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Now I am finding the Nile mission to force me to start exploiting things, like actually skirmishing and killing the defenders of a flag myself via constant dodging and hitting with javelins before I send my troops in. It is good for a game to challenge you and force you to mix up or create your own strategy, but frankly this mission is far too difficult of a starting spot. The concept of having to constantly run back and forth and re-take flags in order to make decent gold is very frustrating and not good gameplay imo.
Honestly just holding out for the multiplayer, the campaign is trash.
Every time new missions come out there is a wave of messages here saying they're terrible and ruin the game. I can't begin to imagine how discouraging that must be. I think the best thing we can all do is to take advantage of the fact that the developer wants our feedback. Everyone here makes valid points, let's keep them coming (hopefully in a constructive way) and encourage him to implement changes that improve the game to what we know it can be.
Well said. I love the game for what it is, too, needs to be said. And for essentially a one-person development, it's pretty amazing. You're right about both the difficulty and the fact that he's willing to make adjustments. Here's hoping he's listening and isn't too discouraged.
I too have seen TONS of threads stating x, y, and z are impossible and they're doing pre-onager stages; these are mostly just people who haven't really learned the ins and outs of the game yet, or haven't thought of creative enough solutions (some luck is involved as well). It took me a lot of trial and error to get a real hang of it, and almost like an RTS, once the tide starts slipping in your favor it's very satisfying and addicting. The onager missions invoked a strong paradigm shift in how I play, making an otherwise foolishly futile and desperate attack on the enemy's strongest point, early on too, an actual viable tactic. This difficulty seems a little unintended though, as onager accuracy was adjusted downward (a decision I wholly agree with).
So far, Nile seems cruelly difficult, both because the AI stacks about 6 defenders on it permanently, and because they respond very rapidly to an assault by recalling their infantry. But this too I think, will be adjusted w/time. Thanks for your remarks. I have faith the developer will heed this.
Not gonna waste my time and play a frikken running simulator.
Bolders only targeting me.. its so unrealistic.
This game should focus on fighting and tactics .. not running a pattern.
#UNINSTALL
Hey mate, I agree but up to a certain extent. As I said in my opening post, I have never said anything up until now and played the game as it was, trying to win the various missions. The catapults levels took me quite a bit of time, while also giving up for a couple weeks in the meantime, but eventually I did it. This last update, however, is on the brink of insanity. I have won the Nile mission eventually, but the next one is just too much. The difficulty is not challenging, but straight-up frustrating. And these are not yet the final missions of the game!
It is true that the dev has re-balanced some missions so far, but I don't think he really listens because instead of making challenging missions, puzzling and interesting, he keeps making very plain objectives just with insane odds against you.
I decided to speak up because it is something that keeps happening and worsening over-time. Hopefully things will change.
They were actually far worse before, far more accurate. There's a surprisingly, deceptively simple way to complete the first onager mission, and there are guides that show it being done. Basically, if you do everything right, you can rush into the dual-onager throwing base way up in the North of the map early on, and then the siege engines become yours.
Don't know if this was intended, but it's how it's done afaik.
One guy? Well in that case I take back what I said about the campaign. It was too harsh.
But I am at the point of breaking my keyboard over how badly the campaign is stacked against you.
This is 100% reasonable. I might do just that. Hope to see you in multiplayer when it comes out :)