Exit the Gungeon

Exit the Gungeon

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Jammed enemies/ Curse mechanics
Anybody know the status of jammed enemy spawn rates/conditions? I do not know of any current mechanics such as stealing that can increase curse. Sometimes I can go through multiple runs without a single jammed enemy, my last run the Medusalier was jammed LMAO. Is it just a flat percentage or an RNG percentage?
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Showing 1-8 of 8 comments
ichigozanget Mar 21, 2020 @ 6:14pm 
i got the (like) balarog boss jammed today ,,,, prett hard and i want to know too.
AbeClancy Mar 21, 2020 @ 9:34pm 
I believe that the higher your combo meter, the higher the probability of getting jammed enemies.
Spitfyre37 Mar 26, 2020 @ 11:14am 
Originally posted by AbeClancy:
I believe that the higher your combo meter, the higher the probability of getting jammed enemies.
That's what I've found. I really hate it, though. I just had an amazing run with Convict that was ended prematurely by a Jammed Low Priest, and his stupid high-speed no-telegraph screen-cross attack. Why do I get punished with harder enemies for playing skillfully? Bring back the stealing from shops mechanic and scrap the combo jamming thing.
wafflekitty Mar 26, 2020 @ 12:30pm 
Originally posted by Spitfyre37:
Originally posted by AbeClancy:
I believe that the higher your combo meter, the higher the probability of getting jammed enemies.
That's what I've found. I really hate it, though. I just had an amazing run with Convict that was ended prematurely by a Jammed Low Priest, and his stupid high-speed no-telegraph screen-cross attack. Why do I get punished with harder enemies for playing skillfully? Bring back the stealing from shops mechanic and scrap the combo jamming thing.
Because if you are playing well, you could use the extra challenge.
ÐEMONIC CAT Mar 26, 2020 @ 2:38pm 
i got the mechanic snake boss jammed , was horrible, and i think too about the probability is for the combo
B.YOSHISAURUS Jan 6, 2021 @ 7:50am 
Originally posted by Bri.:
It'd be fine if all the bosses attacks weren't sped up! It messes up all my timings! I swear, it's not like that in Enter right?
nah even in enter attack speeds were faster on jammed enemies
Idk I personally dont have an issue with that since just giving enemies more health and dmg would just be boring
Still I can understand why it'd mess with people's timings but I'm just glad lord of the jammed is gone
I could handle most jammed bosses after getting used to the quickness but lord of the jammed just ruined me on so many occasions
B.YOSHISAURUS Jan 6, 2021 @ 8:01am 
Originally posted by wafflekitty:
Originally posted by Spitfyre37:
That's what I've found. I really hate it, though. I just had an amazing run with Convict that was ended prematurely by a Jammed Low Priest, and his stupid high-speed no-telegraph screen-cross attack. Why do I get punished with harder enemies for playing skillfully? Bring back the stealing from shops mechanic and scrap the combo jamming thing.
Because if you are playing well, you could use the extra challenge.
yeah it makes more sense with exits balancing that higher combos would mean jammed enemies
Personally havent encountered a jammed boss yet but theyre prob worse in exit due to the fact that you have more limited dps
Tho stealing from shops for permanent curse might be a good idea but the shop shutting down might have to be reworked since it being for the whole run is a much bigger loss than it was in enter
Then with the shop steal curse the combo can basically act as a multiplier in how much it affect gameplay
tho if lord of the jammed was in this getting a curse multiplier from combos wouldnt be able to summon him only the curse you get from stealing
Also I would summon him at 5 or 6 curse instead of 9
Since you'll get less chances to get curse making it more potent would make sense
Also maybe the higher Curse you have the higher you can take the combo
Like maybe if you have lord of the jammed you can take it all the way to 40 and only lose 20 on a hit but at that point every enemy would be jammed so it would balance out
B.YOSHISAURUS Jan 6, 2021 @ 8:44am 
Originally posted by B.YOSHISAURUS:
Originally posted by wafflekitty:
Because if you are playing well, you could use the extra challenge.
yeah it makes more sense with exits balancing that higher combos would mean jammed enemies
Personally havent encountered a jammed boss yet but theyre prob worse in exit due to the fact that you have more limited dps
Tho stealing from shops for permanent curse might be a good idea but the shop shutting down might have to be reworked since it being for the whole run is a much bigger loss than it was in enter
Then with the shop steal curse the combo can basically act as a multiplier in how much it affect gameplay
tho if lord of the jammed was in this getting a curse multiplier from combos wouldnt be able to summon him only the curse you get from stealing
Also I would summon him at 5 or 6 curse instead of 9
Since you'll get less chances to get curse making it more potent would make sense
Also maybe the higher Curse you have the higher you can take the combo
Like maybe if you have lord of the jammed you can take it all the way to 40 and only lose 20 on a hit but at that point every enemy would be jammed so it would balance out
Also I wanna separate this but if Gunslinger was brought back in anyway maybe curse could be a bigger part of his character
Maybe his item starts him with max curse but due to being a master gunslinger he gets combos much easier and a bit of stat buffs the higher his combo
Also his path would be completely random each floor would have a different elevator each run since I doubt Tinker took him into account when building the elevators
Starting Item
"Kaliber's Presence"
"Attuned with all things of the Gungeon"
"They wont let you out easy"
"If you can even really leave this blasted place anymore"
"But at least she's arrogant enough to give you her blessing"
You cant unlock it but when you exit with the gunslinger you get lich eye bullets which give you stat buffs depending on your combo
He also has to fight all bosses (not counting Glockopus since it wouldnt make sense in this context) hence the
"They wont let you out easy"
But he'll get an item for each fight tho the chances for extra heart items are slim on the extra items and only one master round per floor to avoid lucky tank runs
Clone doesnt work with Gunslinger and you cant even encounter it
Not really a way to clone someone who hardly exists
Instead of the Last Dragun fight at the end
We have
The Kalibernean Hydra
A vessel for Kaliber herself
She cant be jammed but all of her attacks do the same amount as jammed rounds and are a bright blue kinda like a holy rounds type thing
I havent a clue what her attacks would be but each head would have its own health pool being able to eliminate ones that do certain attacks at the cost of activating new attacks on the other heads
Also just sayin for this version of gunslinger theres no paradox or something like that idk how you'd unlock him but this version of Gunslinger is obv a lot MORE than the enter version was and having to do a whole other run to get an attempt at this ordeal would just be too much
The Gunslinger would be the ultimate challenge Exit would have to offer since atleast atm I think its lacking in that department tho once we get more updates that'll obviously change
Cant wait for exit to beat me down like enter did with things like the Rat, Bullet Hell, and Challenge/Curse/Turbo Runs
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