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回報翻譯問題
Suppose they could pick 1 fixed ending, but knowing internet fandom, that wil result in boycotting the game.
Alternatively, you could pick from some different starting scenario's based on how the endings are. Again however, some people might not like their choice being representend.
Now, if the developers were feeling sadistic, they could make a second game that puts you in the pants of president of Wehlen, trying to deal with the dumpster fire left by Mr. Smolak. Because seems that'd make Sordland a relative walk in a park.
I'd also love it if in your 2nd term your could look to expand your borders through war and create your own political bloc to either aid the ATO/CSP or compete with them as a 3rd superpower.
Expecting your fairly small country to overtake *everyone* in the region in mere few years, including local giants with decades of headstart/size/budget advantage borders on unrealistic expectations, not unlike expecting to be able to have better military than Rumburg. Nevermind becoming 3rd superpower, that's basically a unicorn-filled fantasy land.
I would much rather see a game that explores another country in Merkopa, or perhaps even somewhere else in this world. I am sure they could come up with plenty of other countries to include into this universe & allow for a compelling story.
However, given the time frame of the game, there is definite scope for more events and interactions with the various departments that could occur within the same first term.
As an example, take military: if we increase budget, we then get a few choices about what to do: which branch to spend the money on, and then another one related to conscription (the latter being always available irrespective of budget). Once a branch is chosen, and once one decides to "modernise", surely there are many things to consider: such as who to use as suppliers, which foreign companies to use, whether to fund some of this in-country and develop the industry...
Typically there'd be a number of different options to proceed, most obviously the superpowers would be willing to sell their older models - but whether they do that will depend on relations. There could be a possibility to get improved equipment, but that could require a treaty. Not to mention that certain unrelated actions may change the status of these deals (e.g. joing Wehlen militarily may mean making other concessions, or may take some deals off the table).
I'd imagine similar things happening with respect to the other departments. For one thing, isn't it strange that we need to choose a construction company for a highway/train - but we just instantly construct a bunch of schools in rural areas with no further consideration? I'd imagine that there would be local politics interfering with federal politics here, e.g. Governor Bron might put up obstacles to building nice schools in rural Bergia.
Or when Ciara has issues getting her reforms across, perhaps it could delve into more detail about which areas are problematic, and what the issues are, the people/factions involved etc. So instead of "you didn't fund this enough so you fail" (and the converse if you did), there'd be more interactions happening where you might need to call in political favours, make some more oligarchic deals, perhaps sic the SSP on some more people...
Not that I think the game is too simplistic or anything - far from it. It's just that IMO expanding on what is already there would potentially be more interesting.
I fully agree - The fun of Suzerain is getting different endings. If we were to have a sequel, it would have to cater for all of those possible endings and that probably won't make for a very interesting game, depending on the outcome of your run in the first episode.