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And what kind of <3 needs lock on? A person who wants to play a game designed to be played with a controller, to encourage a specific kind of strategy-based gunplay, as opposed to wrestling with a fidgety aim system as enjoyable as strangling a duck. That's who, Cut Chemist Kiba, you silly goose.
the dancing and car hopping - even when you halfway were able to make those PC keys work (in place of the controller joystick) the music still didnt sync to the button presses (joystick stays in its state (dwell) while a button press is an instant event programwise and misses alot unless you are exactly right) -- which resulted in doing the mission over and over to try to get past often by luck). Simple program changes could have fixed this (loosening the PASS hit percentage - something an INTERN programmer could do) but the @#$%^&* MANAGEMENT didn't seem to have tested or cared to fix it once the deficiency was reported to them.
It wouldn't have been so bad except for the save points requiring some repeated tedious travel each RETRY **AND** the fact that there was no other way to access ENTIRE Mission Arcs without passing these !@#$%^&* dance/carhop missions.
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The most frustrating MISSION I found was : near the end in Las Vegas was where you had to intercept a Learjet (fly thru the donut), and FIRST the edge of the map did not activate the incoming jet (making you fly about on each redo trying to find the 'sweet spot' ... usually facing the wrong direction, and then have to finally quickly turn about and try to catch up in the little prop plane. SECOND was that the prop plane was too slow to actually catch up most of the time and then the crapshoot of threading the needle (target donut) using the dodgy plane controls (more bad porting).
After trying at least 40 times normally, I finally ( in frustration) found out the file you could modify the prop planes aerodynamic qualities and gave that model more speed (not too much or you couldn't hit the donut --- you couldn't modify the target planes attributes - that was locked in- choreographed). And so with that (after each retry of getting to the airport over and over to get the plane, to fly to the edge of the map, swanning about to activate the incoming target, etc...) after ONLY 10 times *THEN* I was able to hit the mark (sky donut) ... each retry adjusting the attribute a little to get adequate maneuverability as well as the catchup speed required). The actual skyjump boarding and slaughter the target crew was no problem at all (done on first try).
I just hope that the for later games -- IF the idiots at Rockstar STILL skimp on PC porting, that they at least offer a cheat bypass so that individual stupid problem missions DONT lock the player off from whole arcs of content.
The whole thing left such a bad taste in my mouth that I never bought another GTA game after that.
lack of 'lock on' at least can be compensated for (gunbattles mostly) Ive never played console, but understand the Controller sucks for any precise aiming, so they really couldnt do it any other way in current games.
May I ask why you decided to comment on a post from 5 years ago?
Because I still remember how bad it was (and probably why I wont ever bother to replay that game ever again).
One hopes the Rocktstar people responsible for this mess learned something from it (but I have my doubts)
"how much money does learning earn us, none? Nah not interested"
EDIT. For gamepad it's GInput mod.
anyways PC version is outright fine and the best version speaking of 1.0 or 1.1
only the steam version R2 sucks hard
SteamR1 is pretty bad too.
If your putting an opinion peice on the forms, especaily if its counter to the status-quo then I'm going to assume your just trying to troll.