Shieldwall

Shieldwall

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BOOM-noHAX May 25, 2021 @ 7:30pm
battle of pharsalus
If somebody has gold for this level (the one with the 4 castles and catapults) i need assistance. I am convinced this level is impossible. I have beaten all the levels with gold except this one and the last. I have not even tried playing the last one cause I've been determined to get gold here.

Now. If somebody could tell me or help me with a strategy to win this that would be great. My best game yet which was just before this review I killed brown around 9 min and then blue around 15.

FOR 20 MINUTES I had a constant barrage of troops constantly attacking and killing/dying. We kept getting killed by either our catapults or they would spawn immediately after getting taken out.

I've tried several games with multiple ways of trying to take out damn purple. Nothing has worked. There are so many different strategies I have tried and failed with I am just flabbergasted and annoyed at what to try next. Almost every game I fight them i have around 15 min to barrage them with pointless attacks.

I ♥♥♥♥ you not i have wasted probably a total of 8 hours at least into beating this level to get gold.
Last edited by BOOM-noHAX; May 25, 2021 @ 7:50pm
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Showing 1-15 of 19 comments
Raven May 25, 2021 @ 7:35pm 
Pharsalus. Is this the stage where you have four forts, each with their own onager?
BOOM-noHAX May 25, 2021 @ 7:46pm 
Originally posted by Jan:
Pharsalus. Is this the stage where you have four forts, each with their own onager?
Yes the one with the four bases and evey base has catapults.
Raven May 25, 2021 @ 7:53pm 
Originally posted by BOOM-noHAX:
Originally posted by Jan:
Pharsalus. Is this the stage where you have four forts, each with their own onager?
Yes the one with the four bases and evey base has catapults.

It has been a while but, generally speaking the enemy puts maybe 1-2 defenders on a fort? I've gotten used to doing this tactic a lot recently. I tend to put four guys on my own fort, maybe even 6 if needed, then I stack up on however many infantry I can fit in my squad, I avoid ALL infantry confrontation with the enemy, and go around NEAR their flag, out of range of defenders, and I myself take up the pilum and use it to shoot down both of their defenders, (this takes practice and patience), and THEN I rush my entire squad at their door.

This is really frustrated by the giant rocks hurtling toward you, but if memory serves, they shoot you, not your squad.

Once you capture that second fort, immediately pump it with 4-ish defenders until you're safe. If you see any opportunities to wipe out a faction that's in trouble, (such as having only one flag and being away from that flag at the moment), take it. One less enemy to worry about.

Another thing that's really important to learn in this game I've found is learning how the AI behaves on each map. You'll notice, on some maps, only one of the 2 or 3 AI will actually try to take your base. Some AI only try to keep certain flags as well as their own. Obviously you want to target and remove the most aggressive AI first, then you can work on the others who are more defensive and predictable.
Raven May 25, 2021 @ 7:54pm 
I'm currently stuck on the Nile mission. I've beat it, but never on gold, and I'm not sure how it's supposed to be done to be honest. But I might revisit Pharsalus to see if I can pull it off again.
BOOM-noHAX May 25, 2021 @ 8:02pm 
Originally posted by Jan:
Originally posted by BOOM-noHAX:
Yes the one with the four bases and evey base has catapults.

It has been a while but, generally speaking the enemy puts maybe 1-2 defenders on a fort? I've gotten used to doing this tactic a lot recently. I tend to put four guys on my own fort, maybe even 6 if needed, then I stack up on however many infantry I can fit in my squad, I avoid ALL infantry confrontation with the enemy, and go around NEAR their flag, out of range of defenders, and I myself take up the pilum and use it to shoot down both of their defenders, (this takes practice and patience), and THEN I rush my entire squad at their door.

This is really frustrated by the giant rocks hurtling toward you, but if memory serves, they shoot you, not your squad.

Once you capture that second fort, immediately pump it with 4-ish defenders until you're safe. If you see any opportunities to wipe out a faction that's in trouble, (such as having only one flag and being away from that flag at the moment), take it. One less enemy to worry about.

Another thing that's really important to learn in this game I've found is learning how the AI behaves on each map. You'll notice, on some maps, only one of the 2 or 3 AI will actually try to take your base. Some AI only try to keep certain flags as well as their own. Obviously you want to target and remove the most aggressive AI first, then you can work on the others who are more defensive and predictable.
Yes I learned from this battle that the only one that you need defenders for are against brown. Blue only takes the two flags closest to them and purple is the same way but they are more defensive driven. Purple has a 1.5 gold boost and they usually have 6 defenders. They are the ones i always have issue with and have not gotten gold on yet.
BOOM-noHAX May 25, 2021 @ 8:24pm 
Originally posted by Jan:
I'm currently stuck on the Nile mission. I've beat it, but never on gold, and I'm not sure how it's supposed to be done to be honest. But I might revisit Pharsalus to see if I can pull it off again.
I just got that gold a few days ago. From what I noticed is purple is the main aggressor so you need to take their castle before you go after blue cause they are defensive so they only capture and hold two flags closest to their main base. BTW as soon as you go to their gates when they leave they come back to defend it.

My recommendation for the start is holding the two flags closet to your base and stay out of fights as much as possible unless they are at your doorstep. When the purple army is away from their base that's when you take it. Having the upgrade to destroy gates quicker is a must.

Once its taken, fortify it so they don't take it back. Have each of your 2 forts have 4 defenders, 8 total is a good number i think. Then upgrade your troops to spear-men or the swordsmen and destroy purple for good.

