IRON GUARD VR

IRON GUARD VR

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 Questa discussione è stata messa in evidenza. Probabilmente è importante.
oreordaz  [sviluppatore] 21 dic 2019, ore 17:27
Bugs and problems
If you found any bug or has a some problems with your HMD, controllers or gameplay, please let us know! Thank you!
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Visualizzazione di 16-30 commenti su 59
Great !! Thank you and all the team for this fantastic game !!
oreordaz  [sviluppatore] 13 set 2021, ore 4:03 
Messaggio originale di loupfu:
Great !! Thank you and all the team for this fantastic game !!
No, thank you! :robocat:
First I have to admit that the game is very good and catchy especially with VR (OQ2 in my case). The negative feedback is on the difficulty which is not very well balanced. There is only one difficulty so you will soon make it to the one-third of the game and you stuck. Then you have to grind (go through previous missions) and gather enough resources for upgrades. This grinding is so repetitive, takes a long time, and boring very soon. I would prefer if devs will implement difficulty choices. Simply player will decide between Easy/Medium/Hard before the start of the mission and based on that the reward will be different. Like this, the game can be long, fun, or challenging based on taste. Like it is now it is a game for up to 2 hours of play which is not worth the money.
oreordaz  [sviluppatore] 19 set 2021, ore 9:58 
Messaggio originale di PavelCZ1982:
First I have to admit that the game is very good and catchy especially with VR (OQ2 in my case). The negative feedback is on the difficulty which is not very well balanced. There is only one difficulty so you will soon make it to the one-third of the game and you stuck. Then you have to grind (go through previous missions) and gather enough resources for upgrades. This grinding is so repetitive, takes a long time, and boring very soon. I would prefer if devs will implement difficulty choices. Simply player will decide between Easy/Medium/Hard before the start of the mission and based on that the reward will be different. Like this, the game can be long, fun, or challenging based on taste. Like it is now it is a game for up to 2 hours of play which is not worth the money.

Thanks for feedback, I answered you in your review. Tell us please in what levels you have a problems? What upgrades do you use? Do you use superweapons? I tested the game many times and never needed to grind, many levels were passed with 1-2 stars. However, I am not an expert in balance, this was my first experience, so I would like to know more details that could help me to improve the game.

Thank you!
Ultima modifica da oreordaz; 19 set 2021, ore 9:59
Lets me help with an example here.
I got to the level where the flying robots come at you - could not get past this - I realised that I should have bought a rocket launcher (cannot be sure of exact details outside of the game).
Anyway, I have been grinding away at the earlier levels - to get enough credits to get the upgrade I need - but it is painfully slow.
I think that the rewards for grinding/revisiting a level should be slightly higher - so that you do not get stuck in a grinding loop.
A also think difficulty levels would enhance reputability.
oreordaz  [sviluppatore] 20 set 2021, ore 4:23 
Messaggio originale di dunninger:
Lets me help with an example here.
I got to the level where the flying robots come at you - could not get past this - I realised that I should have bought a rocket launcher (cannot be sure of exact details outside of the game).
Anyway, I have been grinding away at the earlier levels - to get enough credits to get the upgrade I need - but it is painfully slow.
I think that the rewards for grinding/revisiting a level should be slightly higher - so that you do not get stuck in a grinding loop.
A also think difficulty levels would enhance reputability.
Hi. Didn't understand, what is a problem to shoot into flying robots by your drone in your hand/rocket strike?
Ultima modifica da oreordaz; 20 set 2021, ore 4:23
I do - and it's both great fun and very effective in a VR TD.
The problem is that I am sort of stuck on this level and feel I need to upgrade something - but grinding the earlier levels would be better if the rewards for doing so were a little more. generous
I feel I have hit a wall - this may be me being dumb - as others have raced through the game saying it it too easy - but I have hit a wall, and the grinding is too much. Giving more rewards for replaying levels would be an easy fix.
Still loving the game, but taking a break - as now I know what I did wrong, I will probably start again.
oreordaz  [sviluppatore] 21 set 2021, ore 3:19 
Messaggio originale di dunninger:
I do - and it's both great fun and very effective in a VR TD.
The problem is that I am sort of stuck on this level and feel I need to upgrade something - but grinding the earlier levels would be better if the rewards for doing so were a little more. generous
I feel I have hit a wall - this may be me being dumb - as others have raced through the game saying it it too easy - but I have hit a wall, and the grinding is too much. Giving more rewards for replaying levels would be an easy fix.
Still loving the game, but taking a break - as now I know what I did wrong, I will probably start again.
Ok, you can send a video with your gameplay to our Discord server, maybe we can help you there.

