Enshrouded

Enshrouded

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Feb 7, 2024 @ 9:22am
Enshrouded Beginner Tips
For that one friend in your life who needs all the help they can get.

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Showing 61-75 of 167 comments
That Dude Feb 7, 2024 @ 6:50pm 
Follow the quest line, always check if you can break, dig/mine, or dismantle something. Or if you can dig your way out of or to something. The game is very forgiving with it's "you died here" mechanic and will many times move your grave marker to a point that is accessible...or more often the point you jumped from 🛬. It's a solid game.
Last edited by That Dude; Feb 7, 2024 @ 6:55pm
King_Sudrapul Feb 7, 2024 @ 7:05pm 
Some of you need to chill with the suggestions on the Steam comments and just join the discord.
Originally posted by Vampyr:
Should do a beginners guide on how to make Ranger useful without wasting half your game time gathering sticks.
In some of the later biomes you can mine bird nests for twigs which is a very fast way to gather them in the wild. You can also use fertilized soil from the farmer to plant the plants that yield twigs so you can have a ton next time you return to your base. The farmer is actually by far the most useful crafter in the game, at least by unlocking methods to quickly harvest and farm useful plants for all kinds of different uses.

Originally posted by Vampyr:
Also please improve just gathering in general. and I mean literally everything I feel like the games goal right now is to make you bored because of how much garbage you have to grab and how many crafting stations you need(dumb 3-4 crafting stations per craftsman? just wtf).
I actually found the parallel progression of each craftsperson to be enjoyable and led me to explore into new areas and making tough decisions about which crafter to "level up" first by unlocking their next crafting station. I found the blacksmith to be the least important crafter, which I found a little disappointing, but oh well. To each their own, but I enjoyed it!

Originally posted by Vampyr:
Mining....I usually dont mind hitting rocks endlessly but when I'm hitting rocks that give no resources 4 out of 5 hits that I on average need 20 of just makes me angry that this was made like this. Stupid is the only word I have for that.
To this I would give the classic Minecraft advice: as soon as you can, craft the newest mining pick available. That, and investing a few skill points into the gathering improvements early on will make your gathering much more efficient.

Hope this helps! :steamthumbsup:
Originally posted by alderoth01:
I have dug so many holes, mined so much flintstone, cooked so much meat, chopped a rain forest worth of trees, and I only have 2 skills opened lol. I'm not sure where these skill points come into play, but lord. I feel like I've cleared the beginning of the map of every resource 1.5 times and unlocked nothing lol.
Skill points are gained from leveling up, or from clearing Shroud Roots with your felling axe. You can gain XP to level up from mining, but not chopping trees or cooking. (Not sure why that is, I'd love to see more non-combat abilities grant XP.)

In general, you won't need more than a couple stacks of any given item to progress through the game, with a few notable exceptions such as Twigs (always with the twigs for arrows XD) and some of the mining ore used to smelt into bars (for some reason you can only smelt 10 at a time, so you need a minimum of 10 ore to even begin smelting.)
Vexov Feb 7, 2024 @ 7:21pm 
I went around. Unlocked 2 or 3 towers. Shroud was boring and world was boring. It feels so damn empty. The combat is boring too. World just re-spawns everything in a short time; the world is just boring. If this was "The Last of Us" it would have 90% of its NPCS ripped out.

I don't want mobs packed into the world, but there is basically nothing out there. The Shroud at least should be intense.


Does it get better in 8hrs? 20 hrs? 50hrs?. Do people even hear themselves when they say that?. "Bro, just play 50hrs of story and it get better!".... wow thanks it got slightly better.... . It doesn't matter cause this is just so damn needlessly boring from the start. It can't hold me to it.

Even if it got more intense. It does not matter, because you will be loaded with cheesy skills and gear that im sure just decimate everything.



Hopefully down the road there will be difficulty scaling sliders or something. Really do not want the +300% damage to enemies and player gets 1-shot BS difficulty tho. Increase the density. Maybe stronger mobs found in low tier zones. Damn Shroud that goes for miles should have more freaking mobs in it FFS! or any mobs at all!.

Damn raiders are thriving in the world, but everyone else is fraking gone?. I mean, each camp has like ... just 2-4 of them, but they are there.

