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Basically I've seen worse games that milk Patreon harder, this one at least gets updates every 3 months, adding actual content, more scenes & some refactors, compare it to "operation lovecraft fallen doll", been in steam since 2021, yet to release, steam version saw updates every 8~10 months, and only speed up in the last year after everyone and their mother started screaming scam.
By comparison this one is just damn slow, then again the game is not 3D or anything so taking this long to add new scenes doesn't bode well, though latest scenes do have some animations from what I remember (latest version is unplayable because of bugs, last time I played got to see 1 animation with the goblin merchants).
Btw if curious here's the scam analysis I saw on Operation Lovecraft: https://www.youtube.com/watch?v=3Ts3DEr1rxA&t=18s
If you agree to serve the twins, you have to follow their rules. You need to take the keep on time and you have to do OrcAid or the BlackHolt Goblin quests (or both if you're good enough) and take down Rastedel. Fail to take down the city and that's also a bad end.
Other than that, you have to do a couple of outrageously stupid things that can get you killed but you should know to avoid those because the hints to 'really not do this' are very strong.
If you play a relatively pure path (never cheat on Alexia and make the best choices in the worst conditions) yes, the game reaches the end fairly fast (3-4 hours if you're actually reading the screens) but you've only played about 15% of the game at that point. Try playing it again from many different POV's and paths and you literally have over 100 hours of gameplay at your fingertips. Trying to get down to that last 15% takes a lot of work and some crazy paths to get there.
So, before tossing this game into the realm of Patreon milking (yes, that has happened but it's changed in the last year or so...) and being 'short', please try again and if you need help with a given area of the game, ask for help. We are happy to assist you, and there are a couple of play guides to help but since the game changed fairly radically with this last update they aren't perfectly accurate. So ask here if you are really stumped.
I'll be honest, because of the bugs I haven't been able to play the game to the end, the furthest I got to before the bugs popped out was taking the keep, the scenes with the goblin merchants, library scenes & some of the brothel scenes (dunno if all of them), and that was a year back give or take, so I dunno how much more content it has been added...
The changes are very good but if you can't play them... not so good. So this has to be fixed ASAP. I know the devs have heard this over and over. They seem to be working on it, but it's hard to replicate the issues.
Hard doubt on that. Game has always been updated once in 3-4 months. If they had indeed picked up the pace, whatever that means, then it would be updated quicker.
Anyways, the slowest part of developing a game like this, in this state, is 100% due to new art and coding. Story isn't really a factor.
Just went through the update history again. Patch updates happened only twice, and in quick succession, so I would consider them one.
Since the game was released i'd say the updates are a tad quicker yup, and I agree with @MasterFool, I've played most of the game's narrative archs, to 250+ hours, WITH bugs, WITH crashes, so know i'm even more frustrated that the grand update that fluidifies most of the gameplay as you said, is crashing my game at launch.
Let's hope they come with fixes soon,
That's the real question, and its subjective, the more we understand of the type of assets the game uses, the engine behind the game, the team in charge of the development & how transparent about the process they are, the more that line moves to the green side, so we see people here on both sides, some feel its a cash grab, others are understanding of the devs efforts (whether that understanding is warranted or not I don't know).