MX vs ATV Legends

MX vs ATV Legends

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FallRivers Oct 15, 2024 @ 11:07am
manual is harder to use now?
i know some may not have this issue, but at least for me it's harder to shift on time now and know where my rpm's are at, i have no idea when i'm redlining because there is no audio response so i have to take my eyes off that track to look at my speedometer, and yes i know there is a setting to make the controller vibrate when you redline but i can't feel it because it vibrates for everything else as well.
i've been playing racing games since i was a kid so i go by the sound to know when to shift or not, and i know i'm not the only one, sure i can shift ok still but my laps are noticeably slower because of the errors the new audio makes me make. anyone else having the same issues?
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Mx_steez64 Oct 15, 2024 @ 5:57pm 
Played for about 30 minutes after the new update and I felt the exact same way, but as time went on I slowly adapted. My brain just remebers the 250 2t sounds way to well i think.
xTornado78x Oct 15, 2024 @ 7:09pm 
Exactly! The new bike sounds works completely separately from the bike's actual RPM, making it very difficult to know when to change gear...

Also, the rev limiter sound doesn't work when you hit the maximum RPM, but you can hear it incessantly when pressing the clutch while barely giving any gas for some reason.

This needs to be adressed.
Last edited by xTornado78x; Oct 15, 2024 @ 7:15pm
FallRivers Oct 15, 2024 @ 7:42pm 
Originally posted by xTornado78x:
Exactly! The new bike sounds works completely separately from the bike's actual RPM, making it very difficult to know when to change gear...

Also, the rev limiter sound doesn't work when you hit the maximum RPM, but you can hear it incessantly when pressing the clutch while barely giving any gas for some reason.

This needs to be adressed.

agreed. lets hope that at some point they can make a proper audio solution that has the best of both worlds, or at least allow us to swap between the old and new audio. (though that would suck for new comers who have no idea about the new audio sucking for manual)
Rainbow Studios  [developer] Oct 25, 2024 @ 9:58am 
Originally posted by FallRivers:
agreed. lets hope that at some point they can make a proper audio solution that has the best of both worlds, or at least allow us to swap between the old and new audio. (though that would suck for new comers who have no idea about the new audio sucking for manual)

We've made some marked improvements to the shifting sounds in this latest patch. Please take a listen and let us know what can be improved.
FallRivers Oct 25, 2024 @ 11:53am 
Originally posted by Rainbow Studios:

We've made some marked improvements to the shifting sounds in this latest patch. Please take a listen and let us know what can be improved.

well it's definitely an improvement that's for sure. but it only fixes the issue with not knowing in your redlining or not, i still have no idea where my rpms are at unless i'm looking at the speedometer, so knowing when to shift down or up to get the rpms where they need to be to get the most out of the bike is still a challenge, rip me on uphills X3. as for improvements... honestly i have no idea on what ya'lls could do, with how the audio is set up now i don't think there is any way to give players the audio feedback they'd need to know where their rpm's are at, like everything in life there's a trade off i guess lol.
btw thanks for letting me know ya'lls updated it, and thanks for taking feedback even if it's not the most helpful :3
xTornado78x Oct 26, 2024 @ 1:09pm 
Yeah... It's only telling the player when the bike is hitting the rev limit. The scripted engine sounds still doesn't match the rpm's at all, forcing the player to keep looking at the rev counter on the screen to know when to change gears at all times.

Also, the new rev limiter sound is different from the other rev limiter sound you hear when the clutch button is pressed or when the bike is in the air. I'm surprised they didn't use that sound effect instead.
xTornado78x Oct 26, 2024 @ 2:51pm 
I just got the "engine audio cut out" bug while riding a 250 two stroke!
Rainbow Studios  [developer] Nov 19, 2024 @ 8:19am 
Thanks for all the info.

There are more improvements to the engine audio in today's patch. And we plan to make continued improvements to better reflect the RPMs on the engine audio in future patches.
FallRivers Nov 19, 2024 @ 9:52am 
Originally posted by Rainbow Studios:
Thanks for all the info.

There are more improvements to the engine audio in today's patch. And we plan to make continued improvements to better reflect the RPMs on the engine audio in future patches.

thanks for the heads up.

i couldn't tell much difference with the new audio, though i can tell there is some sort of change that makes it a lil better, still nice to feel/hear improvements even if i can't put my finger on it tho.
also good move allowing people to swap back to the og sounds, i'll still be messing about with the new audio a bit though to try and give feedback but it's nice to have my shifts on point when needed

on a side note, love the new lighting at the compound, def makes a big overall improvement :3 (haven't messed with night or snow yet but i imagine they are both amazing as well)
Rainbow Studios  [developer] Nov 19, 2024 @ 12:58pm 
Originally posted by FallRivers:

i couldn't tell much difference with the new audio, though i can tell there is some sort of change that makes it a lil better, still nice to feel/hear improvements even if i can't put my finger on it tho.
also good move allowing people to swap back to the og sounds, i'll still be messing about with the new audio a bit though to try and give feedback but it's nice to have my shifts on point when needed

on a side note, love the new lighting at the compound, def makes a big overall improvement :3 (haven't messed with night or snow yet but i imagine they are both amazing as well)

Thank you for the kind words. I'll pass the compliments on to the team. We look forward to hearing your feedback.
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