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I redid Fugitives today and discovered the Motel and slept there, and now when I try and start 'On the run', it won't let me start from the Motel. It will only let me start from the Squatted house.
In other words, if you want to fill out all the possible nodes in the flowchart, it is most efficient to start with the final chapters and work your way backwards after filling out everything possible. Because of this, it means you will effectively have to play a very large part of the game (at the very least from The Painter to Night of the Soul) completely through at least 3 times due to the 3 choices in the Painter (chess/book/piano) directly affecting node unlocks in Night of the Soul.
Most people will need even more playthroughs to get the "distant Alice" choices in Crossroads, the achievement for Connor deaths, the "not enough evidence" node in Last Chance Connor and the Kamski ending.
If you are only going for achievements and not 100% node fills, it will take considerably less time. Just finish the playthrough you are on and consult a guide for the rest. It should only take 1 or 2 playthroughs at most to get the ones you are missing. You do not need to completely restart the game, just start at the chapter that affects the achievement you want and continue to the end from there. Typically the only one that requires a specific complete playthrough is "I'll be back" since most people don't know about it the first time through.
For example say you replay Stormy Night and don't get the gun, and then finish the chapter. You exit out to the main menu and load up On the Run where you DO have the gun and had threatened Ralph outside the squat back in Fugitives to protect Alice. What does the game do? Does it overwrite that you don't have the gun so you can't pick it up after changing clothes and use it at the meal?
Alternately, what would happen if you try to load a checkpoint you don't currently have in your "active" playthrough? Say one of my characters is already dead in Crossroads due to decisions in an earlier chapter. If I try to start a checkpoint in Crossroads with them alive, what is the game supposed to reference? What would the secondary character relationship status be?
I don't disagree that it's annoying to have to replay everything, but due to programming limitations this is probably how it has to be.
The game does the EXACT same thing when you play from level to level continuously. Why can't it just do the same when you jump to a chapter? It looks at the previous chapters and then disables any nodes you didn't activate???