Shieldwall

Shieldwall

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leon_90 May 22, 2021 @ 3:25pm
Tired of this game
Honestly I am sick and tired of this game. Every single mission is almost always the same crap: opponents that start with tons of gold while you have 1 to 200, have boosters and tend to attack you rather than the other AIs and deal more damage than your units. You have every disadvantage possible against you.
There is no strategy, really. Every mission is just a matter of understanding how to exploit it and then do it. I have aced every mission up to the battle of the Nile (released today) but I have no fun anymore. This game doesn't want you to think, just to find the specific exploit for that specific mission and then win. There is no other way to do it, because the AI has so much of an advantage that there can not be other strategies. There is only one way to beat the mission. What kind of strategy game is that?
I am sorry for the developer. I supported the game, I said nothing up until this point and played every new update as soon as it was out, but this is just no longer fun.
Last edited by leon_90; May 22, 2021 @ 3:39pm
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Showing 1-12 of 12 comments
nervisss33 May 23, 2021 @ 2:00am 
I kinda agree. The ai has so many advanteges. The shouldt have that much advanteges
Raven May 23, 2021 @ 5:41am 
Up until now (Nile), I feel like the direction of development has changed. Initially it seemed to me there were many ways to complete a given mission. The era of onagers constantly shooting you seemed to change that, where the only feasible way to complete some missions was to make a very desperate rush toward an enemy flag early on.

Now I am finding the Nile mission to force me to start exploiting things, like actually skirmishing and killing the defenders of a flag myself via constant dodging and hitting with javelins before I send my troops in. It is good for a game to challenge you and force you to mix up or create your own strategy, but frankly this mission is far too difficult of a starting spot. The concept of having to constantly run back and forth and re-take flags in order to make decent gold is very frustrating and not good gameplay imo.
FentanylWallaby May 24, 2021 @ 5:26am 
Yea I'm playing now after a while away. This is such BS!! Every game you have nothing while the enemy has so much. Its not like an uphill battle you have literally nothing while the ai gets given so many things its insane.
Honestly just holding out for the multiplayer, the campaign is trash.
Cronchychomp May 24, 2021 @ 6:02am 
I have to agree. I didn't really mind the onager levels, they were kinda easy. But a three way with an odd amount of flags is just too much for me. I mean seriously? It's so difficult to gain an advantage that way. I'm also kinda dissapointed that the river the battle is based around isn't more of a feature, but that's just a minor gripe.
I'm going to go out on a limb here. My understanding is that this game is being created by pretty much one person. That person also has a history of erring on the side of too hard when balancing the difficulty of each new mission. He also has shown a willingness to adjust that difficulty based on player feedback. This is part of why It is in early-access. So in my mind, everyone here playing it is essentially an unpaid game tester.

Every time new missions come out there is a wave of messages here saying they're terrible and ruin the game. I can't begin to imagine how discouraging that must be. I think the best thing we can all do is to take advantage of the fact that the developer wants our feedback. Everyone here makes valid points, let's keep them coming (hopefully in a constructive way) and encourage him to implement changes that improve the game to what we know it can be.
Raven May 24, 2021 @ 8:04am 
Originally posted by Geek Family Gaming:
I'm going to go out on a limb here. My understanding is that this game is being created by pretty much one person. That person also has a history of erring on the side of too hard when balancing the difficulty of each new mission. He also has shown a willingness to adjust that difficulty based on player feedback. This is part of why It is in early-access. So in my mind, everyone here playing it is essentially an unpaid game tester.

Every time new missions come out there is a wave of messages here saying they're terrible and ruin the game. I can't begin to imagine how discouraging that must be. I think the best thing we can all do is to take advantage of the fact that the developer wants our feedback. Everyone here makes valid points, let's keep them coming (hopefully in a constructive way) and encourage him to implement changes that improve the game to what we know it can be.

Well said. I love the game for what it is, too, needs to be said. And for essentially a one-person development, it's pretty amazing. You're right about both the difficulty and the fact that he's willing to make adjustments. Here's hoping he's listening and isn't too discouraged.

I too have seen TONS of threads stating x, y, and z are impossible and they're doing pre-onager stages; these are mostly just people who haven't really learned the ins and outs of the game yet, or haven't thought of creative enough solutions (some luck is involved as well). It took me a lot of trial and error to get a real hang of it, and almost like an RTS, once the tide starts slipping in your favor it's very satisfying and addicting. The onager missions invoked a strong paradigm shift in how I play, making an otherwise foolishly futile and desperate attack on the enemy's strongest point, early on too, an actual viable tactic. This difficulty seems a little unintended though, as onager accuracy was adjusted downward (a decision I wholly agree with).

