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-Sincerely, A Grappler Player
You will notice that there will be way less DP Spam out of a sudden
You're missing the point of this post. I'm not saying I can't punish DPs I'm saying there's a fundamental disparity between grappler and other characters.
I get baiting them. It just irks me that grappler is always losing to lows but nobody else is
Err....doesnt this just mean you need to start varying your approach? If you keep doing the same thing and keep getting caught by the same thing, adapt. I watched Diety level Grapplers do jump ins quite often, that axe kick has some serious reach/cross up ability on it.
Yeah there is, Grappler has armor on everything and kills in 2 Combos without Awakening.
He has + Frames for days.
♥♥♥♥ range and no DP is the trade off for that.
Besides Ghostblade has no DP at all.
I won't deny that ghostblade has issues as well.
Also, he isn't the only character who loses to meaty lows on wakeup. Lost Warrior also has a 2M that's a counter, and it has the same problems as Grappler's.
Even then, I don't think Grappler's 2M is meant to be used as a reversal, but more as a way to call out the opponent's pokes in neutral, especially ones with telegraphed startup.
Yeah I play Lost Warrior and his 2M is very unreliable on wakeup. I didn't know if it was losing to anything specifically though but that makes sense if it does, I thought maybe my timing was just off.
It's better to just hold block and guard cancel to get breathing room again I'm finding.