Blue Fire

Blue Fire

View Stats:
john absa Aug 9, 2021 @ 2:03pm
2
this game has the worst platforming ive ever experienced in any game
seriously how does this game have positive reviews
< >
Showing 1-15 of 25 comments
Garlboh Aug 13, 2021 @ 3:15am 
You haven't played many games then.

It's fine, no real weight to it sure but it hasn't caused me any trouble so far.

Just so you know, this is the bug report section.
Last edited by Garlboh; Aug 13, 2021 @ 3:16am
Elymnir Aug 13, 2021 @ 11:26am 
Originally posted by GarbageDeluxe:
You haven't played many games then.

It's fine, no real weight to it sure but it hasn't caused me any trouble so far.

Just so you know, this is the bug report section.

I've played many games, many plateformers, and I can definitely say that the plateforming in this game is not great. Its functional for the most part, but it lacks polish and creates a frustrating experience until you get every mobility upgrade. From my experience with the game:
- there is no sense of depth, which kinda kills spatial awereness. You can hit a spiky wall and swear it wasn't that close. Or completely fall short -or too long- when trying to reach a plateform.
- linked to spatial awareness, the character's shadow isn't big or noticeable enough. Sometimes you can't tell where you're gonna fall.
- the character's "drifting" when you turn will sometimes make you fall. Same thing with the attack, since it makes you advance.
- grabbing a ledge is a bit wonky, not always reliable.
- wall-run feels a bit uncontrollable, as the character is always swaying left or right. Simply wall-jumping between two pillars is a bit of a nightmare.
- a mistake (in my opinion) that many studios do: the camera is too close to the character. It blinds us from environmental info.
Krona Aug 17, 2021 @ 9:05pm 
i feel the same overall about the platforming, it gets tolerable once you have the right spirit loadout as most movements get buffed
Garlboh Aug 18, 2021 @ 4:37am 
Originally posted by Elymnir:
Originally posted by GarbageDeluxe:
You haven't played many games then.

It's fine, no real weight to it sure but it hasn't caused me any trouble so far.

Just so you know, this is the bug report section.

I've played many games, many plateformers, and I can definitely say that the plateforming in this game is not great. Its functional for the most part, but it lacks polish and creates a frustrating experience until you get every mobility upgrade. From my experience with the game:
- there is no sense of depth, which kinda kills spatial awereness. You can hit a spiky wall and swear it wasn't that close. Or completely fall short -or too long- when trying to reach a plateform.
- linked to spatial awareness, the character's shadow isn't big or noticeable enough. Sometimes you can't tell where you're gonna fall.
- the character's "drifting" when you turn will sometimes make you fall. Same thing with the attack, since it makes you advance.
- grabbing a ledge is a bit wonky, not always reliable.
- wall-run feels a bit uncontrollable, as the character is always swaying left or right. Simply wall-jumping between two pillars is a bit of a nightmare.
- a mistake (in my opinion) that many studios do: the camera is too close to the character. It blinds us from environmental info.
I can only really agree with the ledge grabbing. I'm only an hour in though, but I literally never had a problem platforming, even during the trials or w.e. they're called.

Maybe I've played too many platformers.
Kryll Sep 13, 2021 @ 9:23pm 
I have had zero problems with the platforming aside for the difficulty of a few of the void stages, but those are the stage designers fault. Edit: Nevermind, once I got more upgrades I was able to break all of the hard voids. I almost feel like I cheated because I was able to do things like skip half a void, while still getting all the collectibles. If this platforming isn't solid I don't know what is.
If anything I think the controls are really good considering I ended up getting lost because I was abusing movement and jump mechanics to enter areas I apparently wasn't supposed to. I almost ended up skipping the double jump unlock because I was abusing wall climbing and sword spin to get a bit through the next area.
Last edited by Kryll; Oct 24, 2021 @ 3:02pm
Elfabetical Sep 18, 2021 @ 12:27pm 
Originally posted by Kryll:
I have had zero problems with the platforming aside for the difficulty of a few of the void stages, but those are the stage designers fault.
If anything I think the controls are really good considering I ended up getting lost because I was abusing movement and jump mechanics to enter areas I apparently wasn't supposed to. I almost ended up skipping the double jump unlock because I was abusing wall climbing and sword spin to get a bit through the next area.
This, im pretty sure im not supposed to have sword spin upgrade yet but it allows access to soooo many areas you would need double jump for, i find the platforming acceptable. Very experienced gamer though so maybe i can adapt quicker. :praisesun:
Justavian Oct 16, 2021 @ 8:15am 
3D platformers almost all have their pain points. The camera is often a part of that. I recently played A Hat in Time, and as much as i love it, the camera would often snap into place at an angle that was unusable, and the game just straight up wouldn't let you move it.

