She Will Punish Them
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She Will Punish Them

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target_destroyed Jul 10, 2022 @ 9:58am
General thoughts, observations, and suggestions
So first I want to say I'm enjoying the game and have ~18 hours played so far, probably 1/3 of which was spent decorating and moving furniture around XD. I think the game is pretty fun and has a lot of potential, but wanted to list a few things that I think could potentially be improved.

1. Succubus theme

As it stands, I have no idea why the protagonist is a succubus (other than sex demon = hot) because it has no bearing whatsoever on the story or gameplay. This game could easily be called Slutty Battle Maidens and all the characters could be elves or humans and it wouldn't really make a difference. Our (anti)heroine charges into combat and thrashes enemies with melee weapons, which seems like the exact opposite of how a succubus would approach combat. Which leads to number 2.

2. Spells feel like an afterthought

There is little variety of spells available, and most feel weak and like a waste of points besides the initial point to unlock the spell. There are no spells that thematically fit a succubus. No Life Drain, no Seduce/Charm/Domination/Mind Control, no Confusion or anything like that. I think it would be awesome to have some spells like that where you can briefly make an enemy attack its allies or wander around confused or stunned or something, or some sort of life drain ability, even if it has to be a weapon property. Trying to make one of my followers a spell caster just seemed like a waste of points, which leads to number 3.

3. Build/skill variety

As it stands, the game feels like if you're not dual-wielding fast melee weapons, you're doing it wrong. Bows are hilariously ineffective, especially compared to the enemy archers which are a huge threat if not dispatched quickly. So far the most deadly enemy I've encountered (besides a spike trap immediately chunking me for 75% of my health) is the orc war queen or whatever they're called, again dual-wielding. I tried to make a "balanced party" in the tradition of other rpgs, with a tanky character, an archer, spellcaster, etc. Everything that was not a dual-wield murder machine felt completely gimped.

4. Lack of follower diversity

As it stands, all the followers feel like the exact same character with a different appearance. There doesn't seem to be any incentive to prioritize rescuing any specific follower. None of them have any unique or defining traits, and all their attributes and skills can be allocated the exact same way (dual-wield murder machine gooo). Maybe they could start with points allocated in certain areas to nudge the player into building them a certain way, but again this depends on game balance being ironed out and making thing like spells more useful.

5. No sex

Again this seems like a bizarre omission from a game focusing on a group of succubi that is already firmly adult themed. For example, there is a deck-building game on Steam called Last Evil. Different type of game of course, but that character feels like a succubus. You can literally bang your way to victory if you choose to build your deck that way. While that wouldn't be feasible here due to the action-oriented gameplay, it feels odd that with so much effort spent on sexy character customization and the overarching goal of killing stuff to buy sexy lingerie that there are no sex scenes. I find it hard to believe a castle full of sex demons wouldn't be getting it on with each other at every opportunity in their downtime from slaying monsters (perhaps after taking some of them captive to populate their fun dungeon... HINT HINT ;) ). I realize (and hope) this may be coming later or as DLC or something, but felt it should be mentioned anyway.

I'm not going to mention bugs or anything as I realize those things are still being ironed out as the game develops, but one stand-out thing that is annoying is when killing enemies, sometimes loot goes flying across the entire map, sometimes into inaccessible areas which is frustrating.

I know this probably sounds very negative and I want to reiterate I do enjoy the game and realize it's still early access, and think there's a lot of potential here for a really great game.
Last edited by target_destroyed; Jul 10, 2022 @ 10:18am
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Showing 1-6 of 6 comments
ShadowSplit Jul 10, 2022 @ 10:50am 
I really hope the game will be polished and released fully sometime in the future. I agree that the game has a lot of potential, not just as hack'n'slash.

My main issues are the lack of variety when it comes to outfits, movement is weird, the main heroine has upper arms too thin, some outfits don't really fit the body shape (yet they did before). Drops aren't that interesting and I believe they do more harm than help.

Will be waiting until the completion, and I hope deeply they will improve the game further. Even if they add DLC's, I'll support them as long as they have passion to do it.
unluck Jul 10, 2022 @ 2:32pm 
I would like to add. The game feels like she's trying to sit on several genres at once.
In terms of lust, I would like to add more actions with sisters and objects with animations.
In terms of construction, personally i don't like it when there is no ready-made template with rooms, putting each piece of furniture by hand is very exhausting and many will agree with me.
It would also be cool if there was an opportunity to forge, improve equipment, insert stones or something like that, and not endlessly searching the store in the hope that there will be a jacket a couple of stats higher :sg7exp_ka:

I completely agree with the author of the post, the game is really interesting, so I want it to be improved even more :SaraNeko2:
target_destroyed Jul 11, 2022 @ 11:45am 
Originally posted by ShadowSplit:
Drops aren't that interesting and I believe they do more harm than help.
I definitely agree with this. Other than the very early game when you have little to no equipment, most of the drops seem like vendor trash since you can get much better gear from the vendors. It would be nice if at least the golden chest would give some better loot.

