Shieldwall

Shieldwall

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Sam Feb 9, 2021 @ 8:37am
SHIELDWALL LOVE OR HATE IT
i have to say i am enjoying this game not because it is a great game but it is a fun game if it where mulity player and if it had a lot more maps for single player worth buying for fun
Last edited by Sam; Feb 12, 2021 @ 9:29am
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Showing 1-5 of 5 comments
Benny Blanco Feb 12, 2021 @ 7:09am 
The core game play was great in the beginning.
Now the last 3 maps and the "aimbot" catapult precision is plain stupid.
RIP shieldwall
Moderate Biscuit Feb 15, 2021 @ 9:30pm 
First 6 missions are fun, then the game encourages you to avoid fighting and it becomes super boring. Not sure why the design went that direction. Had a lot of potential.
Geek Family Gaming Feb 17, 2021 @ 12:54pm 
Catapults are not necessarily a bad idea, they are just implemented incredibly badly. Unerring accuracy, super fast reload time, overpowering damage... they just aren't fun the way they work now.

Pharsalus is just stupid. I capture three of the forts and continually lose more of my men to my own catapaults than to the enemy?!? Throw in the sniper defenders on the wall and attacking forts becomes an endlessly boring cycle of spawn, charge, die, repeat until either time runs out or you bankrupt your enemy.

Some kind of re-balance of the accuracy and reload speed would help. Maybe limiting the number of defenders/catapults that can be spawned? Or making each shot cost gold so the enemy can not just spam defenders? some kind of way to target where the catapults are shooting? Or just turn them off? Not sure what the answer is, but it seems as if most people are frustrated with the way they work right now.
Snipermonkey Feb 27, 2021 @ 2:47pm 
the game does not even open for me so i can't say enything about it
Bones Mar 15, 2021 @ 7:45pm 
Love it but these catapults are killing me. Please make them optional.
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Showing 1-5 of 5 comments
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