Samurai Simulator

Samurai Simulator

Kengo: Master of Bushido
Spiritual successor to Kengo? Lordy, the description on the store page sounds like it.
The first Kengo did a lot of things right...
- Set up your own sword style based on linking up different strikes (horizontal, thrust, vertical, high vs. low)
- Training to build up stats (e.g. meditating under a waterfall)
- Wandering swordsman that challenge you and your school

A boy can dream...
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Showing 1-6 of 6 comments
obliviondoll Apr 19, 2020 @ 10:16pm 
There's precious little information so far, unfortunately. But what information we do have sounds like it's probably a lot different from Kengo. That game doesn't start you out as a child, after all.
Daigoji Gai Apr 26, 2020 @ 9:59am 
Originally posted by obliviondoll:
There's precious little information so far, unfortunately. But what information we do have sounds like it's probably a lot different from Kengo. That game doesn't start you out as a child, after all.

Kengo doesn't start you out as a child, you're already an adult, but the inclusion of aging wouldn't be a major distinction if the core gameplay loop remains study - train/practice - challenge other schools/get into fights - repeat.
obliviondoll Apr 26, 2020 @ 7:41pm 
Originally posted by Daigoji Gai:
Originally posted by obliviondoll:
There's precious little information so far, unfortunately. But what information we do have sounds like it's probably a lot different from Kengo. That game doesn't start you out as a child, after all.

Kengo doesn't start you out as a child, you're already an adult, but the inclusion of aging wouldn't be a major distinction if the core gameplay loop remains study - train/practice - challenge other schools/get into fights - repeat.

To be clear, that was one of many examples.

-doesn't start you out as a child.
-doesn't start you off without a sword because you're a child.
-doesn't start you off with an experience that resembles "growing up in Japanese culture".
-doesn't have you enter the service of a Daimyo.
-doesn't include a possibility of having to commit Seppuku.
-doesn't force you to wait until old age to start your own school.

That was an indicator toward multiple elements of difference in what the devs appear to be promoting when compared with Kengo, not just "there's this one little detail that doesn't quite match therefore there are no similarities".

And there is a CHANCE that the "adult" and maybe "old age" portions of the game might resemble some elements of Kengo but there's a lot of different ways to implement the concepts we know the game is planning to include into a game without doing them anything like how Kengo did.
Daigoji Gai Apr 29, 2020 @ 10:51am 
Originally posted by obliviondoll:
Originally posted by Daigoji Gai:

Kengo doesn't start you out as a child, you're already an adult, but the inclusion of aging wouldn't be a major distinction if the core gameplay loop remains study - train/practice - challenge other schools/get into fights - repeat.

To be clear, that was one of many examples.

-doesn't start you out as a child.
-doesn't start you off without a sword because you're a child.
-doesn't start you off with an experience that resembles "growing up in Japanese culture".
-doesn't have you enter the service of a Daimyo.
-doesn't include a possibility of having to commit Seppuku.
-doesn't force you to wait until old age to start your own school.

That was an indicator toward multiple elements of difference in what the devs appear to be promoting when compared with Kengo, not just "there's this one little detail that doesn't quite match therefore there are no similarities".

And there is a CHANCE that the "adult" and maybe "old age" portions of the game might resemble some elements of Kengo but there's a lot of different ways to implement the concepts we know the game is planning to include into a game without doing them anything like how Kengo did.

Lordy, you are overthinking this and bending out of shape to illustrate a point that completely misses mine as OP.
Those are all superficial meta gameplay elements, akin to saying a JRPG isn't a JRPG unless it has a FF style Golden Saucer mini-game environment. Seppuku, starting a school how and when, maturation/coming of age are all simply meta elements over what I hope is a core gameplay loop similar to Kengo that Absolver nailed. Train by whatever means/gameplay mechanics whether that be training minigames or challenging opponents/schools - learn new styles/skills to incorporate - fight - repeat loop. THAT is what I'm hoping for, how that core loop is delivered can vary, include marriage, praying to gods, etc. That is all superficial meta stuff, I a hoping for that core build/progress your character with expanding skills/styles over time.
obliviondoll Apr 29, 2020 @ 9:54pm 
By that logic, Kengo is just a ripoff of Prince of Persia (the original 2D one from the 80s) because the basic principles are the same.
Bushido Blade was great too
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