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also some units are just made to have a certain health, i dont think godzilla should have 100 health and a small robot to have 10,000
You can edit their health and stats, but it seems like it has to be done before placing units or base parts. I'm wondering if there's a way to edit this stuff after placing it.
In my specific case, I've created a couple of monsters from animal parts. I didn't realize all the stats are based on the base animal part (the legs). So I got to the end of making two creatures and because one of them had a heftier set of legs, it's HP was roughly 5x higher than the other creature. I just want to be able to edit those stats without having to remake the entire creature.
First you grab the prefab file from your AppData\LocalLow\VDimension\Animal Revolt Battle Simulator folder. Your own prefabs will be here, or the workshop ones will be in the "workshopWeaponisedAnimalPrefabsFolder" folder which is also in the path mentioned above.
The file you're after looks something similar to this "WEP_ANIM_PREF_unitname_2021-260-16-9-747"
Upload that file to saveeditonline.com. It'll load up and show a huge list of variables. You're looking for the first few "Props" variables. If you left your unit at default stats, the props you're looking for should be 100. It'll look like this:
animalRecord > props > 1 :(100)
animalRecord > props > 2 :(100)
animalRecord > props > 3 :(100)
The first record is view distance, second is HP and next is Attack. HP and Attack say 100 but they're actually 1, think of it as 1.00 instead of 100.
So change these values (e.g. changing HP line from 100 to 5000 will made the HP multiplier 50 in game) and then download the file at the bottom of the webpage. Replace your file in AppData\LocalLow\VDimension\Animal Revolt Battle Simulator and you're good to go.
Might be worth backing up your prefabs first in case you break anything.
Hey, that's great! Thank you!