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The only achievement that can be missed, afaik, is the one in Radian Park where an NPC asks you to catch you a monster for him. Just give him your starter (he will give you back right away).
Why do you have to let potent monsters go without catching them? Just because it poses a risk to fainting?
There are many areas. For instance, caves have different floors. Each floor constitutes an area. If you don't catch all coromon (I'm not sure it's possible in insane), after you complete the game and get the achiev for the insane run, you can change the difficulty and catch the remaining coromons. That's what I'm planning to do.
you can also save-scum if your coromon faints
no, the only way to void it is by changing the difficulty settings in the middle of the playthrough back at the pc where you set your difficulty at the start of the game
Also, the insane difficulty says that I can ALWAYS catch a perfect coromon, even if it's wild? How do I tell when this happens so I don't miss it?
Also, I gotta say, these achievements make the game much more interesting. I've played other monster hunters, and couldn't really get into it like I used to, but this spices it up. I was quite hesitant at first, but it's got things in place to make it bearable.
Everything in the "game settings" is fair game, so yes. You just cant edit the "difficulty settings" which can only be changed at the train station
A perfect coromon has a very different color than a regular coromon, you can also click on the coromon's name and the game Will tell you its potential