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Hopefully it's more in-depth than Rogue State - that game had a lot of promise, but ultimately it was far too simplistic and gamey. Mainly annoyed at having a number of potential minister positions, but you couldn't assign all of them! Or the fact that your intelligence services were so inept it would take them forever just to find out something that was probably printed in the news. Or the bizarre mechanic where the Government pays to import stuff, so it's available for use by your country - in the form of bonuses (as opposed to, I don't know, actually having the companies that use the product actually pay for it...).
I liked how you had to give your dodgy brother a post, and he would use that post against you - that was interesting.
But yeah, if they've learnt their lessons from their first game, this could be promising...
I hope that Chickenistan makes it into this game as well... ;)
Oh, didn't realise they added rogue-like elements to the sequel. That's a bit lame.
It does seem they did away with the pseudo-adventure style of the first one (although that too was less narrative than Suzerain as well).
Suzerain is an RPG
Two different games entirely