Originally posted by likkylick:
I would like to add. The game feels like she's trying to sit on several genres at once.
In terms of lust, I would like to add more actions with sisters and objects with animations.
In terms of construction, personally i don't like it when there is no ready-made template with rooms, putting each piece of furniture by hand is very exhausting and many will agree with me.
A few templates could be a welcome addition I think. I'd also like to see all of the followers wandering around the castle and interacting with objects, instead of just the 3 in your party. Or maybe we could have the option to put certain followers in the other bases after they're unlocked.

It would also be cool if there was an opportunity to forge, improve equipment, insert stones or something like that, and not endlessly searching the store in the hope that there will be a jacket a couple of stats higher :sg7exp_ka:
Definitely agree with this, and goes with my above comment that loot drops feel mostly like junk other than the very early game when you have nothing. I'd like to see the transmog system fleshed out a bit better as well. Destroying a piece of loot feels awkward, especially since that piece may not show up again on the vendors for some time if you ever want to switch back to its appearance. My home storage is completely loaded with various pieces of gear in case I ever want to use them for transmog. Maybe we could have a separate transmog closet or something.
Last edited by target_destroyed; Jul 11, 2022 @ 11:47am
Wallis Jul 12, 2022 @ 7:08pm 
I think there are already a lot of games out there with SEX in. Nudity is fine and im here to play , while also i can have a good look at the naked body. id prefer if it just stayed a game than a porn , but i guess thats upto the devs and the people who push. I will be un installing the day i see inside the girl or even a girl with a Willy lol.
Routerproblem Jul 13, 2022 @ 1:08am 
I completely approve this post.
kNOwWHEREtoRUN Jul 13, 2022 @ 1:35am 
Firstly, know that the crew working on this game are likely focusing on game functionality, trying to code what the game can do (adding all of their desired adult stuff) without breaking the rest of the game. At least that's the instinct I have as I look over their development road map and how my game experience has change after each patch. My advice would be to try and consider where they are in development keeping in mind that this project migrated from one team to another by way of bankruptcy (at least that is my understanding). If you look at this project through that lens, you may realize that right now its about implementing promised features in a working (not polished) build.

That being said, I don't disagree with anything you are suggesting. Here are some additional thoughts of my own to supplement your suggestions;

1. Change the story so that the battle map is actually a broken kingdom where a powerful Necromancer has opened a rift between the hells and the kingdom. This fracture has caused a power shift in the hells which led to lesser undead, demons and devils overthrowing the succubi and killing many of their kind. Those that survived are held prisoner by undead controlled by the necromancer. His goal is to tap their carnal power to feed his ambitions, perhaps to gain control of a demon he cannot yet control. Once he does though both worlds are his. So as you adventure in this broken world, you encounter undead, devils, demons, orcs, AND humans. You may kill all, though capturing some allows the succubus to power infernal idols that protect their sanctums which will ultimately be needed to restore both worlds.

Additionally, I feel as though mechanically, prisoners powering infernal machines should be a way to improve ones character (i.e. improved health speed power etc. in addition to leveling). I would also like to see auras that stun, enrage, fear etc. But the most interesting one is the hate meter. I wish it would trigger a not so beautiful demon form that would allow you to dominate the battlefield for a short time. But the longer you use it the more damage you take. Similar to the slayer form in BG2 if you're familiar.

2. Spells and skills right now are basically place holders. Yes they have been refined some, but refinement should happen more after all the mechanics of the game are implemented and working.

3. Yes balance and returning are required. This will likely happen in a major way either just before or just after build 1.0. Personally, I'd like to see the classic skill tree. Based on what already exists and what I have suggested above, I see this as something that could be done and be feature rich.

4. I agree 100 percent on this. But again, I feel like pre-customized followers will be a focus later after mechanics are more under control.

5. This is why humans should be added. I think it would be great if they could be used as resources to heal or generate the aura effects I mentioned and to have this action occur in mid battle in a bullet time like sequence would be pretty cool.

I also feel as though loot should be handled a little differently. I think I'm okay with things flying everywhere as long as non-inventory items such as gold and crystals are automatically recovered at the end of the battle. Other stuff such as armor weapons and potions you should still have to choose what you want based on space in inventory.

Finally, I would like to see a better crystal economy with more applications. Maybe rez minions, healing, or crafting with them.

Regardless, I enjoy this game a lot and with patience I believe we WILL see it improve.
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Date Posted: Jul 10, 2022 @ 9:58am
Posts: 6