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I'm afraid some subtleties in his character, will unfortunately, remain a mystery to me.
If his opinions are stated in the codex and it's just general stuff (which never changes game to game), then IMO it's better for this to be in the codex, as those repeated conversations are the main annoyance I find in repeated play throughs.
I wonder if this feels abrupt only because you knew it was longer previously, or whether it feels abrupt to someone coming in new as well? Just a thought - and surely this may get refined further down the track.
The most obvious thing that stands out is the fact that you sit down, have a drink, then all the options lead to leaving while giving the impression that you've just had a significant in-depth conversation about things you've not talked about at all.
The whole thing feels really odd now.
Hopefully devs will give this another once-over - "streamlining" conversations shouldn't just mean stripping out chunks of dialogue without at least ensuring that the dialogue that remains is coherent, and doesn't reference the now-missing dialogue as if it just happened.