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I actually found the parallel progression of each craftsperson to be enjoyable and led me to explore into new areas and making tough decisions about which crafter to "level up" first by unlocking their next crafting station. I found the blacksmith to be the least important crafter, which I found a little disappointing, but oh well. To each their own, but I enjoyed it!
To this I would give the classic Minecraft advice: as soon as you can, craft the newest mining pick available. That, and investing a few skill points into the gathering improvements early on will make your gathering much more efficient.
Hope this helps!
In general, you won't need more than a couple stacks of any given item to progress through the game, with a few notable exceptions such as Twigs (always with the twigs for arrows XD) and some of the mining ore used to smelt into bars (for some reason you can only smelt 10 at a time, so you need a minimum of 10 ore to even begin smelting.)
I don't want mobs packed into the world, but there is basically nothing out there. The Shroud at least should be intense.
Does it get better in 8hrs? 20 hrs? 50hrs?. Do people even hear themselves when they say that?. "Bro, just play 50hrs of story and it get better!".... wow thanks it got slightly better.... . It doesn't matter cause this is just so damn needlessly boring from the start. It can't hold me to it.
Even if it got more intense. It does not matter, because you will be loaded with cheesy skills and gear that im sure just decimate everything.
Hopefully down the road there will be difficulty scaling sliders or something. Really do not want the +300% damage to enemies and player gets 1-shot BS difficulty tho. Increase the density. Maybe stronger mobs found in low tier zones. Damn Shroud that goes for miles should have more freaking mobs in it FFS! or any mobs at all!.
Damn raiders are thriving in the world, but everyone else is fraking gone?. I mean, each camp has like ... just 2-4 of them, but they are there.
Where the freaking hell is the immersion and challenge?.
We have that. They're called magic chests.
If it can't be removed entirely, at least tone it down from insta-kill. Can't tell you how many times I've skydived into the shroud only to emerge through the fog into a vast pool of inescapable red. Instantly go from "Weee! Flying to my next mission!" fun to "Ugggh! ♥♥♥♥♥♥♥ seriously?!" frustration.
Should also be able to choose your spawn point, rather than just the last one you touched.
I can't agree more. Building a base in the starter area is a mistake for many reasons, not only is it a waste of a quick travel point, but there simply isn't enough resources in the area. If one is placed there, don't do any base building until you strengthen the flame and can place a second flame. By that time you'll of seen much better places to build a base, and will want to extinguish the first flame. You want to save the majority of flames for placing fast travel points, not building bases. Of the current 7 maximum (I think) a solo player can have I'd suggest 2 max for bases and the rest for temp travel points.