Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Deathblows are not in shop, event shop or gacha. Someone was lucky and received a timed one from a Random Capsule during this beta test, but they've also changed it so login gauge is disabled, possibly to correct this. I do not think they want Deathblows in the game just like Kings. Both were part of the most hated updates that made people start quitting.
As for the full juggling suggestions, that sounds like it'd be a nightmare to code and should stay as is. It makes people try to play safer and work more as a team.
Cells shouldn't have restrictions to being summoned after they die, that's what CP is for. It determines if you can summon again or not. Adding another thing will just make it more confusing, especially for new players. Like if I had my level 14 Dragon(5.4k cp) summoned, I would use all of my CP to summon it basically, even if it dies I probably would not have enough CP again to resummon. Also feel like mentioning there are caps on cell levels, mostly seems to be level 30.
I do like the idea of having limited effects but then I also think there should be no effects. I'm very biased about this one so I can't make much a fair argument for it. Not sure how they'll have the refinery if they even have it on release, so we can't add gems at least. Max effect %s would be pretty low already. And how they work piece per piece, would mean it'd be hard for people to make a set, and everyone would use multiple pieces from multiple sets.