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Rapportera problem med översättningen
Edit: I read that daggers are suppose to be a side thing to bows and that they are not suppose to be super fleshed out. I hope that this stance changes and a minimum of 1 of the skill trees gets changed into a dagger focused tree. I know beast master has a little bit, but maybe something a bit more than that.
Am I correct to believe the game will now run even worse than it already did?
Also, no core gameplay improvements? The way the characters move and attack, specifically, both player and enemies. It was always extremely floaty and jank, and again I see nothing in the update notes about any improvements to this.
Adding content to a game that doesn't feel good to play doesn't do anything for the people affected by this issue.
Hoping this is finally addressed by the next major update.. or at worst, the 1.0 launch.
When you tell your people to stay in one spot, make it so that they can't be pushed around. Also, increase their interaction range so you can have them behind a desk/counter and still reach them.
Add the ability to upgrade your weapons level/quality by sacrificing other higher tier weapons. This will slightly circumvent the notorious "chest farming method" and compliment the transmog system well.
You are doing a great job with this game, it is already a rare gem.