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My main issues are the lack of variety when it comes to outfits, movement is weird, the main heroine has upper arms too thin, some outfits don't really fit the body shape (yet they did before). Drops aren't that interesting and I believe they do more harm than help.
Will be waiting until the completion, and I hope deeply they will improve the game further. Even if they add DLC's, I'll support them as long as they have passion to do it.
In terms of lust, I would like to add more actions with sisters and objects with animations.
In terms of construction, personally i don't like it when there is no ready-made template with rooms, putting each piece of furniture by hand is very exhausting and many will agree with me.
It would also be cool if there was an opportunity to forge, improve equipment, insert stones or something like that, and not endlessly searching the store in the hope that there will be a jacket a couple of stats higher
I completely agree with the author of the post, the game is really interesting, so I want it to be improved even more
A few templates could be a welcome addition I think. I'd also like to see all of the followers wandering around the castle and interacting with objects, instead of just the 3 in your party. Or maybe we could have the option to put certain followers in the other bases after they're unlocked.
Definitely agree with this, and goes with my above comment that loot drops feel mostly like junk other than the very early game when you have nothing. I'd like to see the transmog system fleshed out a bit better as well. Destroying a piece of loot feels awkward, especially since that piece may not show up again on the vendors for some time if you ever want to switch back to its appearance. My home storage is completely loaded with various pieces of gear in case I ever want to use them for transmog. Maybe we could have a separate transmog closet or something.
That being said, I don't disagree with anything you are suggesting. Here are some additional thoughts of my own to supplement your suggestions;
1. Change the story so that the battle map is actually a broken kingdom where a powerful Necromancer has opened a rift between the hells and the kingdom. This fracture has caused a power shift in the hells which led to lesser undead, demons and devils overthrowing the succubi and killing many of their kind. Those that survived are held prisoner by undead controlled by the necromancer. His goal is to tap their carnal power to feed his ambitions, perhaps to gain control of a demon he cannot yet control. Once he does though both worlds are his. So as you adventure in this broken world, you encounter undead, devils, demons, orcs, AND humans. You may kill all, though capturing some allows the succubus to power infernal idols that protect their sanctums which will ultimately be needed to restore both worlds.
Additionally, I feel as though mechanically, prisoners powering infernal machines should be a way to improve ones character (i.e. improved health speed power etc. in addition to leveling). I would also like to see auras that stun, enrage, fear etc. But the most interesting one is the hate meter. I wish it would trigger a not so beautiful demon form that would allow you to dominate the battlefield for a short time. But the longer you use it the more damage you take. Similar to the slayer form in BG2 if you're familiar.
2. Spells and skills right now are basically place holders. Yes they have been refined some, but refinement should happen more after all the mechanics of the game are implemented and working.
3. Yes balance and returning are required. This will likely happen in a major way either just before or just after build 1.0. Personally, I'd like to see the classic skill tree. Based on what already exists and what I have suggested above, I see this as something that could be done and be feature rich.
4. I agree 100 percent on this. But again, I feel like pre-customized followers will be a focus later after mechanics are more under control.
5. This is why humans should be added. I think it would be great if they could be used as resources to heal or generate the aura effects I mentioned and to have this action occur in mid battle in a bullet time like sequence would be pretty cool.
I also feel as though loot should be handled a little differently. I think I'm okay with things flying everywhere as long as non-inventory items such as gold and crystals are automatically recovered at the end of the battle. Other stuff such as armor weapons and potions you should still have to choose what you want based on space in inventory.
Finally, I would like to see a better crystal economy with more applications. Maybe rez minions, healing, or crafting with them.
Regardless, I enjoy this game a lot and with patience I believe we WILL see it improve.