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I do not concur at all with this postulate.
The game takes a fair shot at several interpretations and applications of the system. The Codex entries and the newspapers reports both expound on the nuances of KKarlos Marcia's ideology fairly well.
My Sordland headcanon is a National-Malenyevist CSP Sordland with liberal specifity and whilst it is a bit more difficult than aligning to the Arcasian West for sure, the perception of cost vs profit is not applicable.
In the context of this universe and that specific spacetime subcontext, aligning East is simply a grander undertaking. I fail to see why opting one or the other ought to be balanced. Politics do not work that way.
Deferring the action would effectively make the event behave like a decree, and could appear under one of the headings in the decree section - similar to how some decrees appear after certain events (in some cases based on the decisions in those events, I believe).
The only caveat is that most of these events do require a decision relatively soon, so it definitely makes sense for all of them to time out at the end of the turn - if you still haven't decided on them by then, then they should pop up again and this time force you to act.
While most of the time this isn't a huge issue, sometimes events also give you additional resources during a turn - which could allow one to make better decisions later in the turn than at the exact time an event pops up.
What makes this even worse is that sometimes we're given a choice of which event to address first, but we don't know the contents of the event until we've selected it - and at that point we're forced into making a decision. In my case, whenever this happens and I don't have enough resources, I tend to restart the turn and then do things in a different order, because this is a ♥♥♥♥♥♥♥♥ way to mess with the player.
Agree that not all choices should be balanced, that would be completely boring.
Although I personally wished to be able to go full-Pinochet (dictator, SSP, privatize everything), I don't think that's actually possible - and that's fine, since this is due to the specific situation of Sordland (politics, people's views, who holds the power, what their leanings are, etc.).
We are thankfully given a LOT of leeway in how to shape the country, so it's definitely possible to go hard-core communist if you want to - and strangely enough, a planned economy can do surprisingly well in this game - however going that path does mean you're limited in certain other things, which makes sense.
The one thing that makes less sense is that your cabinet cannot be reshuffled to suit your leanings. Simon for example is a hard-core capitalist, and while he resigns at the end of your term if you go planned economy due to this being against his beliefs, it makes little sense that he would wait this long to do this - and possibly makes no sense he'd resign at all given that he can get the economy improved to the same level either way...
The developer went to great lengths in "Torpor Mode" to prevent save scumming, and yet I do the same thing when the game unfairly punishes me with a choice that I could not have predicted and will never get again. I literally have to make a decision about my boat when I do not have the resources to make it.
I use that example again and again, because it's a fairly small event that seems designed sadistically to punish me for daring to have been a king. the game strips away resources as it plugs along almost as if the intent is that no matter what you get 5 chapters and then vamoose - game over.
Like a GM in a RPG that has decided you over stayed your welcome and wants to wrap up the session. "Okay, a Balrog appears"
"What? I am only 2nd level"
"Okay, 3 Balrogs appear. "
I think what I was trying to say with my post most of all (and I probably muddled it with too many ideas at once) was three things.
1. Build us up in a "Glory Days" scenario before you beat us down. This game definitely beats you down and pulls no punches. There was a TV show called "Sons of Anarchy" that could have been GREAT if it just gave you an episode where they enjoyed themselves, went to a BBQ and had a great day.
Instead, every day is a constant s-show, and there is absolutely no benefit for all the crime they do, because they are constantly trying to hide/getting killed and betraying each other. Just remind them there was once "Good times" and a reason for all of this, so they can build a future - before you shoot it all down.
2. The bias in the storyteller is going to be a given. No one can be fully objective. I suggested increasing the resources (but materially charging the same amount for in game things) because it would allow the storyteller some flexibility in adjusting costs. "Oh, your son wants to go to college, Serge? Here, have as much as it would take to fund all the iron lungs in the region for your son"
BTW - I never got impeachment inquiry for sending serge's son to college, but for mine? Wtf, is state college for if the president's son can't attend? I paid for it from my personal funds.