Where the freaking hell is the immersion and challenge?.
Last edited by Vexov; Feb 7, 2024 @ 7:23pm
Gogumajiosu Feb 7, 2024 @ 7:40pm 
Please consider changing how targeting works. A cross-hair that's on screen permanently, one you can toggle on or off in settings, that properly aims which specific open world item/crafting facility/NPC you want to interact with would be nice, because it's currently a bit more of a hassle than it needs to be trying to interact with the right things. Would also be helpful if wands and staves didn't try to auto target enemies unless they're locked onto, like how bows work, since wands especially often times will target enemies seemingly at random instead of going for ones being aimed at.
SecretAgentDirt Feb 7, 2024 @ 7:43pm 
Originally posted by Herwulf:
Originally posted by Death Lord:
Enshrouded > Palworld
Change my mind
i own both , palworld wins that if you put ur mats in chest you can still build without having to pull up your ♥♥♥♥
Do you not know what magic chests are?
SkyRatMafia Feb 7, 2024 @ 8:00pm 
fix fps issues...
Paws Feb 7, 2024 @ 8:12pm 
Originally posted by Herwulf:
Originally posted by Death Lord:
Enshrouded > Palworld
Change my mind
i own both , palworld wins that if you put ur mats in chest you can still build without having to pull up your ♥♥♥♥

We have that. They're called magic chests.
AlphaHawk59 Feb 7, 2024 @ 8:22pm 
when will the camera fps bug be fixed
GoingChain Feb 7, 2024 @ 8:30pm 
Need to dial back this red insta-kill ♥♥♥♥♥♥♥♥ that's everywhere. Makes exploration so tedious.

If it can't be removed entirely, at least tone it down from insta-kill. Can't tell you how many times I've skydived into the shroud only to emerge through the fog into a vast pool of inescapable red. Instantly go from "Weee! Flying to my next mission!" fun to "Ugggh! ♥♥♥♥♥♥♥ seriously?!" frustration.

Should also be able to choose your spawn point, rather than just the last one you touched.
TaylerBootz Feb 7, 2024 @ 9:30pm 
People who need tips for this game don't pay attention. This is one of the first survival type games in a long time where I didn't have to look up a bunch of stuff. Follow quests/tutorial and you will learn. You devs did a great job making the game easy to understand. I haven't seen a tip yet that I didn't figure out on my own.
Dank Feb 7, 2024 @ 9:30pm 
Keep up the good work Devs!
TaylerBootz Feb 7, 2024 @ 9:41pm 
Originally posted by Vexov:
I went around. Unlocked 2 or 3 towers. Shroud was boring and world was boring. It feels so damn empty. The combat is boring too. World just re-spawns everything in a short time; the world is just boring. If this was "The Last of Us" it would have 90% of its NPCS ripped out.

I don't want mobs packed into the world, but there is basically nothing out there. The Shroud at least should be intense.


Does it get better in 8hrs? 20 hrs? 50hrs?. Do people even hear themselves when they say that?. "Bro, just play 50hrs of story and it get better!".... wow thanks it got slightly better.... . It doesn't matter cause this is just so damn needlessly boring from the start. It can't hold me to it.

Even if it got more intense. It does not matter, because you will be loaded with cheesy skills and gear that im sure just decimate everything.



Hopefully down the road there will be difficulty scaling sliders or something. Really do not want the +300% damage to enemies and player gets 1-shot BS difficulty tho. Increase the density. Maybe stronger mobs found in low tier zones. Damn Shroud that goes for miles should have more freaking mobs in it FFS! or any mobs at all!.

Damn raiders are thriving in the world, but everyone else is fraking gone?. I mean, each camp has like ... just 2-4 of them, but they are there.

Where the freaking hell is the immersion and challenge?.
This game has been fun from he start for me. (Except the death runs and gear that has garbage durability.) It doesn't "get better" after hours, it is still just fun. If you don't like it right away then it's not for you. It's also early access which most people forget. For early access I've got about 70 hours and I'm nearly done with the current content. Trust me, there are enemies that will take off half your health with full food buff/points. I mean, if you want Dark Souls go play that. If you want an actual survival game that isn't like all the others, play Valheim (I got bored of that after I finished the current content and don't feel like going back any time soon.) I personally enjoy a bit more of a relaxing time mixed with some slightly challenging combat (which it is if you play more than an hour.) I also enjoy finding out about what happened - like why there's no water or what happened to a town - through the notes. Go rage somewhere else if you can't be constructive.
gezzer Feb 7, 2024 @ 9:41pm 
Originally posted by Krome Skulz:
- Remember this is Early Access so game is not finished but there is still about 55+hrs of gameplay currently to finish everything if you don't spend time building bases up or crafting a lot or exploring a lot.
- Don't build your first altar right outside starter cave since that cave already has a quick travel port and there are better places for your first altar.
- Don't build flame alters near spires since both are quick teleports/travel. Build altars between spires so you can get to places faster.

I can't agree more. Building a base in the starter area is a mistake for many reasons, not only is it a waste of a quick travel point, but there simply isn't enough resources in the area. If one is placed there, don't do any base building until you strengthen the flame and can place a second flame. By that time you'll of seen much better places to build a base, and will want to extinguish the first flame. You want to save the majority of flames for placing fast travel points, not building bases. Of the current 7 maximum (I think) a solo player can have I'd suggest 2 max for bases and the rest for temp travel points.
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