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It does improve! In the next chapter the black ink will change to pale blue water splats that slowly evaporate. Everything is much easier to see from this point on, too. Don't give up.
It's possible that turning down the sensitivity on your mouse may alleviate that--or just don't "thrash" as much when first trying to get your bearings. I play slow, and there is very little of that uneasiness. However, if I start trying to play fast by moving the mouse at a rapid rate, the sense of floating in space without a reference point kicks in. Kind of like the reverse of claustrophobia.
I prefer the black myself. But my strategy was not to cover everything in black but to choose selective areas that would spatter nearby objects and walls to reveal edges and contours. Solid black is not very revealing. Corners of rooms and edges of walls/rocks/trees are good to hit because that insures less density of the spatter on surrounding objects. Maintaining white space between paint spatters helps a lot and creates faux shading of objects.
I found a convoluted hack to raise the FOV for Edith Finch to make it tolerable. Most current 3D games have adjustable FOV settings for just this very reason, I don't know why these guys don't. It's a legit accessibility issue.