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SILENT PATCH CHANGELOG:
•Mouse will not go beyond the game rect now, allowing to play the game on multimonitor setups without problems
•More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
•The game will not ask for a CD when all audio files are copied to the disk anymore
•In 1.0, armour cheat is now TORTOISE - like in 1.1 and Steam versions
•In 1.0, BOOOOORING cheat now works properly - like in 1.1 and Steam versions
•Mouse sensitivity is now properly saved - like in 1.1 and Steam versions
•Headlight coronas now display properly (as they do on PS2, XBOX and PC Steam versions). This headlight fix is probably the best one available, as it duplicates Steam EXE fix so NO bugs are present (like with other fixes, where headlights can be seen through the car etc.)
•Purple Nines Glitch has been fixed
•Game now performs a bit better on high FPS. It doesn't freeze on fadeouts anymore, although it still has issues with car physics, gravity and sounds. Therefore it's still recommended to play with Frame Limiter set to ON
•Rhino spawned via a cheatcode doesn't stay on map forever anymore
•Blista now can be lifted by a car crusher crane - instead, now it cannot lift Coach
•Shooting from M16 in 1st person mode now increments bullets fired stat properly (so you can't score Accuracy to be more than 100%)
•Wet road reflections render properly again (just like with Road Reflections Fix)
•Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they showed only on PS2 due to a bug in all PC versions
•Trace (Destination) blip is now scaling to the resolution properly
•Garages-related and rampages-related texts now scale to the resolution properly
•All texts now have proper shadows (depending on chosen resolution, without the fix they'd appear thinner etc.)
•Free resprays will not carry on a New Game now
•Fixed ambulance and firetruck dispatch timers - they reset on New Game now
•The game will not create more than 32 blips at once now - while this never happened in an unmodded game, it could have happened due to exploits and potentially corrupted the save
•Car reflections are now displayed correctly on Steam version
•FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming
•Alt+F4 now works properly
•Some car panels now are detached after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
•Metric-to-imperial conversion constants have been replaced with more accurate ones
•Pathfinding for cars chasing the player has been improved (most notably, it may result in 'Bait' being much more playable)
•All censorships from German and French versions of the game have been removed
•Bombs in cars stored in garages now save properly
•Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
•Car generator counters now work properly for generators with fixed amount of spawns
•Keyboard input latency decreased by one frame
•Fixed a crash after playing the game for a short amount of time without a sound card
•Made the game select metric/imperial units basing on system locale settings. This can be overridden from the INI file
•Sirens of emergency vehicles have received correct corona placements, so they now actually match models!
•Sirens of FBI vehicles in both GTA III and Vice City have been improved
•A glitch that allowed vehicles without any extras to spawn (i.e. lightless taxis) has now been addressed
•Fix for certain models having a very high draw distance (e.g. cranes and lights on building windows) disappearing when the camera was near
•Enlarged the bounding box of Catalina’s helicopter and the police helicopter to prevent it from being cut off on screen edges
•Fixed corona lines rendering on non-NVIDIA graphics cards
DDRAW CHANGELOG (extra component of Silent Patch):
•If the settings file is absent, the game will now default to your desktop resolution instead of 640x480x16
•DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
•The game will not crash on startup if Data Execution Prevention is enabled for all applications anymore
•Cannot find enough available video memory error showing on some computers has been removed
•Path to the User Files directory is now obtained differently, hopefully increasing compatibility and future-proofing the games more
That shouldn't be a cause from this mod. Compatability mode 2000 is a reported solution to vehicle explosions causing crashes in any of the GTA games.
If that still doesn't work - report back.
Great to hear :)
Care to name at least one?
72kb is a waste of bandwith for you? Also, "never supposed to be in the game", you mean those graphical effects that were in other versions of the game but missing on the PC version due to glitched code, that's all this does, fixes Rockstar's broken code and restores proper scaling and those subtle effects which just add to the game.