https://discord.com/invite/rYtwQYz
What I am saying is simple really - The points given for replaying levels should be more generous - to make the game less grindy (if you made the wrong choices in earlier levels).
Hey, first of all, great game. 👍 Tower Defense isn't really my thing, but well-made VR content is in short supply, so I'm always on the lookout for anything good, regardless of genre. 🔎

Anyway, I just gave the demo a go, and was stuck for a while at the beginning of the tutorial... I couldn't seem to get the 'Teleport' to register on my Index controllers. When I squeezed the grip, I could see the 'Teleport' button on the virtual controller move, but I could never seem to do what the tutorial was asking of me. I ended up just using the stick to manually move to the designated spot and that advanced the tutorial.

While I'm at it... Could you add smooth rotation as an option? I know many games implement snap turn as a 'comfort option', but ironically it's the snap turn I find disorienting. 😅 Especially when it's a large snap interval; I start to lose my bearings after multiple snaps. (I suppose implementing adjustable 'Angle' and 'Speed' settings for the existing snap turn would also work. 🤔)
oreordaz  [sviluppatore] 8 ott 2021, ore 10:51 
Messaggio originale di Bakamoichigei:
Hey, first of all, great game. 👍 Tower Defense isn't really my thing, but well-made VR content is in short supply, so I'm always on the lookout for anything good, regardless of genre. 🔎

Anyway, I just gave the demo a go, and was stuck for a while at the beginning of the tutorial... I couldn't seem to get the 'Teleport' to register on my Index controllers. When I squeezed the grip, I could see the 'Teleport' button on the virtual controller move, but I could never seem to do what the tutorial was asking of me. I ended up just using the stick to manually move to the designated spot and that advanced the tutorial.

While I'm at it... Could you add smooth rotation as an option? I know many games implement snap turn as a 'comfort option', but ironically it's the snap turn I find disorienting. 😅 Especially when it's a large snap interval; I start to lose my bearings after multiple snaps. (I suppose implementing adjustable 'Angle' and 'Speed' settings for the existing snap turn would also work. 🤔)
Hi! Thanks for report, unfortunately we haven't Valve Index for tests so we glad any help with that in our Discord channel: https://discord.com/invite/rYtwQYz

About rotation options - it will be done in a next patch, already in a tasks.
Ultima modifica da oreordaz; 8 ott 2021, ore 10:51
Messaggio originale di oreordaz:
unfortunately we haven't Valve Index for tests
Ah. I know the feeling! 😅 I bought a set of Index Controllers to use with my HTC VIVE Pro when HL:Alyx came out, and now that I want to buy the Index headset...I can only get the bundle! Excellent controllers...but I really don't need a second set, lol!
Messaggio originale di oreordaz:
About rotation options - it will be done in a next patch, already in a tasks.
Cool, thanks! 👍
Oh, I figured out the teleport thing... For some reason the Index Controller 'Grip' makes the 'Teleport' button on the in-game controller move...but it's the Index Controller's Trackpad I have to press to actually teleport. 👍

Speaking of which, are in-game models for different VR controllers anywhere on the roadmap? Because that's the kind of attention to detail I really appreciate in a VR game.
oreordaz  [sviluppatore] 8 ott 2021, ore 15:02 
Messaggio originale di Bakamoichigei:
Oh, I figured out the teleport thing... For some reason the Index Controller 'Grip' makes the 'Teleport' button on the in-game controller move...but it's the Index Controller's Trackpad I have to press to actually teleport. 👍

Speaking of which, are in-game models for different VR controllers anywhere on the roadmap? Because that's the kind of attention to detail I really appreciate in a VR game.
Oh, so teleporting is ok?

Yes, we have different controllers for Quest 1, Quest 2, Index and HTC Vive.
Messaggio originale di oreordaz:
Oh, so teleporting is ok?

Yes, we have different controllers for Quest 1, Quest 2, Index and HTC Vive.
Yeah, teleporting works, it's just a different button than what was indicated in the tutorial.
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