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test, play, have fun, THEN have some opinion about it, not about the 0.00001% they show you in a 50second clip FROM 3 games!
Just look at the box art and loading screens of GTA3. It is a cartoony game and it was always supposed to be. I'm glad they kept the original intended art style.
Too often remasters tend to either change too little or change too much that the game no longer looks like what the devs had originally intended. In this way, someone playing this doesn't feel like they're missing out on what made the originals great. They end really being the "Definitive Versions" of what the originals are SUPPOSED to be about.
First of all, GTA3 was aiming for realism and was universally praised for this back in its release.
Second, due to technical limitations, they went for a slightly exaggerated features instead of higher poly realism since they were working on an open world game. GTA 3 models resemble their cartoony artwork counterpart only to a certain level. Some of the most caricaturish characters depicted in GTA 3's artwork are nowhere to be found in game.
Third, in Vice City and San Andreas the artwork took a realistic but stylized approach compared the caricaturish GTA 3's art to better match old Rockstar's vision on making realistic games. GTA 2 had live action actors in pictures and videos.
Fourth, these games were outsourced to a 3rd party company, meaning that the original devs werent there to lead the project in order to ensure these 3 games get a proper definitive edition.
Visually, the highly detailed city clashes with the low poly """"cartoonish""" models and gives out a messy, half assed result. The remastered protagonist models look absolutely terrible. Like plastic dolls that barely look like their original counterpart. The color pallete of the original releases has been butchered, effectively killing old trilogy's mood/atmosphere. This doenst take big brains or an eagle's eye to see.
Lastly, old GTA trilogy and its modding community did not deserve to die for the sake of this atrocity that wont even be on Steam for at least 6 months. Honestly, I cant believe EA decided to be more decent than Rockstar and keep the old Mass Effect trilogy alive on steam after the release of the Legendary edition
I dont know if the modding community will be the same after Take 2's lawsuits on the open source mod. I was recently revisiting the trilogy on my vita and thanks to that lawsuit, the vita ports have dissapeared from the internet. It was a big shame because gta trilogy on vita is amazing but still needed some bug fixes in order to play well. Too bad we will never get these fixes though since gta 3/vc on vita are based on open source mod.
Just look at the concept art near the end of the video
https://www.youtube.com/watch?v=h4V2lzIYOIA
Now go see concept art of games that are actually meant to be realistic like The Last of Us or RDR2.
If they wanted to actually be faithful to this concept art, rockstar should have redesigned the model proportions to look like this concept art(they could do this) and not just poorly redraw the skins, add sausage fingers with glowing nails, add few more polygons on the models and call it a day.
The models do not agree with the super realistic city. They either should have added a cartoonish tone to the city in order to be on the same page with the characters, or they should have updated the character models to be more realistic but keep the cartoony look, something like the new saints row game does.
For me your answer lies on GTA IV, not RDR2 or GTAV. GTA V/RDR2 have completely abandoned the exagerrated look and went for pure realism, especially RDR2. GTA IV on the other hand, still has some of the facial exaggeration the old GTA games have. Look at the faces of GTA IV characters and you can see it.
They were never trying to make people look like people on those games. They were going for a more stylised comic style that was all over the visual identity of those games.
You can compare to other games of that era that were going for the realistic look such as Max Payne and Mafia... it was very well possible to make realistic looking people with the tech back then. GTA chose not to.
I'm aware that GTA IV still had a slightly cartoon style with characters often having very small eyes and big noses.
The art style kept changing slightly from game to game in order of release. GTA3 was always the most cartoon.. VC tone down slightly.. but only a it. San Andreas did a larger jump with characters with far more proportional anatomy and more realistic faces... then you know the rest.
You should wait and see more of the game. The trailer throw fast images at us without a whole lot of context. I think they did the right move to stay with the original art style.
You keep saying cartoon characters don't fit in super realistic environments, but that is not true either.. You can look at Pixar movies such as The Incredibles 2.. Pretty much photo realistic environments with extremely cartoony characters and it works very well.
Just stop hating on it and wait. You've made your point.. you obviously won't buy it on release anyway.. Wait till it's out and there will be plenty of videos on Youtube of gameplay. Then you draw your conclusions after you see it all together.
I'm not gonna lie, the characters will get some time to get used to. But I'm in.