In this game, most of the main quest stuff isn't that hard. But when you get into the voids, the camera is the most dangerous obstacle. Unless you use a "claw" style grip, it's impossible to move the camera fast enough to keep up with the environment. I got lucky with one of the voids and managed to dash blindly onto a platform near the end to win, but i had to give up on the one with the saws for now - i just can't get the camera angle right to see depth and still have time to jump. I'll come back later with all of the abilities.

So yeah, the game isn't perfect, and it's frustrating sometimes. But i'm still having fun.
Craig Oct 16, 2021 @ 10:09am 
The platforming is fine, the only challenging thing is measuring distance sometimes, which I felt like has always been a problem in many 3D platformers.
Evereon Oct 24, 2021 @ 4:02am 
Honestly, while there's a lot of parts of the game that I think are unpolished and have the potential to be better, the platforming to me is one of its biggest strengths, I think anyone dismissing it as bad hasn't really given it enough of a chance. I WISH more games were this fun to move around in and gave you so many jumping and movement abilities to make the platforming interesting. There are so many options for how to traverse an area, including shortcuts and sequence breaks you can pull off with enough skill, and that part of the game seems very underrated.

With the camera, have people tried changing the auto camera adjustment speed in the settings? I haven't played with the higher settings yet, but it does turn the camera in the direction you're facing whenever you're moving, which should help a lot with these issues? You can also immediately snap the camera to whichever what you're facing already, though maybe that's not always practical.

Depth perception issues are present in every 3D platformer, except maybe on the 3DS where you can actually see depth. Blue Fire isn't really worse than others, it's just harder and faster-paced, but in a way that mostly pays off because that's what actually makes it fun. I think it's nice and still all too rare to have genuinely intense, challenging platforming in a 3D game, and not in a way that feels PS1-era cheap, because your character becomes so powerful, flexible, and fun to control as you accumulate movement abilities. It's even somewhat forgiving because you can use your various extra jumps and dashes to correct for mistakes, and if you have trouble with a void, you can come back to it later with more of those upgrades.

I DO have to object to the lack of checkpoints in voids though. I know they were added on the easier difficulty, but I find the rest of the game kind of easy so I don't want to play on that. It would be nice to have checkpoints as a separate setting.
Deaththunder Nov 7, 2021 @ 2:40pm 
i like it more than mario odysees, but not as much as hat in time
LenaPrime Nov 11, 2021 @ 6:42pm 
Originally posted by Kamui:
seriously how does this game have positive reviews
Because enjoyment is subjective and just because YOU didn't like the platforming doesn't mean it's objectively bad. People in general need to stop acting like spoiled children and going "x thing is bad because I said so and people who like it are wrong" about lots of things, not just games.
BallWithMyBruhs Dec 29, 2021 @ 10:59pm 
yo this game was great, the platforming is a little wonk but not outside of the realm of expectations of adaptation. the game also gives ample tools throughout the game to mitigate any weaknesses it has. but definitely your criticisms are well founded. i just dont agree with you.
shinryu495 Jan 3, 2022 @ 9:36am 
I just got all the achievements. I think the platforming is fine. Some required more creative solutions but no problems and the 5 star voids I dropped only a few times. There were a few times where I felt like I should have had more leniency but its not bad.

Someone else mentioned it above but you get more platforming tools as you go on making things way easier.
Zynogre Jan 13, 2022 @ 10:13am 
sound like you're ♥♥♥♥♥♥♥ at this game
Shadomossis Mar 29, 2022 @ 11:12am 
Originally posted by Kamui:
seriously how does this game have positive reviews
i admit the camera is ♥♥♥♥♥♥, but the game is really cool for 10 buck, you can play about 20 hour and enjoy all of em. You are probably not as good in platform than what you may think. Go back to mario :)
< >
Showing 1-15 of 25 comments
Per page: 1530 50