they are independent, developing with cross platform in mind will likely be a priority for them.
That is a fair comment. Most of the bigger companies like Ubisoft and IO usually botch up any ports to PC's, so this was surprisingly well for a first go.
I'll admit, I did have trouble with crashes to desktop, but it turned out that Nvidia aren't too brilliant at doing clean installations of drivers. Once I had DDU scrub the old drivers and installed the new ones - I played for about 40 hours without a single crash... it ran flawlessly.