Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas

Morbert Mar 13, 2013 @ 11:25pm
Absolutely Disgraceful PC Port
This game is an absolute travesty on the PC. It is wholly incompatible with many controllers, and mouse and keyboard has features disabled (I.e. Lock on). I know PC gaming is dead to these companies, but they cannot have their cake and eat it at the same time. If they want to release these games on PC, they should take the time to put in a fraction of effort to needed to make them playable.
< >
Showing 1-15 of 20 comments
Blahord Mar 14, 2013 @ 3:30pm 
Played the game 4 times on PC to 100%. I didn't notice any problems (except crashes).
What kind of ♥♥♥♥♥ needs lock on?
Killspark Mar 14, 2013 @ 8:09pm 
Technicly gta came out on pc before consoles so it is not a port.
Morbert Mar 14, 2013 @ 8:53pm 
It did not come out on pc before. You are thinking of the wrong gta, because if this did come out first it would be an even bigger travesty.

And what kind of <3 needs lock on? A person who wants to play a game designed to be played with a controller, to encourage a specific kind of strategy-based gunplay, as opposed to wrestling with a fidgety aim system as enjoyable as strangling a duck. That's who, Cut Chemist Kiba, you silly goose.
aidsman Mar 18, 2013 @ 11:33pm 
If you want lock-on then in the settings change it to "classic controls"
Morbert Mar 20, 2013 @ 11:52pm 
Classic controls has been removed for San Andreas. It only exists for other GTA ports.
landrux May 3, 2018 @ 6:32am 
I played thru GTA San Andreas (PC) years ago (thru most of the game) but found it extremely frustrating because the port job was so bad (Im a professional software programmer and tester which made it doubly awful - I'd personally like to smack the MANAGER who was responsible's head over and over against a wall for this terrible obscenity to programming and gamedom)

the dancing and car hopping - even when you halfway were able to make those PC keys work (in place of the controller joystick) the music still didnt sync to the button presses (joystick stays in its state (dwell) while a button press is an instant event programwise and misses alot unless you are exactly right) -- which resulted in doing the mission over and over to try to get past often by luck). Simple program changes could have fixed this (loosening the PASS hit percentage - something an INTERN programmer could do) but the @#$%^&* MANAGEMENT didn't seem to have tested or cared to fix it once the deficiency was reported to them.

It wouldn't have been so bad except for the save points requiring some repeated tedious travel each RETRY **AND** the fact that there was no other way to access ENTIRE Mission Arcs without passing these !@#$%^&* dance/carhop missions.

-

The most frustrating MISSION I found was : near the end in Las Vegas was where you had to intercept a Learjet (fly thru the donut), and FIRST the edge of the map did not activate the incoming jet (making you fly about on each redo trying to find the 'sweet spot' ... usually facing the wrong direction, and then have to finally quickly turn about and try to catch up in the little prop plane. SECOND was that the prop plane was too slow to actually catch up most of the time and then the crapshoot of threading the needle (target donut) using the dodgy plane controls (more bad porting).

After trying at least 40 times normally, I finally ( in frustration) found out the file you could modify the prop planes aerodynamic qualities and gave that model more speed (not too much or you couldn't hit the donut --- you couldn't modify the target planes attributes - that was locked in- choreographed). And so with that (after each retry of getting to the airport over and over to get the plane, to fly to the edge of the map, swanning about to activate the incoming target, etc...) after ONLY 10 times *THEN* I was able to hit the mark (sky donut) ... each retry adjusting the attribute a little to get adequate maneuverability as well as the catchup speed required). The actual skyjump boarding and slaughter the target crew was no problem at all (done on first try).

I just hope that the for later games -- IF the idiots at Rockstar STILL skimp on PC porting, that they at least offer a cheat bypass so that individual stupid problem missions DONT lock the player off from whole arcs of content.

The whole thing left such a bad taste in my mouth that I never bought another GTA game after that.

Last edited by landrux; May 3, 2018 @ 6:48am
landrux May 3, 2018 @ 6:34am 
Originally posted by aidsman:
If you want lock-on then in the settings change it to "classic controls"

lack of 'lock on' at least can be compensated for (gunbattles mostly) Ive never played console, but understand the Controller sucks for any precise aiming, so they really couldnt do it any other way in current games.
Joe Biden May 3, 2018 @ 6:41am 
Originally posted by landrux:
I played thru GTA San Andreas years ago (most of the game) but found it extremely frustrating because the port job was so bad (Im a professional software programmer and tester which made it doubly awful - I'd personally like to smack the MANAGER who was responsible's head against a wall for this terrible obscenity to programming and gamedom)

the dancing and car hopping - even when you halfway made PC keys work in place of the controller joystick the music still didnt sync to the button presses (joystick has stays in its state (dwell) while a button press is an instant event programwise) -- which resulted in doing the mission over and over to try to get past often by luck). Simple program changes could have fixed this but the @#$%^&*( management didnt seem to have tested or cared to fix it once it was reported to them.