So far, Nile seems cruelly difficult, both because the AI stacks about 6 defenders on it permanently, and because they respond very rapidly to an assault by recalling their infantry. But this too I think, will be adjusted w/time. Thanks for your remarks. I have faith the developer will heed this.
Benny Blanco May 24, 2021 @ 8:26am 
I am done with this game .... catapult mission are blocking me from playing the new missions.
Not gonna waste my time and play a frikken running simulator.
Bolders only targeting me.. its so unrealistic.
This game should focus on fighting and tactics .. not running a pattern.

#UNINSTALL
leon_90 May 24, 2021 @ 10:19am 
Originally posted by Geek Family Gaming:
I'm going to go out on a limb here. My understanding is that this game is being created by pretty much one person. That person also has a history of erring on the side of too hard when balancing the difficulty of each new mission. He also has shown a willingness to adjust that difficulty based on player feedback. This is part of why It is in early-access. So in my mind, everyone here playing it is essentially an unpaid game tester.

Every time new missions come out there is a wave of messages here saying they're terrible and ruin the game. I can't begin to imagine how discouraging that must be. I think the best thing we can all do is to take advantage of the fact that the developer wants our feedback. Everyone here makes valid points, let's keep them coming (hopefully in a constructive way) and encourage him to implement changes that improve the game to what we know it can be.

Hey mate, I agree but up to a certain extent. As I said in my opening post, I have never said anything up until now and played the game as it was, trying to win the various missions. The catapults levels took me quite a bit of time, while also giving up for a couple weeks in the meantime, but eventually I did it. This last update, however, is on the brink of insanity. I have won the Nile mission eventually, but the next one is just too much. The difficulty is not challenging, but straight-up frustrating. And these are not yet the final missions of the game!
It is true that the dev has re-balanced some missions so far, but I don't think he really listens because instead of making challenging missions, puzzling and interesting, he keeps making very plain objectives just with insane odds against you.
I decided to speak up because it is something that keeps happening and worsening over-time. Hopefully things will change.
Last edited by leon_90; May 24, 2021 @ 10:21am
Raven May 24, 2021 @ 12:09pm 
Originally posted by Benny Blanco:
I am done with this game .... catapult mission are blocking me from playing the new missions.
Not gonna waste my time and play a frikken running simulator.
Bolders only targeting me.. its so unrealistic.
This game should focus on fighting and tactics .. not running a pattern.

#UNINSTALL

They were actually far worse before, far more accurate. There's a surprisingly, deceptively simple way to complete the first onager mission, and there are guides that show it being done. Basically, if you do everything right, you can rush into the dual-onager throwing base way up in the North of the map early on, and then the siege engines become yours.

Don't know if this was intended, but it's how it's done afaik.
FentanylWallaby May 25, 2021 @ 7:20am 
Originally posted by Geek Family Gaming:
I'm going to go out on a limb here. My understanding is that this game is being created by pretty much one person. That person also has a history of erring on the side of too hard when balancing the difficulty of each new mission. He also has shown a willingness to adjust that difficulty based on player feedback. This is part of why It is in early-access. So in my mind, everyone here playing it is essentially an unpaid game tester.

Every time new missions come out there is a wave of messages here saying they're terrible and ruin the game. I can't begin to imagine how discouraging that must be. I think the best thing we can all do is to take advantage of the fact that the developer wants our feedback. Everyone here makes valid points, let's keep them coming (hopefully in a constructive way) and encourage him to implement changes that improve the game to what we know it can be.

One guy? Well in that case I take back what I said about the campaign. It was too harsh.
But I am at the point of breaking my keyboard over how badly the campaign is stacked against you.
Raven May 25, 2021 @ 8:43am 
@Doom , I actually completely understand the frustration. Personally I would take a break from the game for a little while. Ironically I'm also playing some of the Total War series as well, but I don't mind waiting for the developer to take a look at these stages again or patch them.
FentanylWallaby May 26, 2021 @ 3:43am 
Originally posted by Jan:
@Doom , I actually completely understand the frustration. Personally I would take a break from the game for a little while. Ironically I'm also playing some of the Total War series as well, but I don't mind waiting for the developer to take a look at these stages again or patch them.

This is 100% reasonable. I might do just that. Hope to see you in multiplayer when it comes out :)
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