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It has been a while but, generally speaking the enemy puts maybe 1-2 defenders on a fort? I've gotten used to doing this tactic a lot recently. I tend to put four guys on my own fort, maybe even 6 if needed, then I stack up on however many infantry I can fit in my squad, I avoid ALL infantry confrontation with the enemy, and go around NEAR their flag, out of range of defenders, and I myself take up the pilum and use it to shoot down both of their defenders, (this takes practice and patience), and THEN I rush my entire squad at their door.
This is really frustrated by the giant rocks hurtling toward you, but if memory serves, they shoot you, not your squad.
Once you capture that second fort, immediately pump it with 4-ish defenders until you're safe. If you see any opportunities to wipe out a faction that's in trouble, (such as having only one flag and being away from that flag at the moment), take it. One less enemy to worry about.
Another thing that's really important to learn in this game I've found is learning how the AI behaves on each map. You'll notice, on some maps, only one of the 2 or 3 AI will actually try to take your base. Some AI only try to keep certain flags as well as their own. Obviously you want to target and remove the most aggressive AI first, then you can work on the others who are more defensive and predictable.
My recommendation for the start is holding the two flags closet to your base and stay out of fights as much as possible unless they are at your doorstep. When the purple army is away from their base that's when you take it. Having the upgrade to destroy gates quicker is a must.
Once its taken, fortify it so they don't take it back. Have each of your 2 forts have 4 defenders, 8 total is a good number i think. Then upgrade your troops to spear-men or the swordsmen and destroy purple for good.
Once they are gone get rid of all your defenders to have a bigger party because blue will not attack your castles. Capture all the flags till blue is alone with one or two flags. Then wait close by their base for them to leave and capture a flag. Once they do you then need to destroy their gate as fast as possible. As soon as your attacked by the defenders the army will most likely try to come back so try to be swift.
Once inside you need to focus on taking the flag. Once taken you can recruit as many soldiers or defenders as possible to take out their defenders and their army that is coming back. This is how i got gold for the nile.
Something that becomes surprisingly handy is if you can get the infantry on the defensive, waiting in front of their gate, sometimes your artillery will smash them all pretty quickly.
That MIGHT be the x-factor that allows you to rush in with a full 25 legionaries and take them out. I'm probably not going to make it this try.
There's also a spot pretty much around each fort that's totally safe from catapults while also being far enough away that their defenders and infantry won't notice you. Usually around back. Using the free-look camera you can zoom out a bit and see when the infantry leave, then you can try to rush, or first try to kill some defenders with the pilum. This is my go-to way of taking forts right now.
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Per Nile, yeah that's exactly what I had figured out. I've gotten surprisingly good at taking Greece out relatively quickly in that one, at one point at the third minute, but I hadn't found a way to crack that defensive nut that is Egypt. It's been tough for me to catch them away because the moment you start attacking their base they fly back to it so quickly. I guess I've just got to keep trying to catch them while they're away. If Greece in that map actually attacked their base, they could leave an opening for me.
But yeah, in general, I've found the forts are the best flags to have, because you can't put defenders on most of the bare flags so they're almost like bait, unless they're right outside your door.
Add in the 1.5x gold bonus and ugh. >_>; Hahaha.
If we could reliably get into fights we're likely to win in order to level the standard up quickly, it wouldn't be so bad, but since the onager missions dropped most of what you do is run around and take flags, so you don't get a chance to fight that much, (and you're sort of discouraged from doing it too, as it's too costly). This is why I firmly suggested taking flags should give you experience!
At this point I can only hope to wait for a nerf on the catapults or the amount of defenders these defensive AI get.
The nerf on the catapults wasn't enough in my opinion. They need to be more inaccurate and shoot less i think. Or leave them as is and turn friendly fire off cause that is half of the problem with this level. Or give us control on the map where we want to launch them at a constant but less accurate rate could be interesting.
I too actually thought catapult accuracy was nerfed harder than it was. My thoughts about the catapults were that they should increase the area damage range effect but significantly decrease overall damage. That way they'd be a bit more of a formation-upset and than actual squad killer. Obviously it's still early access and all, but indicators that you're being targeted before it's launched would be nice too, especially if once launched there was, say, a targeted area on the ground showing where it was going to land.
Being able to configure WHERE/WHAT sorts of targets your allied catapults shoot at would also be a huuuuuge benefit. If I could make my catapult shoot constantly at enemy defenders for instance, my goodness that would make a world of change.