Cartel Tycoon

Cartel Tycoon

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Under Andr  [developer] Jul 27, 2022 @ 8:55am
Mod ideas
Got an idea for a mod? For Steam Workshop? Write it in this thread!
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Showing 1-15 of 83 comments
Jesuli Jul 21, 2022 @ 1:13pm 
Mod support
Or anything that could allow us to change in game parameters when playing sandbox such as maximun capacity of vehicles, maximun production, etc
SuperNiceGuy Jul 26, 2022 @ 11:54pm 
The easiest way I see so far is import a custom portrait and create a new character with custom stats. Hope the dev will release a mod support soon!
Last edited by SuperNiceGuy; Jul 26, 2022 @ 11:55pm
Solx Jul 27, 2022 @ 9:29am 
New buildings.
New underground/criminal enterprises. Possible be very dark stuff.
Ways of taking over the police and feds.
Expanded production.
Building new bridges, ports, and villages.

Crazy mods:
Fantasy elements would be interesting.
Same with SciFi stuff.
Soylent Green.
Last edited by Solx; Aug 3, 2022 @ 1:28pm
Raikoumaru Jul 28, 2022 @ 1:45am 
Originally posted by SuperNiceGuy:
The easiest way I see so far is import a custom portrait and create a new character with custom stats. Hope the dev will release a mod support soon!
This. I want this mod
Blutwurst Jul 28, 2022 @ 2:57am 
lieutnant customisation
Joebear Jul 28, 2022 @ 9:13am 
I really feel like this should be part of the base game, but:

Originally posted by Joebear:
Wow - this is a very different game than when I played it last. All of the new features are really impressive and even though I wasn't looking forward to replaying the campaign I already beat for the unlocks - I'm having fun replaying it with the new features.

One thing that still bugs me is how residences prioritize filling up with money even when multiple laundering buildings/cities are connected and have plenty of room, causing them to stop operating until you make a cash delivery with a lieut/capo. This has been an issue since I bought the game and was a big drawback in terms of encouraging players to expand.

It would be really nice to have a simple minumum/maximum value input for building resources - IE if I put the minimum $ at 1,000 the trucks will stop delivering money once the building hits that number, and if I put the max value at $35,000 then the trucks will stop retrieving money and prioritize delivering cash to laundering buildings or cities. In this way we could also add values to drugs based on our production output. Ie, if I have one chain servicing 2 exports (an aerodome and a river pier), I could make it so the transport company doesn't fill one to the brim while the other gets scraps and doesn't deliver full (or even half) of the load's capacity. I don't know why we're forced to keep making deliveries when we could just systemize it.

This would be extremely valuable for players like me who prefer to build systems and expand rather than being forced to micromanage the entire time - and anybody who wants to play plumber simulator may continue to do so by simply not adding values to the minimum/maximum screen :)

Thank you for the lovely work on this game. I really hope it gets the love it deserves.
(•ﻌ•) Jul 29, 2022 @ 3:09am 
The game are great by itself, however if possible, I wish to see the following Mods or DLC.

1. Full pledge Organisation Structure
Each Sicario should have they own team under their command. Basically they have 1 Halcon (supervisor) and 3 Novato (Level 1 perks) under them. they're divided into:
a. Logistic - Sicario Team that handle logistics which have the ability of additional truck supplier bonus
b. Operation Team - Bonus with Cultivator perks
c. Hitmen - Kidnapping and kill perks
d. Public relations - Peace Maker and bribery / can take care mayor
e. Sales - Make Deal perks

with this, we can recruit more lieutenants / assistant and the capo will be more organized

2. Guad Tower / Watch Tower
Tower can be build alongside the road. If player unit pass over on friendly territory, some tax or payment needed. If pass on enemy area, can be attack. The tower will provide 1st encounter on any territory since the major road are fixed. If Police/Army wants to enter the area (I'm aware they're randomly spawn) they need to pass the tower. Unless they come with helicopter.

3. Can buy Legal goods via River Pier instead area depot. As of now console and TV only gifts / quest event items due to non practically to be illegal goods smuggling container.

4. Indigenous Territory are doing barter trade. The only place where you can barter opium / cannabis and in return they reward you with coffee.

5. Dirty money smuggling point. After certain period, the lorry will bring back legal money.

6. Special Building - Central Bank - will provide currency/money exchange from dirty to legal. Can provide investment scheme / scam over the period. Towards late game where player got million dollar legal money, other than execute events for loyalty and make people idolize you, there not much things to spend the legal money.

7. ability to sell excess legal goods like coffee, vegetable avocado to village or town for legal money

I believe all items above can provide more strategy and endless gameplay. Just my ideas.
Frotta the Kind Jul 30, 2022 @ 2:50am 
I would love it if there was a mod that turns off events in sandbox mode.
I would like to just play the game as a normal tycoon game and events just seem annoying to me. I was surprised that there isn't a setting to turn them off in the game by default, unless I am dumb and missed it but I've looked for ages and haven't found one, so if someone made a mod that turns them off that would be great!
Azazel Jul 30, 2022 @ 7:20pm 
Alongside with the ability to create custom Capos (with custom portraits, stats, etc.), a way to create custom story campaigns.

Setting up objectives, writing dialogue, just little ways for people to tell stories. I think it would be pretty cool for people to share these campaigns with different plot twists, difficulties, and scenarios. Heck, people might just recreate real events.
Nomilh Jul 31, 2022 @ 6:27am 
+1 For mod support and the workshop
malthric Aug 2, 2022 @ 6:55am 
star wars, there a lot of types of drugs in star wars universe and has a drug cartel called the Pyke syndicate
Alien Visitor Aug 3, 2022 @ 3:51am 
I would like to slow down the ingame time. 1/2 or even 1/4 of normal speed.
Luppuizzz Aug 3, 2022 @ 8:26am 
New gameplay control usa side
Pickup the package frome airplane ( drop packages of drug in to the beach and sent the boy go out side to pick up the package by speed boat ) distribution to dealer
New york ,Miami , chicago like movie Scarface
Kaqzzy Aug 3, 2022 @ 2:48pm 
All of these are really good and should be implemented in the game, but also i think it would bring the game to being one of the best indie games this year and beyond, if it had a stage after you produce the drugs. Like such as, distributing it to other cities or countries like the US (biggest drug consumer). You of course could switch between maps and regions and you would have to build a warehouse in the US or somewhere else to distribute your newly produced product. And you could collaborate with other cartels to move your product. This makes it so you can control production and distribution of your cartel and take it to the next step. I also suggest a mod for a rewrite of the already good cartel structure with branches instead of a tree of limited lieutanants. Such as, a distribution branch where you hire a lieutanant to handle that part, or a security branch where you call upon them to kill rival cartel leaders or sapos and defend your cartel from others. Then a production branch where they produce the coca from the fields and move to warehouse for the distribution branch to move into the US. Also a money laundering branch or accountanting branch could be made and handle anything from hiding money in banks to paying off individual officers or dea agents on the payroll. I also think the other cartels could be more realistic and actually try to produce drugs and make money. For Example, you can see their shipments via plane/truck/ship and have actual competition. Then capos should have more things to do with their money outside of business.
Kaqzzy Aug 3, 2022 @ 2:52pm 
also kilos of cocaine should be $25000/kilo or more based on where your selling. And same based on other drugs just having the actual real world price. Because cartels dont move anything less than a kilo!
Last edited by Kaqzzy; Aug 3, 2022 @ 2:52pm
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