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What is the specific size of the images in question?
And what is your video card and resolution?
The slowdown in the game is not due to the CPU, but because of the frame rendering speed for which the GPU is responsible.
It only really happens after long periods of time in a canvas. So only the larger one will do it. Usually over 100,000 pixels with the last 20-10,000 having this problem. What happens is that every 30 seconds or so the game will lag pretty bad. Switching color during this will freeze the game. It starts with a longer duration between spikes but will become more frequent as more progress is made. I have noticed that when the Joe menu is up, the game is smooth. However returning to the canvas after use will resume the freezing/lagging. If a significant amount of pixels were filled by Joe, it will be worse. Restarting the game will fix it but going back to the selection menu and resuming will not fix it. It has crashed the game.
It was present in the other 3 games but with the advent of custom images that can push 400,000, it has become more apparent.
The reason why I thought it was a CPU thing is that I had task manager in a second window, and CPU usage peaked during freezes.
Do you use a pencil or bucket for filling?
Tomorrow I will completely rewrite the save function.
I will write when it will be possible to try to test.
Test it out.
Do you upload your picture through DE so that Joe paints it?
You surprised me.
I uploaded through the button in the menu. I had already painted it so I just used it has a test.