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I agree with the rest though - would be awesome to be have more nuanced trade deals as opposed to what we get now.
Now that I've seen that they obviously are capable of writing a game with a yearly budget, they should include that feature for Sordland! That would be an awesome change, and it would only require rewriting vast amounts of current content and dialogue, and then figuring out how to balance it.
Additionally, being able to enact decrees whenever you feel like it - which you should technically be able to do - should be a thing. There doesn't seem to be a reason (apart from purposefully limiting you for gameplay/narrative purposes) to not be able to pass more than a maximum of THREE decrees, and it's also odd this option only comes up once, only after your constitutional reform, and then never again. While I wouldn't expect the vast amount of decrees of Rizia, there are plenty of times where it would make sense to enact something other than at that specific time.
Finally, in addition to the above, it would be great if most of those "decisions" we're forced to make are replaced by decrees, i.e. put into the "decree" list and enacted whenever we felt like it (to a point - can understand that limits should be enforced due to terms etc). In order to facilitate this, we could have a similar "authority" thing like Rizia, which could represent the staff time available to actually work on these perhaps...