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Once a component reaches 0 health, you can't damage it anymore, so you have to switch.
Calculate damage versus hit chance as best you can and try to kill them fast.
Make use of the 150% damage mechanism and the optimal distance for your weapons by installing speed mods so you set the engagement range.
High intelligence characters are good at repairing, so against a weak vehicle you can completely fix up the truck at 0 resource cost.
1. Tires. It's just very bumpy and damages the vehicle further when they're flat/gone. So not impossible, just a bad idea.
2. Frames. A vehicle is able to drive with just the barest of frames with nearly no impact beyond the speed it's able to go due to wind resistance and motion dynamics. Just look at nearly any young adult's jeep during mid-summer if they own one and you'll see that they're driving around with no doors, windows, roofs, and sometimes no hood or even seats in the vehicle itself for proof!
3. Oil Tank. A vehicle is also able to continue going in a straight line if the fuel tank is damaged, so long as it doesn't explode, though typically doing so in real life tends to cause a leak, and the slightest spark will cause an explosion. So it can still run, just poorly and only for a short time after, and it has a higher chance to catch fire IRL.
4. Personelle. Self Driving Cars. Autopilot. No people required. No human input needed. Also, we're assigning the defense squad that rides in the back. Everyone else could easily be inside the cabin. All we're seeing are the people manning the guns, not the drivers. So that makes sense. So even in cases of motorcycles and enemy vehicles, once again, auto-pilot and self-driving vehicles are a very real thing, even for motorcycles. They're just not that common these days.
5. Engines. Technically, do to the basic laws of motion, even if the engines stop working, a car is still able to move forward if it was already moving to begin with. It just won't be able to pick up speed. So technically, even though in real life, when one takes out an engine, it typically explodes, if it doesn't and it just malfunctions, you are still able to move, but you can't accelerate anymore or shift gears. And yes, this also has a high chance of explosion/catching fire once damaged.
also, if you notice, each part of the vehicle has a certain percentage of accuracy deducted from the value and chance to hit, partly due to location, but also partly because they are higher value targets that will reduce the overall ability of the vehicle to function far faster and far more effectively than anything else.
Besides all this though, why are you looking for realism in a video game side-scroller like this? I mean, that isn't what this game is about or meant to be known for. It's meant to be a resource, team, morale management game with RPG and Side-Scroller elements. It's focus is on story, slight exploration, and crafting/upgrading gear.
It's not a survival game despite the tags, it's not meant to be realistic seeing as it's in a completely fictional world that might even have completely different rules and tech than our own, has it's own kind of politics, etc. So looking for realism in a video game like this isn't, well, realistic.
The reporter interview is made as a joke. basically you choose to lose morale for money, or pay money for revolution morale.