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https://steamcharts.com/cmp/1384160,678950
Arcsys is the only developer having 2 successfull fighting games at the same time.
However, there are more and more fighting games with rollback netocde on Steam market and they tend to canibilize a bit each others by splitting their playerbases.
We can tell this by checking back when BBCF had rollback implemented as a beta test, it peaked at 4733 players back then 1 year ago, while for GGRev2 rollback it only peaked at 3413.
I would have guessed that with GG being now a known IP and Rev2 charts being on par with BBCF in 2020 before Strive was a thing then Rev2 charts would be higher than BBCF charts during rollback beta but this didn't happen that way.
We can also see that there are only 5 games having charts high enough to be playable without queuing for a long time, despite so many fighting games on the market. It's not that other fighting games are not good, it's just that the global fighting game community is not big enough to split between so many fighting games.
Regarding who did what between 8ing and ASW, yes it looks like gameplay was on 8ing side but that might be all. Graphics and also netcode both have ASW touch.