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Сообщить о проблеме с переводом
If you take the QTEs out of the game, you have a movie.
Are there no dialogue decisions? No choices to be made?
It's just QTEs?
There are dialogue decisions to be made which effect how a person reacts to you.
Unfortunately this studio (and David Cage) seem to be in love with QTE ever since Fahrenheit 351 used it and somehow got critical acclaim (that game also had relatively "normal" controls outside of QTEs). It probably didn't help that their games seemed to actually get better despite the QTEs (and were better received), so I guess they figured they had a "winning formula" and stuck with it.
I agree that the QTEs are stupid - they've always been cancer and will forever be cancer. Most of the time they exist to have you simulate some real-world action - such as scrubbing a floor or something - and for this they aren't TERRIBLE (although one would question why someone would need to "simulate" this action in the first place). But when they extend it to combat, it's a bit crazy.
I don't 100% agree on how they match up to the action though - there is SOME correlation between the events and the actions taken. It's just that these actions seem to vary depending on who the character is, and they're still QTEs and therefore still cancer.