That's what makes me believe that while the storyteller does a pretty good job of making everything "Viable" there is certain biases in the definition of freedom that "Oh you want worker's rights? You must be against freedom" and "You want government revenue? Well you must have corrupt oligarchs then! Only Space Billionaire's like Elon Kronti know how to sit on huge amounts of wealth"
That's harsh, but my point is perhaps a nuanced development staff of diverse story tellers would review each event chain, and if they all come to same conclusion - no problem, but perhaps more balance should be included.
3. Please make it so we can mod the game and build our own stories. New Players will buy the engine to get to those stories without the devs having to do additional work, and the game will continue to update itself. That includes letting us design our own set of game starting questions, setting internal values, and creating the epilogue.
It would be great if we aren't limited in chapters either. I'd definitely go beyond 5 and let the player's heir take over.
I suggested some "RNG" which effectively makes the player's choice for them in certain cases behind the scenes, and that will lead to infinite replayability.
The player wouldn't know the game rolled behind the scenes and it would seem like this is clear weather is just what was in the cards that day (unless you played before and didn't get fair weather).
I do not know how to address restarting from a good save. I definitely wish I had such an option for real life. "Uh oh, I probably shouldn't have done that". However, one of the ideas you hit on is just let me back out of that decision if I do not have the resources to make it right then, and give me time to secure them. The game may even offer you a way to float the value until the next turn - which is all I ever wanted. I travelled all the way to deridia only to find out I was short 1 authority to make a deal, and now I can never just call him in a few months and say "Okay, we are on" or "I promise to make the decision soon" and then it works like an edict I can pass, where I can "Contact Deridia after passing their legislation"
So yes, that's how those minor events on the map could work. The reason they are different is they could be optional and some you could do more than once. In a single chapter, maybe I can do three things out of five possibile activities, and so I go to the beach with family, go to church, and volunteer for charity, or maybe I study Acasian, go to church, and inspect the troops. It's sort of what do you choose to focus on, rather than only what the game forces you to participate in.
You hit it on the head. I wanted to be a benevolent dictator. Any chance I got, the government invested, removed oligarchs, nationalized. It worked great, but naturally the economy tanked in later chapters and everyone was unhappy in the great depression. I invested in better housing, transportation, education.
I couldn't help but think from a balance perspective, the designer was biased against socialism. Naturally, if you've played this way - you know it's a one-way ticket for the entire family to the CSP at the end. At least I got to live out my life in a tiny cottage in the country.
So I did a Pinochet run like you said. I screwed workers and the environment anytime I could, made deals with oligarchs, kept taxes low, rarely invested in anything that wasn't for profit, and spent huge money on secret police and military.
Ka-boom, the economy prospered, and we conquered all Rumserg like it was butter. I could have easily gone on to take out Vagsland - and if i could have bought Alphonso's helicopter, I could have given socialists rides of their lives.
I didn't bother with a "Utopia" run where I made lives better for my citizens, because the fascist run probably is the best I can do. Soll loved me. Alphonso respected me. I seemed like I could do no wrong - even though I trampled women's rights, workers rights, undercut education. create a national emergency for no real reason other than I didn't want to change Soll's constitution, I did stop the infection of polio but purely for selfish reasons.
I was frankly shocked that I couldn't just replace cabinent members and had to leave the positions opened. I would have hired the Iron Wall, and the hardline Sord nationalists.
It was infinitely easier, and Monica even tolerated me despite being unsupportive.
So that's where my "Maybe someone with a different political outlook, should at least review these and discuss with you" or you offer some RNG so that there is a chance that the same behavior won't work next game. I now know the best strategies for a lot of favorable outcomes and who is going to win the football game everytime.
Not only you can, it's actually easier.
I am reckoning a bit of a skill issue, mayhaps.
I get where you're coming from. I do. And I concur.
Alas, being essentially a visual novel with more flair and player input to it, it is not easy to implement a cabinet and ministries system with the dynamism that you posit.
We could also say, playing devil's advocate, that maybe they're constitutionally mandated to fulfill a certain amount of time in office before leaving (barring force majeure circumstances?) I dunno, just a bit of easy gratuituous speculation that serves no purpose. Or maybe they tried to hinder you before seeing it was not possible. Possibilities are endless.
Still, I tend to go socialist with stronger powers in my constitution in most of my runs (which necessitates allying to NFP) so it is a VERY difficult tightrope to balance in.
