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I hope this message finds you well. I wanted to share some feedback that I believe could significantly enhance the gaming experience in MX vs. ATV Legends. As it stands, the hardest AI difficulty setting is unfortunately too easy to overcome, even for an average player like myself. Within just a couple of laps, I find myself far ahead, which diminishes the challenge and, honestly, the excitement of the races.
I genuinely enjoy racing through the different series offline against the AI, but the current lack of competitive edge takes away from the overall fun. It would be fantastic if you could adjust the AI difficulty to offer a more competitive and thrilling experience for players.
Additionally, I believe the inclusion of OEM bikes in the series would be a phenomenal improvement. The current non-OEM bikes lack the authenticity and appeal that OEM bikes bring, and having the same racing format as the SuperMotocross World Championship (SMX) would elevate the game to new heights.
Thank you for considering these suggestions. I am confident that these changes would not only enhance the gameplay but also attract and retain more players. Looking forward to future updates!
The AI feedback is well heard. We hope to make some improvements to the AI throughout the coming year, especially in regards to their overall awareness of riders on the track, but also by addressing issues with their consistency/capability when handling jumps and other obstacles.
As far as rules and race formats goes, we plan to continue to add and adapt the official rules for use in Exhibition, Online, and Series as applicable. Please let us know if there's something specific that you want to see.
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Agreed, racing the same few generic looking riders is pretty lame after buying most of the DLC. It'd be refreshing to see the AI with the new gear, and OE bikes.
Also, is anyone else having to reset camera angle at the beginning of the race?
It's definitely still happening when transitioning to the start of an online race.
We've worked to reduce the frequency of its appearance in the past. But we now understand the underlying cause. I expect we'll have a fix within the next few patches.