Wobbly Life

Wobbly Life

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EPrime Nov 29, 2020 @ 6:02pm
2
5
Can we eliminate the timers on jobs?
My kids (aged 4 and 7) are playing this, and having a timer on the jobs is both annoying and stressful for them. Even I couldn't complete some of the tasks in the available time.

For a casual game like this, it makes absolutely no sense to make the jobs harder to accomplish by introducing time limits. If you want to reward skilled players, give bonus amounts for jobs "well done" rather than stressing out the kids that are just looking to have a bit of fun. And you can't skip the jobs without missing out of vital parts of the game (buying houses, character customization, etc).
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Showing 16-30 of 110 comments
Player [1] Apr 28, 2021 @ 10:00pm 
I totally disagree. The time limit

a) defines the amount of money you get. The faster your are, the more you earn. (edit: I am not really sure about this..)

b) forces you to get "better" at what you are doing. For example, the Waste Barrel job: if you use the truck that stands right in the plant, you WILL lose all the barrels or you will be too late. If instead you use a closeable Wobbly Delivery van and drive it right up to the conveyor belt, you can fit > 10 barrels in it, close the van, then drive straight ahead into the pit and make lots of cash.

If you guys really struggle at the pizza job, try practicing a little before giving in, or you will never earn the jetpack ;)

I don't know if WL is aimed towards 4-year-olds (or if 4 years might even be a bit too early to get addicted to video games, but that's another topic). I personally think that WL ist NOT as casual as it looks and that's very fine for me.

If anyone of the devs really thinks of removing the timer, please show this in the host-selection dialog so I can avoid those hosts.
Last edited by Player [1]; May 3, 2021 @ 6:27am
Player [1] Apr 29, 2021 @ 1:35am 
Originally posted by T0XIC_MEMES 2.0:
im only 10 its hard i know but isnt it good to have a challenge to push your limits

That's the spirit! :)
Player [1] Apr 29, 2021 @ 1:36am 
Originally posted by EPrime:
A visible timer is not required to grade player performance. Also, a countdown timer puts an upper limit on the time you can spend trying to solve challenges. A running clock would provide the exact same motivation (be as fast as possible), but in a much more relaxed way.

Challenges could silently end if you leave the area, start a new task, or after a set time without any progress. It'd be much more fitting for a game targeting younger kids.
The running clock is a nice idea, but many of the jobs do not have "an area" but require you to travel all across Wobbly Island, so having the clock automagically stop will not work.
Last edited by Player [1]; Apr 29, 2021 @ 1:38am
ReloadedMelk Apr 29, 2021 @ 4:56am 
I mean, It's less of removing the timers and more of perhaps setting up easier locations to reach during the time limit or creating two difficulties. The easier difficulty being closer destinations with a generous time limit. (Or setting a difficulty which is just a sand box, do whatever you want with no consequence during jobs.)

I think removing the time limit period will ruin this for older players who love the challenge. The compromise needs to please everyone, not just your 5 year old child.
Player [1] May 2, 2021 @ 5:27am 
Originally posted by Melk:
The compromise needs to please everyone, not just your 5 year old child.
Wise words. I'd go even further: some games are not meant to be played by 5-year-olds, even if they look like that. And my very personal opinion: 5 year olds should play less with computers and more with things like bikes, rollerskates, balls and the like ;)
Last edited by Player [1]; May 2, 2021 @ 5:28am
EPrime May 3, 2021 @ 3:16am 
I still haven´t heard a single good reason for why the timer has to be a countdown, when a running timer could give the game all of the same benefits. There is literally no downsides to making this change and it will make the game more accessible to a wider audience.
Player [1] May 3, 2021 @ 3:21am 
Originally posted by EPrime:
I still haven´t heard a single good reason for why the timer has to be a countdown, when a running timer could give the game all of the same benefits. There is literally no downsides to making this change and it will make the game more accessible to a wider audience.
Maybe you should actually read the replies? Especially the ones about "jobs cannot automagically end when you leave the area, because sometimes there IS no area" and "maybe this game is not meant for toddlers".

What about the mining job for example? Would you just let a stopwatch run forever? When would this job end in your opinion? Never? Or when you leave the mine after mining 10.000$ ? This makes absolutely no sense.

Just repeating your opinion does not make it right, you see.
Last edited by Player [1]; May 3, 2021 @ 4:11am
Wangle_ur_Tangle May 3, 2021 @ 5:13am 
no i dont agree because the game would be destroyed i have a tipp postman has no time
Wangle_ur_Tangle May 3, 2021 @ 5:15am 
i agrree to petit pain that the younger kids cant think tthat the life is a piece of cake
Mr. Baby May 6, 2021 @ 5:38pm 
I think timers are just fine. Some jobs take a little practice to get better at, and some have "other" ways like using the delivery van for the toxic waste job. In fact, first time I beat the ambulance jobs that are farther away was using the big cargo helicopter instead of the ambulance.
Keane (old) May 9, 2021 @ 3:16pm 
Originally posted by Petit Pain Tombé Trop Vite:
Originally posted by EPrime:
My kids (aged 4 and 7) are playing this, and having a timer on the jobs is both annoying and stressful for them. Even I couldn't complete some of the tasks in the available time.

For a casual game like this, it makes absolutely no sense to make the jobs harder to accomplish by introducing time limits. If you want to reward skilled players, give bonus amounts for jobs "well done" rather than stressing out the kids that are just looking to have a bit of fun. And you can't skip the jobs without missing out of vital parts of the game (buying houses, character customization, etc).
They need to learn in life things arent win in easy mode , let them try again and again and again !!! :lunar2019piginablanket: " no pain no gain
Honestly, petite is right, young children need to learn to not give up just because of some hardship, while it is good that there be an easy mode, this should limit the amount of money earned, while having a timer increases the earnings, so while the suggestion is good, it would probably come farther down the line, this at least is my point of view.
Keane (old) May 9, 2021 @ 3:22pm 
Originally posted by EPrime:
All the people arguing against this suggestion have no clue what it's like to be 4-6 years old, and clearly lack the empathy to imagine it.
I was that age at a time, and i was given an Nintendo DS, with mariokart, and that game was incredibly hard for me, but little by little i came to master it, although it took time and effort, not just giving up, besides I completely agree with player, at that age children should not spend a lot of time playing videogames.
Keane (old) May 10, 2021 @ 2:16pm 
Originally posted by Milk:
Just get good :steamthumbsdown:
lol ye
Keane (old) May 10, 2021 @ 2:17pm 
Originally posted by InsideSolidJoke4:
I also have lag which is my problem
Yeah me too, I was so proud of myself when I passed the pizza job.
e=mc2 May 10, 2021 @ 5:39pm 
keep the timer ... i have 2 kids a 5 yr and a 7yr old .. at the beginning both of them would rage quit because they couldn't complete any task especially the pizza one.. but i told them to try again .. eventually they got it ... both of them .. why take something hard away , kids need to learn how to have patience.
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Date Posted: Nov 29, 2020 @ 6:02pm
Posts: 110