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One example is lastnight i noted that despite alot of vehicles in play - the warehouse was struggling to shift cannabis.
The UI is outstanding at showing out whats going on, the vehicles are shown in idle, transporting and returning states, and what was clear is it was a matter of logistics in the sense of the physical road travelled.
I built a 2nd warehouse with the same setup along side and the issue was alleviated ... now some will say "but thats dumb to need 2 warehouses to fix the problem, or that it was not economically viable despite how cheap they are to run.
BUT when dealing with logistics that are gamified you have to pay attention to HOW the game handles it. In this case the trick is that the warehouse is targeting 1 plantation out of 3 and thus the single warehouse and 3 plantations isn't going to work simply because the speed at which plantations grow said canabis relative to transport time meant there were cases the AI was proactively selecting the plantation - this is good AI.
But it also meant 1 -2 plantations are not serviced to the same extent and thus a 2nd warehouse between 3 T3 plantations meant that when one was saturating Plant 1 the other hand a full 2 and 3 = PLENTY cannabis for my drying lab.
So "logistics" issues are all relative.
I have seen people complaining about the routing in the game "Sweet Transit" that drops tomorrow despite it borrowing heavily from Workers and Resources and Satisfactory .... so if you understand that its the polar opposite.
TL:DR = don't listen to much to subjective opinion on logistics because alot of people are conditioned by arguably piss poor logistical systems in other games.
I feel like a lot of my time in the game consists of laying out tons of infrastructure with the money I have way too much of and need to spend somehow, and then turning pieces of it off as I try to balance it around some bottleneck or another that I can't really do anything about. Like how the pace of money laundering lags waaaay behind the amount of money that you can make, or how the little mini airports seem to just be infinitely more efficient than any other type of smuggling because you a) can build them yourself b) don't have to package things before selling them and c) they aren't located in specific obtuse areas of the map that you take forever to get to transport to/take over.
Lastly, the devs have major cojones to create this game, many other devs would fear the social and media repercussions. Just for that alone, I will support them 100%. I also dreamt of a Gangsters 3: Organized Crime, kind of game, so if any devs does anything remotely similar in any aspect I will be very interested.
"Worth the buy?"
Simple answer:
"Yes!"
Why:
A great game, with many development in the last months and years.
The provider works very good for the users, so i´m sure the very good game (now), becomes
even a much, much, much better game in the future.