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Fordítási probléma jelentése
or the game mechanics
yeah it was mainly the story that turned me off
Well, that is why he posted. He wants to gain perspective out of curiosity since the game obviously doesn't work for him. I'm curious as to what people will answer with myself since I've never given this game much of a look but I wouldn't mind hearing why people enjoy it.
i mean again no one ever said anything about failing
For crying out loud. I just put out why I, as in me enjoyed the game.
I never said anyone failed at it.
Not counting the adult NPCs, there are 60 students at Bullworth Academy. In almost every other game, you get a set amount of NPC templates that populate the world and repeat over and over. Female template #1, male template #3, child template #6, etc. Bully doesn't have that. Every single character you come across is unique. Every single one of them has a name, individual appearance, and unique dialogue that is telling of their personality or tells their personal story. When the students walk around campus and in the town, you can hear them talking to themselves or to each other, and their unique situational dialogue meshes together to create hilarious conversations. Did I mention they all have different voice actors? I usually spend a few hours in each playthrough just walking around listening to the other students' conversations.
NPC students follow programming that simulates a real school day - they go to class, lunch, the gymnasium, the football field, etc., they get into fights, they play hooky, and generally operate as real teenagers would. Although Bully is a simple game, the amount of detail put into characters that you could skim over without consequence lends the game a true feeling of humanity and depth that I can't say many other games have. It doesn't stop there, either: the town outside of the Academy changes and develops over time, as well. As you progress through the game, the seasons change throughout the entire town. The students celebrate Halloween in costume, and snow and twinkle lights appear gradually in the winter. As it gets colder, every NPC in both the school and the town change into winter clothes.
Bully is a short game. Doing only the main mission and failing to explore, it could easily be beaten in under 15 - 20 hours. Its game mechanics are simple. Its graphics are less than stellar, especially on the character models. However, the entire game lives and breathes in a way that impresses me to this day. Its appeal is that it's charming in much the same way that games like Psychonauts are charming - clunky controls and arguably bad graphics can be overlooked in favor of great character design and world appeal.
that does sound really good and i do appeciate when developers put that much effort into things like that instead of just making some generic ♥♥♥♥♥♥♥♥.
2) The game is low brow humor, but not 'bottom of the barrel' or 'floor of the men's room' humor.
3) I really like the aesthetics of the game, the artstyle and mix of different styles and eras appeals to me. There's a lot to see in it.
Sadly, it didn't translate from PS2/Wii to PC as well as I'd have hoped, but here's to hoping for Bully 2.
the main issue i had with the story was it felt so loose and just kinda randomly strung together. also the ending in my opinon was very bad it just loose to me. (again not hateing just stating my thoughts)