Once they are gone get rid of all your defenders to have a bigger party because blue will not attack your castles. Capture all the flags till blue is alone with one or two flags. Then wait close by their base for them to leave and capture a flag. Once they do you then need to destroy their gate as fast as possible. As soon as your attacked by the defenders the army will most likely try to come back so try to be swift.

Once inside you need to focus on taking the flag. Once taken you can recruit as many soldiers or defenders as possible to take out their defenders and their army that is coming back. This is how i got gold for the nile.
Raven May 25, 2021 @ 8:37pm 
That's smart. Yeah, I'm retrying Pharsalus, at 32:00 minutes in I've gotten rid of Brown, then Blue, and I'm trying to see how best to attack Purple. The six defenders are definitely a problem before you're inside.

Something that becomes surprisingly handy is if you can get the infantry on the defensive, waiting in front of their gate, sometimes your artillery will smash them all pretty quickly.

That MIGHT be the x-factor that allows you to rush in with a full 25 legionaries and take them out. I'm probably not going to make it this try.

There's also a spot pretty much around each fort that's totally safe from catapults while also being far enough away that their defenders and infantry won't notice you. Usually around back. Using the free-look camera you can zoom out a bit and see when the infantry leave, then you can try to rush, or first try to kill some defenders with the pilum. This is my go-to way of taking forts right now.

-

Per Nile, yeah that's exactly what I had figured out. I've gotten surprisingly good at taking Greece out relatively quickly in that one, at one point at the third minute, but I hadn't found a way to crack that defensive nut that is Egypt. It's been tough for me to catch them away because the moment you start attacking their base they fly back to it so quickly. I guess I've just got to keep trying to catch them while they're away. If Greece in that map actually attacked their base, they could leave an opening for me.

But yeah, in general, I've found the forts are the best flags to have, because you can't put defenders on most of the bare flags so they're almost like bait, unless they're right outside your door.
Raven May 25, 2021 @ 8:43pm 
Yyyyyyyyup, failed Pharsalus. I'm gonna guess that it's the Defensive AI setting that puts the 6 defenders up. It wouldn't be so bad if their squad was out doing stuff, but they're so often right inside the gates that it's nearly impossible to take them out.


Add in the 1.5x gold bonus and ugh. >_>; Hahaha.
I haven't replayed that level in ages but as I remember it, the end battle is definitely just a meat grinder. I do have gold on it though and I don't consider myself a particularly good player, so it's definitely possible. Not sure what upgrades/standard sign you're using, but they frequently make a bigger difference than you'd think. I'll replay the mission again in a little bit and see if I can remember what I did.
wow. just re-tried it. I must have gotten gold on an earlier build or something. The wall defenders have definitely been tweaked. I'm having the same problem with this level that I'm having with Battle of the Nile, which is just that defenders are waaaaaay overpowered. I get that six defenders is a lot, but when I attack with 19 troops and they all get slaughtered that's a bit much. Especially if you'll only let me have 25. We're not storming the beach at Normandy here. I'll have to re-think my approach here.
Raven May 26, 2021 @ 7:00pm 
Exactly! >_> Unless maybe your standard is completely fully upgraded/leveled-up and that makes a difference(?), I don't think even with 25 tier 3 troops you have any chance in hell to get past defensive AI when they're inside their fort. It's a bit too much, honestly.

If we could reliably get into fights we're likely to win in order to level the standard up quickly, it wouldn't be so bad, but since the onager missions dropped most of what you do is run around and take flags, so you don't get a chance to fight that much, (and you're sort of discouraged from doing it too, as it's too costly). This is why I firmly suggested taking flags should give you experience!
Raven May 26, 2021 @ 7:01pm 
It also wouldn't be too bad if your troops launching their javelins were more accurate, and could reliably take out defenders with their two volleys before you assault. This doesn't seem the case. They're decently accurate, but usually not enough to truly take them out.
BOOM-noHAX May 27, 2021 @ 5:41pm 
Originally posted by Jan:
It also wouldn't be too bad if your troops launching their javelins were more accurate, and could reliably take out defenders with their two volleys before you assault. This doesn't seem the case. They're decently accurate, but usually not enough to truly take them out.
Truthfully i think i might try that strategy next. I usually take out brown immediately because they use only militia. They are the only one that will attack your base too. With that in mind they might be great to farm off of if i am able to recruit lvl 2 or 3 troops
BOOM-noHAX May 27, 2021 @ 7:17pm 
Originally posted by Jan:
It also wouldn't be too bad if your troops launching their javelins were more accurate, and could reliably take out defenders with their two volleys before you assault. This doesn't seem the case. They're decently accurate, but usually not enough to truly take them out.
I just tried that twice. The results were minimal. If anything going after blue before was harder that brown.

At this point I can only hope to wait for a nerf on the catapults or the amount of defenders these defensive AI get.

The nerf on the catapults wasn't enough in my opinion. They need to be more inaccurate and shoot less i think. Or leave them as is and turn friendly fire off cause that is half of the problem with this level. Or give us control on the map where we want to launch them at a constant but less accurate rate could be interesting.
Raven May 28, 2021 @ 1:42am 
Sorry, just so I'm clear, which tactic did you try?

I too actually thought catapult accuracy was nerfed harder than it was. My thoughts about the catapults were that they should increase the area damage range effect but significantly decrease overall damage. That way they'd be a bit more of a formation-upset and than actual squad killer. Obviously it's still early access and all, but indicators that you're being targeted before it's launched would be nice too, especially if once launched there was, say, a targeted area on the ground showing where it was going to land.

Being able to configure WHERE/WHAT sorts of targets your allied catapults shoot at would also be a huuuuuge benefit. If I could make my catapult shoot constantly at enemy defenders for instance, my goodness that would make a world of change.
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