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its super slow and the extra damage isnt as amazing as the tooltip suggests. it has 30 cannons but i dont see much extra damage (if any). maybe its bugged?
and i feel like wasting to much money on repairs and crew with a galleon, guess you need the crew replenish talent from the voodoo tree to make a galleon not a money sink.
Yeah, I am currently rushing the crew replenish ability before I upgrade to galleon or frigate
Problem with this is, that the galleon essentially can't survive without skills. Also the "Haunted ship"-skill doesn't repair sails, which is really unfortunate, since you can't even escape with destroyed sails.
Sure, I can just "Play catch" and sap the enemy's health until he dies, but... eeeeeeeh.
A full broadside did 383 dmg with no misses on a lvl 22 merchant trader.
Swapped the same equipment of the galleon back to the starter ship (sloop), looked for another lvl 22 merchant trader and gave him a 3 cannon broadside for 141 damage.
Damage scaling "per cannon" seems out of whack.
Then i tested the galleon in a 2 ship fight, until the merchant armory managed to pull up beside me, since the galleon can't move for sh*t and gave me a 600 dmg broadside, probably scored a crit, but since i had already taken some damage i sank immediately.
Don't buy any of the slower ships. All you want to do in this game is dodge enemy shots, since they always seem to do more damage than you, and you cant do that with the bigger slower ships.
It is all a matter of gaming preference and how you want to play.
Likely isn't exactly how it works... something definitely seems off though.