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By the way,how will the H content display?
Also I always had the impression this game was listed by mistake in H-game focused websites because of the nature of monstergirl-themed charadesigns (and that "vore" picture on the game's page) but now...This explain that...Oh well. xD
As suggestions goes, I am aware of "how rough around the edges this game is" as reputation goes, so I'd probably post another message when I actually beat the game if I find things that clearly need a rework. But other than that, it's to the dev to follow their own vision.
It would be good to keep the areial phase, at least a chase till the dragon-head of the ship, if you come uninvited. If you get on the ship invited and start from within in, then yes it could be skipped indeed. But that section got really good things in it, like the fact you don't insta-die with your ship. It's more fun than most "this platformer is suddenl a shump" section I seen in other games.
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For this version, the only big complain I have is about the white mandrakes (the ones that spit fire). While they're ok on the ground and in most of stage 3, they appear way out of place visually in many environments.
It would be good if dev made a duplicate ennemy using another sprite for when the white ones are on walls and other places like that. Same programming, just visually different, it's a well known trick.
(Yes that's only a "lack of visual polish" complain, nothing gamebreaking, but they appear everywhere so it's highly noticiable during the whole game.)
Also, the transition from below a platform to its side takes some times to get used to it, but since I know how tricky it can be to program that mechanic, it's already nice it's an option at all.
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There's clearly a good amount of things they did try in this version, that are as rough as the reputation goes, yet shows signs of ambition most H-game devs lack even when they do a "mainstream" game. Mino(taur)-chan is quite the badass and that little detail after you defeat her was funny, care for the project is visible too.
I'm a bit worried that the H-version may seems "inferior" in the end (yet it would still blow away a good chunk of H-games as gameplay and lenght goes). Also, some levels are very populated so I suppose a rebalance to avoid swarming/grab-lock are planned and will make the levels "easier" for the new target audience.
But yeah, people arn't usually playing those games for gameplay...unfortunately. It's a shame since the gameplay of this game is simple yet quite good
The new story may be what makes or break the R18 version of the game (since let's be honest, people only interested in the animations will grab a full save or go to R34) but...What should we expect since all ennemies are females? Was Youki a trap all along? Cause that would be hilarious. xD
About the H-content, it's mainly yuri. Mino, the gargoyle girls, Charlotte, and Dran are futas. There will also be more vore, some of it decidedly NSFW.
Mino being futa is quite surprizing, I'd picture her "using a tool she forged" instead considering her background. The other three make sense, especially Charlotte.
"Strenght = Lust" was kind of a given, I mean it's basically monstergirl context anyway.
The fact girls attack eachother can be a smart way to balance overpopulated areas, so kudos for that idea. The game may be "just a little game" by normal games standards, but is in good way to become a R18 classic.
Time to wait and see when it will be published. ^^
I apologize if this isn't the place to report bugs. But I didn't know where else I could report the problem.
Nana submitted the R-18 version to Steam. If it's released here, it won't have the DRM, so it won't have any issues with that. It is specifically the DRM that causes issues.
Will there be extra content over time (like more varied multi-grabs and enemy-on-enemy in R18ver) or did the devs already moved to another project (aside of bug-fixes and steam release)?
Will the normal version be updated with the finishers that were missing? Level 3 boss for exemple. I've seen a couple of updating lately and was wondering, since that one is avaiable in R18 version.
While on the subject, she always "do the thing when conditions are met" for less than a second, so I could never perform it. Dunno if it's a general bug or the same problem that make this other player loop, here making my version of the game skip her animation,
Also funny to see in the gallery that the dialog is unchanged after such a brutal finisher, I was expecting an alternative cutscene Youki go on the balcony wondering if she lost her mean to get infos about what's going on, then just saw the big obvious fly-ship taking off far in the background.
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The new Ex chapter is both annoying and fun. I mean, it's a stealth mission so of course it's "annoying" but the fact the game don't just ignore ennemies when it comes to traps is refreshing. Had me stop and laught at the little extra animations, which is a win for such mission.
Also, the training on normal version paid off, I didn't experienced any "major grabs" in the whole game, except early surprises like the mandragoras not "exploding" anymore<. I was Just breezing through it in an hour or so. Compared to the 3h+ I used to need..."don't get grabbed or you'll lose tons of time" is a powerful motivator to stay focused! xD
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Over all, the R18 version is as worth it than the main game since the main content is the same, even if most extra animations are redundant (which is totally fine considering the nature of the variations) but didn't added much for me. Oh well, I was avoiding the grabs in normal play so that reduce the thrill by a big margin, I suppose. A gallery can only recreate so much... ^^"
I hope they'll be adding the Ex chapter to the normal version (but not removing the sky chase in the process) for a complete challenge. Maybe as an option, so people can still play the original route if they want to?