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w0rloko Dec 4, 2020 @ 7:58am
2 suggestions
Vehicle combat doesn't make much sense-- One thing is that in the first vehicle combat we fought a motorcycle. I shot the tires, and then the driver. I was really confused that it kept going without either one of those, let alone both.

Then I just fought an atv and went for the body since that seems to be the most important--- destroyed the body and this was not success.. The atv then destroyed my trucks body and was successful

:PaiMei:


Edit: I was so salty about the latter that I forgot the other suggestions


I thought that we should be able to scrap or sell unused items
since you are made to be aware of them
Then--- very oddly at some point shortly before the swamp
the warehouse switched the discard icon to a sell icon
There was no message I recall about this





Also--
The War Correspondent event (doing the interview path) is impossible due to
non-logical randomized sentences and responses
unless it is a joke and meant to sap morale (both real and simulated)
Last edited by w0rloko; Dec 4, 2020 @ 8:38am
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Showing 1-4 of 4 comments
Mantric Dec 4, 2020 @ 8:25am 
I'm sure it will be explained eventually in a tutorial, but the crux of it is that you have to do the amount of damage of the red bar in the upper right corner.

Once a component reaches 0 health, you can't damage it anymore, so you have to switch.
Calculate damage versus hit chance as best you can and try to kill them fast.

Make use of the 150% damage mechanism and the optimal distance for your weapons by installing speed mods so you set the engagement range.

High intelligence characters are good at repairing, so against a weak vehicle you can completely fix up the truck at 0 resource cost.

Last edited by Mantric; Feb 19, 2021 @ 10:29am
RJGrayLight Feb 17, 2021 @ 2:35pm 
Yeah, I really think that unless you manage to bribe the interviewer and have the cash to do so, you will lose between 10 and 30 percent morale. Because the way the questions are phrased, along with the answers you're allowed to give, there is no right way to answer. Essentially, you're being railroaded and forced to advertise against the militia unless you pay the guy off, because I suspect he was first hired by the person you are tasked with taking down. So I figured that it was probably best to just choose randomly, because you will lose a random amount regardless since it's a biased interview.
RJGrayLight Feb 17, 2021 @ 2:51pm 
As for the vehicular combat, it's total durability of the vehicle in question, As, for the record, technically speaking, vehicles are able to drive without certain parts, and this game is actually really accurate on that regard. Here's a breakdown for why.

1. Tires. It's just very bumpy and damages the vehicle further when they're flat/gone. So not impossible, just a bad idea.
2. Frames. A vehicle is able to drive with just the barest of frames with nearly no impact beyond the speed it's able to go due to wind resistance and motion dynamics. Just look at nearly any young adult's jeep during mid-summer if they own one and you'll see that they're driving around with no doors, windows, roofs, and sometimes no hood or even seats in the vehicle itself for proof!
3. Oil Tank. A vehicle is also able to continue going in a straight line if the fuel tank is damaged, so long as it doesn't explode, though typically doing so in real life tends to cause a leak, and the slightest spark will cause an explosion. So it can still run, just poorly and only for a short time after, and it has a higher chance to catch fire IRL.
4. Personelle. Self Driving Cars. Autopilot. No people required. No human input needed. Also, we're assigning the defense squad that rides in the back. Everyone else could easily be inside the cabin. All we're seeing are the people manning the guns, not the drivers. So that makes sense. So even in cases of motorcycles and enemy vehicles, once again, auto-pilot and self-driving vehicles are a very real thing, even for motorcycles. They're just not that common these days.
5. Engines. Technically, do to the basic laws of motion, even if the engines stop working, a car is still able to move forward if it was already moving to begin with. It just won't be able to pick up speed. So technically, even though in real life, when one takes out an engine, it typically explodes, if it doesn't and it just malfunctions, you are still able to move, but you can't accelerate anymore or shift gears. And yes, this also has a high chance of explosion/catching fire once damaged.

also, if you notice, each part of the vehicle has a certain percentage of accuracy deducted from the value and chance to hit, partly due to location, but also partly because they are higher value targets that will reduce the overall ability of the vehicle to function far faster and far more effectively than anything else.

Besides all this though, why are you looking for realism in a video game side-scroller like this? I mean, that isn't what this game is about or meant to be known for. It's meant to be a resource, team, morale management game with RPG and Side-Scroller elements. It's focus is on story, slight exploration, and crafting/upgrading gear.

It's not a survival game despite the tags, it's not meant to be realistic seeing as it's in a completely fictional world that might even have completely different rules and tech than our own, has it's own kind of politics, etc. So looking for realism in a video game like this isn't, well, realistic.
NaN Feb 17, 2021 @ 2:53pm 
there was a tooltip saying that the government has advanced self driving tech for vehicles that allow them to operate without riders (presumably to explain how a bike can ride itself)

The reporter interview is made as a joke. basically you choose to lose morale for money, or pay money for revolution morale.
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Date Posted: Dec 4, 2020 @ 7:58am
Posts: 4