Nia and Ciara ALWAYS resign on me, and sometimes Paskal and Symon too.
But on my latest run Paskal and Symon stayed, even though I went planned economy AND CSP alignment. I allied myself to HOS and didn't nationalise them, and whilst the general policy of my cabinet was socialist and nationalist, I also gave media more freedoms and tax benefits for businesses. I strongly suspect those decisions had influences on why Symon stayed. That and I fixed the economic disaster of Alphonso.
I suspect there's a weighted system to your decision counter in the game's code, and if you don't surpass a certain number, the trigger for the resignations does not happen.
The classic "Git Gud"
OR, the game might be a bit unabalanced and punishing unless you can read the developers mind and pick precisely the same path of events they wanted you to pick.
I Am sure there is a path that you've learned leads to a positive outcome, but for every play I've done, the game has overly punished me. I nationalized profitable business and as a result the game basically dragged me into massive debt. There should have at least been a way for me to assess before doing it that there would be no positive outcome if I chose that path.
I've managed to have a really successful economy + reelection doing: capitalist dictator; communist dictator; corrupt capitalist reformer; mostly-moderate reformer (that narrowly avoid disaster at the end due to Bludish terrorism and unrest).
There are other variants in addition to those I'm sure.
BTW when I mean "dictator run" I mean a stronger constitution - NOT the same constitution with a state of emergency, since in that you're not a dictator but just Orso's puppet.
I do 100% agree that the game really should provide more information in some cases. While I understand the decision to obscure it in most cases - e.g. public opinion isn't something you will ever know with 100% certainty, even if there were continuous polls going on which there aren't - in some cases it makes little sense.
The nationalisation/privatisation is a good one - while the overall effect of these policies would rightfully not be known (e.g. public opinion etc), what SHOULD be obvious and known up-front is exactly how much you stand to gain (or have to pay) to sell/buy parts of these companies. The fact that when selling them, you only find out after the fact how much you get, is a bit ridiculous - even taking markets/deals into account, we should at least get a ballpark figure.
And on that note, it's completely ridiculous that the difference between selling all of Nedam vs selling most of Nedam is... 0. Like WTF?! I have no idea if selling all of it actually affects negative opinion more than selling most of it, but if so then that's even worse.
And while I get that SSC is larger and therefore worth more, it should be specified up-front what we stand to gain from selling bits of each of these.
Also: selling these companies doesn't seem to affect Government revenue at all - most likely due to the bizarre "single budget for the entire term" thing; however I recall that when nationalising these, some time after that (the same turn? Next turn?) I received some more cash from something (which I thought was due to revenue from the nationalised companies, but could have been anything - it just happened with no explanation, though this was prior to v 2.0.0 so might be different now).
That's one thing Rizia does do much better, the in-your-face resource demanding events notwithstanding: it actually has a yearly budget, so buying a larger stake in a company increases your income.
Semi-related: the way the economy is depicted has some issues I think. For one this, It's kind of odd suggesting an economy is "lassaiz-faire" iwhen the Government has heavily invested into a number of large-scale projects and provided funding assistance to companies. While the Government may have indeed been very "corporate focused", this is much more interventionist than lassaiz-faire, especially since some of these have explicitly stated that subsidies were involved.
It's also strange we can't choose a "mixed economy" as a specific goal (though we can potentially end up as one), given most nations in the world today are mixed economies.
Rizia gives you more choices if you balance resources. You can enact everything from the beginning (you have to wait some turns to get them, but when they are you can pick them all). In suzerain you can't, even if you cheat the Money (you can have both railroad and highway with save editing but Is more complicated and less recognized)
Whelen is "Socialist" and allied to the Communist regimes, since he is basically Hitler - that tracks to a form of socialism that is authoritarian (fascism).
One of my advisors even points out that his socialism isn't like the other versions but he calls himself socialist...
Smolak is based off Saddam Hussein's and his Party of Nurist Socialism is obviously based off Hussein's Ba'ath Arab Socialist Party.
Moreover:
It truly is a git gud issue.
There is, alas, little to be done in that particular frontline...
You are an example of why people run from the forums.