Suzerain

Suzerain

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Icinix Dec 6, 2020 @ 1:00pm
Where to increase budget / reduce debt
Has anyone seen a list of where the options to + the budget / - the debt are in game?

I'm beginning to suspect my game might be bugged when it comes to privatisation, as when I privatise education the budget goes up 1 but then immediately removes that after the next continue option. It never says that it will +1 in the budget, but it seems to make sense. Likewise healthcare privatisation doesn't change anything on the budget at all.

If this is a bug, then awesome, if not - then apart from offering millitary refueling and taking a loan are there any other specific budget uppers outside of your neighbour trade decision?
Originally posted by Mr. Nowak:
Economic changes are not necessarily tied to one scene. There are delayed effects triggering throughout the game. Most choice bonuses on the economy get added a turn or two later.
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Showing 1-9 of 9 comments
Yeggman Dec 6, 2020 @ 1:02pm 
You can implement vice and luxury taxes after a while. I imagine nationalizing or privatizing industries also has an impact but I don't remember.
RobOda Dec 6, 2020 @ 1:08pm 
I'm pretty disappointed there isn't an annual budget refresh tbh.
stm8022 Dec 6, 2020 @ 1:57pm 
Originally posted by RobOda:
I'm pretty disappointed there isn't an annual budget refresh tbh.
This could make sense for a game that's heavier on the simulation side of things, but for this one it'd effectively amount to going through the same event once per chapter, and then through equally similar potential follow ups for individual branches. And that'd grow old *fast*.
RobOda Dec 6, 2020 @ 2:07pm 
Originally posted by stm8022:
Originally posted by RobOda:
I'm pretty disappointed there isn't an annual budget refresh tbh.
This could make sense for a game that's heavier on the simulation side of things, but for this one it'd effectively amount to going through the same event once per chapter, and then through equally similar potential follow ups for individual branches. And that'd grow old *fast*.

Hmm, maybe, but it would be interesting to see the affects of the budget allocation *and* the finances coming in annually rather than via the events we get at the moment.
stm8022 Dec 6, 2020 @ 3:30pm 
I'll agree the way it works currently feels somewhat counter-intuitive, and i think what makes it seem 'off' the most is how the budget remains for the most part static. Maybe a solution here could be per-chapter update to your resources, with the amounts spent and gained based on your economic (and other) decisions to date. Similar to how the "state of the economy" indicator changes now.
Icinix Dec 7, 2020 @ 12:28am 
Originally posted by stm8022:
I'll agree the way it works currently feels somewhat counter-intuitive, and i think what makes it seem 'off' the most is how the budget remains for the most part static. Maybe a solution here could be per-chapter update to your resources, with the amounts spent and gained based on your economic (and other) decisions to date. Similar to how the "state of the economy" indicator changes now.

Yeah - I like this. Right now it feels like there is a lot of expenditure through the beginning and middle of the game that is tough to make choices without metagaming - and all the + options come later game.

Again though, the more I read of other forums talking about privatisation giving +1 to the budget - I'm thinking my game might be broken. Time for a reinstall.
Ibrahim Pasha ズ Dec 7, 2020 @ 12:38am 
Originally posted by Icinix:
Originally posted by stm8022:
I'll agree the way it works currently feels somewhat counter-intuitive, and i think what makes it seem 'off' the most is how the budget remains for the most part static. Maybe a solution here could be per-chapter update to your resources, with the amounts spent and gained based on your economic (and other) decisions to date. Similar to how the "state of the economy" indicator changes now.

Yeah - I like this. Right now it feels like there is a lot of expenditure through the beginning and middle of the game that is tough to make choices without metagaming - and all the + options come later game.

Again though, the more I read of other forums talking about privatisation giving +1 to the budget - I'm thinking my game might be broken. Time for a reinstall.

Major privatization of 2 big companies gives you 3 budget.
I think they went with minimal privatization of 1 company.
Last edited by Ibrahim Pasha ズ; Dec 7, 2020 @ 12:50am
Icinix Dec 7, 2020 @ 1:46am 
Originally posted by 98° | Ibrahim Pasha ズ:
Originally posted by Icinix:

Yeah - I like this. Right now it feels like there is a lot of expenditure through the beginning and middle of the game that is tough to make choices without metagaming - and all the + options come later game.

Again though, the more I read of other forums talking about privatisation giving +1 to the budget - I'm thinking my game might be broken. Time for a reinstall.

Major privatization of 2 big companies gives you 3 budget.
I think they went with minimal privatization of 1 company.

Nah, not the privatisation of the 4 state owned companies - the privatisation of education and health earlier in the game.
The author of this thread has indicated that this post answers the original topic.
Mr. Nowak  [developer] Dec 7, 2020 @ 3:32am 
Economic changes are not necessarily tied to one scene. There are delayed effects triggering throughout the game. Most choice bonuses on the economy get added a turn or two later.
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Date Posted: Dec 6, 2020 @ 1:00pm
Posts: 9