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That said, you don't really need to have all that money laundered either. You can build residences around your upkeep-intensive buildings then switch them to dirty money upkeep, which will let you cut the clean money costs greatly. Ideally try to do the same with lieutenants, at least those that are of high rank and are permanently stuck inside smuggling points/cities.
I have 1.5 million of dirty to around 1 million in clean.
So I have hotels to various seaports, with residences to banks as well. (sort of double up)
Banks in each city seem to work well along with jewelry and in big cities I have another cleaning building then a church. Whilst the ones with only three slots I will do a building that does periodic loyalty builders. Seems to work well.
Although now I am capped with residences and hotels only do 4 locations on smuggling points. I make around 250k clean money per month or day whatever that stat is on the economy tab.
ps I do ALOT of manual trucking of money though.
I basically move excess dirty to the city itself (seems to have unlimited storage), then connectors (other Lts) to other cities around. A port city, is the starting point.
So for instance Roja goes to Amado.
Grandes goes to Forsani (spelling?)
Then the north port, forget the city, deals with itself currently.