It wouldn't have been so bad except for the save points requiring some repeated tedious travel each retry AND the fact that there was no other way to access entire Mission Arcs without passing these !@#$%^&* dance/carhop missions.

-

The most frustrating I found was near the end in las vegas was where you had to intercept a learjet (fly thru the donut) and the edge of the map did not activate the incoming jet (making you fly about on each redo facing the wrong direction and then have to finally turn about and try to catch up in the little prop plane. After trying at least 40 times normally I finally in frustration found out the file you could modify the prop planes aerodynamic qaulities and agve it more speed (not to much or you couldnt hit the donut) and so with that (getting to the airport over and over to get the plane to fly to the edge of the map etc...) after 10 times I was able to hit the mark (sky donut) adjusting the attribute a little to get adequate maneuverability as well as the catchup speed required the skyjump boarding and slaughter the target was no problem at all.

I just hope that the for later games if the idiots at Rockstar STILL skimp on PC porting that they at least offer a cheat bypass so that individual stupid problem missions DONT lock the player off from whole arcs of content.

The whole thing left such a bad taste in my mouth that I never bought another GTA game after that.

May I ask why you decided to comment on a post from 5 years ago?
landrux May 3, 2018 @ 6:52am 
Originally posted by $teamedRevenge ㋡:
Originally posted by landrux:
I played thru GTA San Andreas years ago (most of the game) but found it extremely frustrating because the port job was so bad (Im a professional software programmer and tester which made it doubly awful - I'd personally like to smack the MANAGER who was responsible's head against a wall for this terrible obscenity to programming and gamedom)

the dancing and car hopping - even when you halfway made PC keys work in place of the controller joystick the music still didnt sync to the button presses (joystick has stays in its state (dwell) while a button press is an instant event programwise) -- which resulted in doing the mission over and over to try to get past often by luck). Simple program changes could have fixed this but the @#$%^&*( management didnt seem to have tested or cared to fix it once it was reported to them.

It wouldn't have been so bad except for the save points requiring some repeated tedious travel each retry AND the fact that there was no other way to access entire Mission Arcs without passing these !@#$%^&* dance/carhop missions.

-

The most frustrating I found was near the end in las vegas was where you had to intercept a learjet (fly thru the donut) and the edge of the map did not activate the incoming jet (making you fly about on each redo facing the wrong direction and then have to finally turn about and try to catch up in the little prop plane. After trying at least 40 times normally I finally in frustration found out the file you could modify the prop planes aerodynamic qaulities and agve it more speed (not to much or you couldnt hit the donut) and so with that (getting to the airport over and over to get the plane to fly to the edge of the map etc...) after 10 times I was able to hit the mark (sky donut) adjusting the attribute a little to get adequate maneuverability as well as the catchup speed required the skyjump boarding and slaughter the target was no problem at all.

I just hope that the for later games if the idiots at Rockstar STILL skimp on PC porting that they at least offer a cheat bypass so that individual stupid problem missions DONT lock the player off from whole arcs of content.

The whole thing left such a bad taste in my mouth that I never bought another GTA game after that.

May I ask why you decided to comment on a post from 5 years ago?



Because I still remember how bad it was (and probably why I wont ever bother to replay that game ever again).

One hopes the Rocktstar people responsible for this mess learned something from it (but I have my doubts)
Twinkletoes May 4, 2018 @ 4:36pm 
This is rockstar we are talking about.

"how much money does learning earn us, none? Nah not interested"
Kondiq May 5, 2018 @ 1:40am 
You can fix it with mods fortunately. I think downgrader already got fix for gamepad in one of the mods to choose to install with that. I switch between gamepad and kb+mouse with no problems and it even shows xbox buttons in hints when I do.

EDIT. For gamepad it's GInput mod.
Last edited by Kondiq; May 5, 2018 @ 1:43am
Agarillobob May 5, 2018 @ 8:18am 
WTF is with this necro :zombieriot::zombieriot::zombieriot:

anyways PC version is outright fine and the best version speaking of 1.0 or 1.1
only the steam version R2 sucks hard
Joe Biden May 5, 2018 @ 8:45am 
Originally posted by Agarillobob:
WTF is with this necro :zombieriot::zombieriot::zombieriot:

anyways PC version is outright fine and the best version speaking of 1.0 or 1.1
only the steam version R2 sucks hard

SteamR1 is pretty bad too.
Ciaran Zagami May 5, 2018 @ 9:42am 
stop putting your opinion posts on the forms, if you actually care then put it in your reivew.

If your putting an opinion peice on the forms, especaily if its counter to the status-quo then I'm going to assume your just trying to troll.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Mar 13, 2013 @ 11:25pm
Posts: 20