Coromon
Random encounter rate seems very high
Even with the Stinky Disc, I often find myself getting encounters every few steps (to the point I'm starting to wonder if it does anything at all; might be worth a check, or upping the effectiveness). I don't recall Pokemon having an encounter rate this high. It was barely manageable on the routes, but in the cave where you can't avoid encounters, it's very tiring and requires a lot of grinding to build up enough strength to survive long enough to explore to any meaningful capacity.

Currently, this is my biggest complaint about the game. It's making it very hard and tedious to progress through Thunderous Cave.
< >
Visualizzazione di 1-13 commenti su 13
Marw  [sviluppatore] 10 gen 2020, ore 8:52 
We've updated the demo to version 0.0.7, which lowers the encounter rates in all areas.
Hm. It's better, but still strikes me as very high -- I feel like the rate with the Stinky Disc would be right for the normal rate, but even with the Stinky Disc I'm getting quite a lot of encounters.
Agreed. Getting through the cave turns out quite annoying and needs way too many items to keep HP/SP up until the end. Unless at one point you put a Coromon with passive flee support first and run from the fight every 3 or 4 steps (despite stinky disc). Which is still annoying...
I second this. Even with stinky disc, the encounter rate feels very high
This game's encounter rate made me stop playing it. I'm in a cave, can't see where the eff I'm going, and keep getting into battles. It's not fun, it's just frustrating.

Everything else about this game is on point, but the encounter rate is a huge turn-off.
Messaggio originale di Coach's Coach:
This game's encounter rate made me stop playing it. I'm in a cave, can't see where the eff I'm going, and keep getting into battles. It's not fun, it's just frustrating.

Everything else about this game is on point, but the encounter rate is a huge turn-off.

you can buy repels for pretty cheap at the shop if thats too annoying for you
Messaggio originale di Doctor T gaming:
Messaggio originale di Coach's Coach:
This game's encounter rate made me stop playing it. I'm in a cave, can't see where the eff I'm going, and keep getting into battles. It's not fun, it's just frustrating.

Everything else about this game is on point, but the encounter rate is a huge turn-off.

you can buy repels for pretty cheap at the shop if thats too annoying for you

Didn't even consider this. Thanks. I forgot that was a thing. Generally I fight all battles in JRPGs, never run away, and always like the grind, but when I'm looking to navigate a dungeon and keep getting caught it becomes too much. I'll go back to playing this thanks to you making me aware repels are a thing. I knew they were in Pokemon but as I said, I never really shy from fights 'cause I want to level up anyway.
all this time later and the encounter rate is still insanely high. 9 times out of 10 i get into a fight 2 steps after i finish one. and when i say 9 out of 10 im not being hyperbolic, its LITERALLY 90% of the time. buying repels is not an acceptable option. i dont want to stop having fights, i just want to take more than 2-3 steps in between fights, and ACTUALLY get to explore dungeons without having to spend money to do so.
Messaggio originale di Chad "The King" ThunderCuck:
all this time later and the encounter rate is still insanely high. 9 times out of 10 i get into a fight 2 steps after i finish one. and when i say 9 out of 10 im not being hyperbolic, its LITERALLY 90% of the time. buying repels is not an acceptable option. i dont want to stop having fights, i just want to take more than 2-3 steps in between fights, and ACTUALLY get to explore dungeons without having to spend money to do so.

I have the same experience. Started playing today and the encounter rate is crazy. can verify the '2 steps and next encounter' being a real thing and sort of a bummer. Given the 'potential' stuff Coromon has, I find myself not caring to raise anything that isn't at least potent so I have 4 mons all some 10 levels over the boss I just fought which makes this really weird. and the potential math seems wrong too, the chance is absurdly low. Trying to catch 2 p14+ coromons for the sidequests grinded some 30 levels for me across 4 mons.

I could limit the levels I can gain but then all I get is zero rewards for still dealing with random encounters. It's just not well designed. Which is weird as you have that glove gadget and it would've been so easy to just slap an 'attract' skill on it and lower the standard encounter rate drastically.
Don't have an issue with the encounter rates personally, coming from a guy who did like 10+ different playthroughs, even if the encounter rates are lowered there's always gonna have the chance of getting an encounter after 2 steps, thats just what Random encounters are by design
Messaggio originale di Doctor T gaming:
Don't have an issue with the encounter rates personally, coming from a guy who did like 10+ different playthroughs, even if the encounter rates are lowered there's always gonna have the chance of getting an encounter after 2 steps, thats just what Random encounters are by design

yeah but what are the chances of getting 30 encounters in a row within fewer than 5 steps walked? Also, other games figured out how to generate more appropriate and not as interruptive random encounters ages ago. the game seems to really want to pad gametime with both the high encounter rate and lack of exp share.
there are xp shares, only they are hidden items or obtained in quests, also if the grind is just too much you can just increase wild coromon lvls in the custom settings to skip grinding entirely

I get the point for caves, but encounter rates for grass is fine imo
Ultima modifica da Doctor T gaming; 1 lug 2024, ore 5:54
Messaggio originale di Doctor T gaming:
there are xp shares, only they are hidden items or obtained in quests, also if the grind is just too much you can just increase wild coromon lvls in the custom settings to skip grinding entirely

I get the point for caves, but encounter rates for grass is fine imo

there are 2 items that give 50% that I also own and then a few that give 20% of the exp, that's not exactly EXP share. Running around in a circle oneshotting some coromon to level up a few others at a slow pace isn't fun, especially when you get rather disappointing skills as you level up. It's not exactly a mechnic that makes the game more fun to play.
< >
Visualizzazione di 1-13 commenti su 13
Per pagina: 1530 50